It feels like someone is doing their job wrong

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You forgot to bold the parts where he said they have already taken steps. ;)

Step 1: Make spaceships
Step 2: Make planetary landings

"Steps" accomplished.

90% of the bleak outlook many of the people with valid critiques have is the cagey half-responses FD have come out with which do nothing to assuage people's concerns. "We've already taken steps.." or "We'd like to see this feature.." or "It's difficult but we are working on it". We are forced into literally parsing words from livestreams to try and discern what is going on. The Formidine Rift Mystery has nothing on "Guess What is the Development Roadmap for Elite Dangerous."
 
And.....?

You get banned for calling out the devs even if you don't insult them and have a ''mild'' opinion of them, I know it's crazy, so much for freedom of speech and censorship right?

Then people wonder why we have threads like this.

I personality don't give a crap, I already have 5 pages long of warnings. I strongly believe the lead designer of the game is doing a bad job (in my opinion, take a chill pill). I believe the toxic relationship between the near absolute power of a producer and the creative staff dawdle and procrastinate and actually force them to have a boring linear vision of the game which might be the reason why 2.1 and 2.3 felt incredibly rushed and devoid of content and are in all respect, an attrocious pile of garbage filled with half baked features (like the engineers and multi-crew).... Producers are equal parts the best and worst thing to happen to video games, because they are essentially the viceroys of the publisher and do not represent the full perspective of the creative team.

I wish the game was good, but in reality it's simply not and with the current development direction it will never be anything more than wasted potential.

It's no wonder Elite is known as wide as an ocean, but as deep as a puddle. You don't stick with this kind of reputation because your game is good.

It's quite the opposite.
 
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You get banned for calling out the devs even if you don't insult them and have a ''mild'' opinion of them, I know it's crazy, so much for freedom of speech and censorship right?

Then people wonder why we have threads like this.

I personality don't give a crap, I strongly believe the lead designer of the game is doing a bad job (in my opinion, take a chill pill). I believe the toxic relationship between the near absolute power of a producer and the creative staff dawdle and procrastinate and actually force them to have a boring linear vision of the game which might be the reason why 2.1 and 2.3 felt incredibly rushed and devoid of content and are in all respect, an attrocious pile of garbage filled with half baked features (like the engineers).... Producers are equal parts the best and worst thing to happen to video games, because they are essentially the viceroys of the publisher and do not represent the full perspective of the creative team.

It really annoys the hell out of me because I wish the game was good, but in reality it's simply not. Elite is simply a filler until Star Citizen 3.0 (29/062017).

I agree, the design direction has been appalling.
 
In an ideal world, Frontier will release update 2.4 around the middle of this year (late July), & use it as a chance to flesh out all of the great barebones mechanics they've brought in over the last 2 seasons. They will then postpone 3.0 until December 2017, & have about half a dozen significant patches in the interim to help tweak & refine all the features already in the game.

DB said they are doing away with the Seasons model in the recent Reddit AMA.
 
Step 1: Make spaceships
Step 2: Make planetary landings

"Steps" accomplished.

90% of the bleak outlook many of the people with valid critiques have is the cagey half-responses FD have come out with which do nothing to assuage people's concerns. "We've already taken steps.." or "We'd like to see this feature.." or "It's difficult but we are working on it". We are forced into literally parsing words from livestreams to try and discern what is going on. The Formidine Rift Mystery has nothing on "Guess What is the Development Roadmap for Elite Dangerous."

This is pretty much it. Would add that the vagueness is clearly a sign of not knowing what to do next, or not knowing what can be done next. There's absolutely no reason to say they are holding roadmap details back because of competitive reasons or because they don't want to disappoint - they'll always disappoint some.

There's a lot of good reasoning in this thread - finally - on the game's overall poor design. Elite simply does not offer enough game-play and entertainment for many customers. So many missed opportunities as the OP has shown.
 
I agree, the design direction has been appalling.

