Pay you to play a free demo? What?
ofc ... i dont liked the graphics he has (gameplay trailers)
Pay you to play a free demo? What?
There's no learning required for taking off, landing or piloting. There's no complexity or requirement to plan missions - just pick one from a screen. It's point, click, click, squeeze trigger, press, press, press, and get an achievement with increased rank or rep or credits.
About the using in-game assets comments, can you tell me where I can find - or even see - people and pilots walking around in Elite? You know, like what FDev show in many if not all of their trailers these days?
No. The fighters in CQC and the ship launched fighters might as well be different ships. They handle completely differently.
I didn't say engineers have nothing to do with planetary landings, but that might as well be the case. The only thing that connects the two is that all engineer bases are on planets. There's no reason why an engineer base couldn't be anywhere else. It's entirely arbitrary and has no impact on the gameplay. You land on their base just like you do on any other base or station.
I don't think some vague and hidden indirect interactions with the BGS add any noteworthy gameplay or cohesion to the game. Doing stuff for powerplay factions and doing regular missions are governed by two separate systems, which doesn't have to be the case.
Why does it need a separate kind of cargo? Why does it need separate npc targets? Why does everything have to be separate?
Precisely. I love simulators, I've been playing DCSs and lots of indie space/air simulators for quite a while, I know the level of complexity this genre can achieve.
Still people say "Elite has a very steep learning curve". LOL. No it doesn't.
What he does have to learn is why an slf can be reprinted and an SRV no, why one of his friends can join him from whatever location but his slf pilot can't, why ammo can be synthesized but heat sinks no, why can he read a virtual newspaper from wherever he wants but if he wants to know the prices within the same system he has to dock at a station.
The learning curve is not given by gameplay or simulation complexity but by arbitrary and convoluted game design.
The flight model is superb - it feels nice, you get the feeling of weight and inertia and it's suited to tight dogfighting. It captures the essence of the original Elite and does it justice.
The audio feeback works amazingly well with it, also in combat.
It's just a real shame that all this time you spend in your ship in normal flight mode is supported by hugely underwhelming mechanics - respawning enemies, magically reappearing mission cargo between instances, pop-up points of interest and a complete lack of anything that feels alive or dynamic.
And...! The alien ruins was actually a genius idea, but I was gutted to find that the interaction with it was 'pick up the thing and take it to the thing', which instantly reminded me of a dozen odd 8 bit ZX Spectrum platformers from back in the day.
Someone in this thread commented on the layering of game mechanics which are becoming more convoluted - I see this too, the mechanics are messy, it's a messy game in terms of its rules and mechanics.
It's very difficult to imagine how the gameplay as a whole can be made more dynamic and reactive to the player, more meaningful or persistent, with the big jumble of arbitrary mechanics that honestly I've lost track of which things have been changed or what player guides are even still relevant.
It's still a game I find myself getting lost in and it looks unbelievably beautiful, but the gameplay still isn't there.
I've been looking at that powerplay map now for a year and wondering when Frontier are going to start doing something with it.
My honest deep down gut feeling is that the gameplay design equivalent of Gordon Ramsey needs to visit Frontier Towers in a flurry of swearing and questioning stares.
I'm not sure what I can say that hasn't already been said. The TL;DR version is I have lost faith in Frontier.
In my opinion there are three scenarios:
1. Frontier doesn't agree with the sentiment that Elite: Dangerous is "a mile wide and an inch deep", and thinks the game is on the right track.
2. Frontier does agree with the sentiment, but they don't know how to fix it, or are technically unable to fix it with the current engine and/or employees.
3. Frontier does agree with the sentiment, and they're going to take the time to fix/develop/integrate all of the existing mechanics before bolting on more half-developed, disconnected mechanics.
The third scenario is obviously what a lot of us want, including me, but I think it's the least likely outcome given their track record so far.
I used to love this game. I bought the Lifetime Expansion Pass, I've spent hundreds of dollars in the store, and hundreds more on computer peripherals. I've logged almost 700 hours in the cockpit. I've already got my money's worth out of it, even if I never play this game again.
But I want a reason to play it again. I want a reason to love it again. I just don't have any faith in Frontier to give me a reason.
Don't take the bait Zambrick
And you're both going to get this thread locked in a jiffy. Discuss the posts not the posters, moderators' motto.
We know people won't change their opinions, and they don't have to.
Meanwhile: https://forums.frontier.co.uk/showthread.php/345865-Changes-Coming-to-Multi-crew it seems that giving feedback is finally paying off. Changes to trolls firing utilities, changes to payouts... I think giving constructive feedback (which is the majority of the posts in this thread) is good. Multicrew is still less viable earning method than winging up, but its easier and will not pay peanuts like it did on release.
It should, however I am not sure the players would like the outcome in the beginning ;-P
I'm not sure what I can say that hasn't already been said. The TL;DR version is I have lost faith in Frontier.
In my opinion there are three scenarios:
1. Frontier doesn't agree with the sentiment that Elite: Dangerous is "a mile wide and an inch deep", and thinks the game is on the right track.
