Is this the new SC-meta? Mission to find a 5 year old webpage... maybe this unlocks Stanton?
oh you...../giggles
Is this the new SC-meta? Mission to find a 5 year old webpage... maybe this unlocks Stanton?
So as long as you have the right browser, you know where on which page to search, you know the phrase to search for and you put quotation marks either side, you can find it "really easily".
Yeah, there's that. Man, those guys. Are whack.
ps: You're welcome. Honestly, "rights of backers" aside; it all boils down to the simple fact that they chose to make me their bogeyman pariah (which failed spectacularly) just because I dared to stand up and say (loudly) what most sane people were already thinking (and in some places, already saying). They sealed their own fate. And their "enthusiastic" backers didn't do them any favors.
Easy yet risky test: make a thread on Spectrum on the subject and put the direct link in, and wait... For thread deletion or citizens' flaming.
Hey MerlinThere are plenty of flying ships in Star Citizen. And more are released with each patch to date. People claimed we would never see the Star Farer. Its in game, in two forms. People claimed we would never see the Caterpillar. Now in game and flyable.
Fun is a perfect descriptor for a game. Else why bother? Isn't that the point of a game? Fun?
What is it that I actually like? The high quality graphics, being able to walk thru your ship, being able to fight on foot in your ship and being able to group easily with others and fight multi-crew or multi-ship (at something i find better even in this Alpha than i do with 2.3 in ED).
Inspired by Trump tracker, Goons have a Star Citizen Tracker. eye-opening to wee what's missing after 146m + 6 yrs
All things aside, I don't believe that holding CIG to EVERY single promise is productive. Nitpicking does nothing to a) make us seem reasonable and b) focus on what is really important which is actually getting a game out. There are core promises which effectively produce a game that is enjoyable, playable and immersive (frankly fidelity can take a long walk off a short pier) but there are 'stretch goals' and details which make us look like entitled wazziks trying to enforce. I only say this because of the whole debacle with people throwing their proverbial toys over personally invested features in ED. They came across as petulant and unreasonable and frankly doing the same to CIG has the same effect on us. The bigger picture should be getting them to shift focus onto getting the game out and cohesive (i.e. dropping the whole separate module development alpha release approach) and letting go of hyperdetail anchors holding them back. Seeing CIG succeed will be a win win situation unless your goal is to see them fail...
All things aside, I don't believe that holding CIG to EVERY single promise is productive. Nitpicking does nothing to a) make us seem reasonable and b) focus on what is really important which is actually getting a game out. There are core promises which effectively produce a game that is enjoyable, playable and immersive (frankly fidelity can take a long walk off a short pier) but there are 'stretch goals' and details which make us look like entitled wazziks trying to enforce. I only say this because of the whole debacle with people throwing their proverbial toys over personally invested features in ED. They came across as petulant and unreasonable and frankly doing the same to CIG has the same effect on us. The bigger picture should be getting them to shift focus onto getting the game out and cohesive (i.e. dropping the whole separate module development alpha release approach) and letting go of hyperdetail anchors holding them back. Seeing CIG succeed will be a win win situation unless your goal is to see them fail...
But why when they take $$$ and feature the dev result of that portion of the $$$ can we just let them off with a "wel despite what you said about not increasing the feature creep we'll let it slide".
If they are banking on such a high level off these advertised goals then why is it okay to let them slide? Charity? This whole project has been a charity to CR. not in the legal sense of course but money, so much money based on nothing more than mis directed hype and ignorance of development.
None of that money should have been virtually spent as it came in. It was part of their business model to keep momentum and to let them off that is deplorable imho.
we are not entitled, CR is entitled and this letting him off the hook incessantly is ridiculous. (Imho)
Do you see any evidence that CIG are beginning to think like that? Because I don't, and I can't see it happening as long as the project is driven by Chris Roberts' grandiose 'vision'. Or, to take a more cynical view, as long as the project is driven by the need to make more money from pre-orders based on the 'vision', and from the endless hype that goes with it. Cut back on the impossible promises, and the funds might dry up...
All things aside, I don't believe that holding CIG to EVERY single promise is productive. Nitpicking does nothing to a) make us seem reasonable and b) focus on what is really important which is actually getting a game out. There are core promises which effectively produce a game that is enjoyable, playable and immersive (frankly fidelity can take a long walk off a short pier) but there are 'stretch goals' and details which make us look like entitled wazziks trying to enforce. I only say this because of the whole debacle with people throwing their proverbial toys over personally invested features in ED. They came across as petulant and unreasonable and frankly doing the same to CIG has the same effect on us. The bigger picture should be getting them to shift focus onto getting the game out and cohesive (i.e. dropping the whole separate module development alpha release approach) and letting go of hyperdetail anchors holding them back. Seeing CIG succeed will be a win win situation unless your goal is to see them fail...
I think the tracker is being a bit generous. I wouldn't consider any of the ships "complete" before all of the game play mechanics they'll have to support are in place. Plus the inevitable overhaul they'll all have to have in a few years when the "fidelity" has fallen too far behind the curve (and the game is still unreleased).
LOL!!! I don't even know how to respond to this. So I'll just continue laughing because, truly, that's some hilarious stuff right there.
Really? So reasonable is out the window and lowering the pass mark for release is beyond the realms? .
All things aside, I don't believe that holding CIG to EVERY single promise is productive. Nitpicking does nothing to a) make us seem reasonable and b) focus on what is really important which is actually getting a game out.
Pragmatically, this is the only option. Let CIG deliver something that resembles a game, and don't hold them to everything the committed to. Because some sort of game is better that the development paralysis they seem to be in. It's not ideal, and I'm sure many customers won't go along with it, and for them, the recourse if to apply for a refund.
CIG has been hoist by its own petard, making ridiculous promises that it had no chance of delivering. But they might just be capable of delivering something (even just S42) if they let Erin Roberts run the company, and make CR non-executive President of the 'Verse.
Perhaps I'm being too optimistic, but you've got to give them the chance to redeem themselves.
That would be fine if they were funding the game themselves, and not asking for money for features (i.e. stretch goals).
Or we could just accept that CIG is rubbish and we'll agree to take whatever garbage they feel like giving us (lets make the best of a bad thing).
I think they should be held to their promises.