It's more than just appalling, it's killing the game. I have friends whom are total carebears (no disrespect intended). They are full on white knight types, but yet they until 2.1 and 2.3 would always be defending the game.

It's very concerning for the future of the franchise when you have your most hardcore dedicated fans being highly critical of the game development.. for exemple : I think the worst part for 2.3 was the very clear focus on microtransactions (as if we didn't already had enough of them).

Did you see the nameplates? They are so badly designed! it looks like the text was ripped from a font website and then strapped into photoshop in 2 minutes with a boring logo.

That's just really bad...
 
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Its more than just appalling, it's killing the game. I have friends whom are total carebears (no disrespect intended). They are full on white knight types, but yet they until 2.1 and 2.3 would always be defending the game until now.

It's very concerning for the future of the franchise when you have your most hardcore dedicated fans being highly critical of the game development for exemple : I think the worst part for 2.3 was the very clear focus on microtransactions.

That's just really bad...

I don't care about the addition of features to support microtransactions, to be honest.

However, I have zero interest in multicrew with the way it has been implemented, not interested in engineering weapons and no interest in the SLFs. As such, for me season 2 has not had any headline features beyond the initial planetary landings that have appealed. If I did not have a lifetime pass, there would be little chance of me investing in season 3, should it ever happen.
 
I don't care about the addition of features to support microtransactions, to be honest.

However, I have zero interest in multicrew with the way it has been implemented, not interested in engineering weapons and no interest in the SLFs. As such, for me season 2 has not had any headline features beyond the initial planetary landings that have appealed. If I did not have a lifetime pass, there would be little chance of me investing in season 3, should it ever happen.

I agree, I can definitely feel for you and for those who have absolutely no interest in open play. Season 2 has been a total failure so far and just missed opportunities over and over and even more so for your type of player.

Ignored feedback on proper balanced mechanics was really the tip of iceberg for me. The clear disconnection from the devs and the player base is what is going to kill the game in the long run.

As for microtransactions, I don't really care that much about them either but you can definitely see a clear increase and a shifted focus in the past 2 major updates on releasing more of them. That's very concerning in the world of free 2 play/pay 2 play mmo's.

I clearly remember spending 60$ on Horizon, and yet I have to pay more $$$ to get access to the full content (ex : get more suits).

Those are just really bad design decisions.
 
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You forgot to bold the parts where he said they have already taken steps. ;)

Again, that's incredibly vague and not any kind of "confirmation" whatsoever as you claim. Technically they have "taken steps" to implementing other galaxies too, as we can see them. They are there! When will we see other galaxies available for us to fly in? An answer of "we are working on it" would factually not be entirely incorrect, as you can physically see these other galaxies in the game today, they are graphically modeled. It doesn't mean we will actually ever see other galaxies implemented, nor that they are planned, it just means that a vague directionless answer to the question can be interpreted in a myriad of ways. Frontier frequently answers questions like this, the latest livestream Q&A was one of the worst yet for this, and it does not reinforce any kind of confidence nor hope in the customers who bother to listen.

For reference, this is what developer "confirmation" looks like in the videogame industry, from the excellent dev studio SCS Studios on American Truck Simulator:

SCS Studios said:
We have been spending considerable time during the recent year fine-tuning truck & trailer physics and improving power train simulation. We feel more and more confident now that we'll be soon ready to share the results of this development with you.

We are preparing new content and gameplay features for both Euro Truck Simulator 2 and American Truck Simulator. As a first, we plan to bring you a pack of new Heavy Cargo sitting on all-new trailers for ETS2. The driving experience with 50+ tons in tow is very different, so much in fact that it may tempt us to pack in new powerful chassis configurations for some of the trucks!