2. Frontier does agree with the sentiment, but they don't know how to fix it, or are technically unable to fix it with the current engine and/or employees.
3. Frontier does agree with the sentiment, and they're going to take the time to fix/develop/integrate all of the existing mechanics before bolting on more half-developed, disconnected mechanics.
The third scenario is obviously what a lot of us want, including me, but I think it's the least likely outcome given their track record so far.
I used to love this game. I bought the Lifetime Expansion Pass, I've spent hundreds of dollars in the store, and hundreds more on computer peripherals. I've logged almost 700 hours in the cockpit. I've already got my money's worth out of it, even if I never play this game again.
But I want a reason to play it again. I want a reason to love it again. I just don't have any faith in Frontier to give me a reason.
From a teen perhaps.FAOFF isn't even particularly accurate but it's certainly closer to what actual Newtonian physics are.
I implore people who want to debate this to download the Evochron Legacy demo (300mb, cool game too) and see for yourself what it's like.
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Completely asinine rebuttal.
But didn't Michael Brookes say a long time ago that he considered exploration as feature complete?
FAOFF isn't even particularly accurate but it's certainly closer to what actual Newtonian physics are.
I implore people who want to debate this to download the Evochron Legacy demo (300mb, cool game too) and see for yourself what it's like.
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Completely asinine rebuttal.
Evochrons version of 'fa off' has automated counter thrust making it MUCH easier than ED's FA off.
You get banned for calling out the devs even if you don't insult them and have a ''mild'' opinion of them, I know it's crazy, so much for freedom of speech and censorship right?
Again, that's incredibly vague and not any kind of "confirmation" whatsoever as you claim. Technically they have "taken steps" to implementing other galaxies too, as we can see them. They are there! When will we see other galaxies available for us to fly in? An answer of "we are working on it" would factually not be entirely incorrect, as you can physically see these other galaxies in the game today, they are graphically modeled. It doesn't mean we will actually ever see other galaxies implemented, nor that they are planned, it just means that a vague directionless answer to the question can be interpreted in a myriad of ways. Frontier frequently answers questions like this, the latest livestream Q&A was one of the worst yet for this, and it does not reinforce any kind of confidence nor hope in the customers who bother to listen.
For reference, this is what developer "confirmation" looks like in the videogame industry, from the excellent dev studio SCS Studios on American Truck Simulator:
This is one small update, it came with pics of the new content. They regularly release updates to the players on upcoming features, changes to the long term roadmap, player feedback and ideas which they have decided to incorporate into their schedule. We know that:
- Heavy trailers & cargo will be the next update, with heavy duty truck mods too.
- New Mexico will be the next DLC state, they've shown us pics.
- More trucks are waiting for licensing to release, and others are in production right now. We've seen pics and vids.
- For future DLC states they are going up the west coast and eventually to Alaska. We've seen pics of new areas being worked on.
- Additional weather is in the works, they've shown early versions and have talked about the development of it.
See, this is what "confirmation" looks like. This is what an openly discussed roadmap looks like. This is one reason why ATS and ETS2 are two hugely successful and profitable games, and it's why the customers are supremely loyal and devoted to SCS, because they feel connected, they feel communicated with, they are in the loop and confident that the game is improving, they know HOW it is improving.
Sleutelbos, you can't even tell me one thing that will be in 2.4. You can't tell me one thing that will for certain be in Season 3. You can't even tell me with absolute certainty any one feature that will be implemented into Elite in the future, ever. None of us can, because Frontier hasn't "confirmed" anything at all for Elite from last week on out. Not a single thing.
This silence on Frontier's part is a large reason for why the OP, Silvere, feels the way he does. It's a huge reason why many of those in this thread sympathize and agree with him. Consumer confidence is earned by action and lost by inaction, and communication does a lot to create it. Guess which direction Elite has been moving towards over the past two years? And why?
A simple change in policy could rectify that. If Frontier started actually talking and sharing their plans it would go a very long way towards giving players hope and confidence.
Either you had a couple or he did. There's no way that it should be considered feature complete.
Nah it’s true, Michael Brookes did say that Frontier felt exploration was in a good place, like a year ago or so.
This pretty much proves that no one on the dev team does exploring of any kind.![]()
Either you had a couple or he did. There's no way that it should be considered feature complete.
That makes me sad... I do hope things we have brought up have changed their mind... It certainly doesn't feel feature complete.
I believe the words he used weren't "feature complete" but "solid".
Its not feature complete, and Michael Brookes never said that. Salty explorers intentionally twist his words to justify their own bitterness, which is why you dont see Michael and co post a lot anymore. He said that the core mechanics are solid. So dont expect the idea of jumping into systems, SC to planets and scanning with the scanners change. That doesnt mean they wont add to it.
Not that I'm aware of. Otherwise you wouldn't endlessly float off at whatever speed you are going.
Thats the speed limit, I'm talking direction.
As far as I'm aware, when you turn it all off, it's all off and you have to manually input thrust direction.