This is one small update, it came with pics of the new content. They regularly release updates to the players on upcoming features, changes to the long term roadmap, player feedback and ideas which they have decided to incorporate into their schedule. We know that:

  • Heavy trailers & cargo will be the next update, with heavy duty truck mods too.
  • New Mexico will be the next DLC state, they've shown us pics.
  • More trucks are waiting for licensing to release, and others are in production right now. We've seen pics and vids.
  • For future DLC states they are going up the west coast and eventually to Alaska. We've seen pics of new areas being worked on.
  • Additional weather is in the works, they've shown early versions and have talked about the development of it.

See, this is what "confirmation" looks like. This is what an openly discussed roadmap looks like. This is one reason why ATS and ETS2 are two hugely successful and profitable games, and it's why the customers are supremely loyal and devoted to SCS, because they feel connected, they feel communicated with, they are in the loop and confident that the game is improving, they know HOW it is improving.

Sleutelbos, you can't even tell me one thing that will be in 2.4. You can't tell me one thing that will for certain be in Season 3. You can't even tell me with absolute certainty any one feature that will be implemented into Elite in the future, ever. None of us can, because Frontier hasn't "confirmed" anything at all for Elite from last week on out. Not a single thing.

This silence on Frontier's part is a large reason for why the OP, Silvere, feels the way he does. It's a huge reason why many of those in this thread sympathize and agree with him. Consumer confidence is earned by action and lost by inaction, and communication does a lot to create it. Guess which direction Elite has been moving towards over the past two years? And why?

A simple change in policy could rectify that. If Frontier started actually talking and sharing their plans it would go a very long way towards giving players hope and confidence.
 
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You know what really bothers me about this thread (besides the fact that it's sorely needed)? That so many have been voicing these exact concerns on these forums for a long time now.
 
Admittedly, if one thing gets me outright salty in gaming these days, it's RNG grind.
As a former CCG addict, I'm careful what I play. So of course I pick a sim. And of course it introduces gambling.
And make no mistake: RNGineers ARE gambling. They are built to tap that same addiction prone brain, in the same way. It infuriates me when devs do this. It's lazy at the best of times and I have seen other games - namely, every CCG ever made - where it eventually reaches abusive levels of rarity and grind.

Oh, I feel you here...I was once a dedicated player of World of _ games; to come from that experience where RNG is force-injected in everything and see what Engineers is here - it makes me grimace every time I use them.

My other pet peeves with the industry right now: Minimum Viable Effort/Product, and Lack of Innovation.
Which obviously means Elite is, at present, a game I WANT to love - and do, for the flying, as sadly scarce as it is outside of combat. But it's also a game that represents ALL THREE of the things I hate most about this industry. Which is why I often hope - vehemently - that it will change.

The meaning of "minimum viable product" is vague and subjective though. I'd call games on Miniclip (yes that website still exists) and mobile phone games minimum viable products, whereas Elite Dangerous is a headliner title in the groundbreaking new world of VR gaming....
(Oh, and Wargaming's version of Master of Orion, that was pretty minimum-viable product in my eyes...I'll stick to DOSBox and my copy of MoOII, thanks....)

As for innovation, that's always built upon other bits of innovation anyway. You can track the creation of the most modern machines all the way back to the first time a caveman started hitting rocks and sticks together. So again, compared to flashware and mobile games, I'd say Elite Dangerous is definitely more innovative than you're giving it credit.

All that said, surely it ain't perfect and there's plenty room for improvement. Personally, I think it's still far better than the experiences to be found with other similar games, so I say take it easy with how you get the point across.

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I made a thread about ideas like that not too long ago:
https://forums.frontier.co.uk/showt...oration-Development-a-Galaxy-of-Possibilities
I got some good feedback and added/changed some of it, I plan to post it to the suggestion forums soon. Maybe Frontier will even get some ideas or motivation from it...

I dunno when my name changed to Jefranklin18 :p (the forum can behave weirdly sometimes, eh?)

Oh, no wonder these ideas sound familiar, I replied in full to that thread already.... [redface]

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Pretty sure most people didn't even knew about the DDF before paying for the game....

I mean, I didn't, but I wasn't around back then either! :D

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Engineers has little to do with powerplay, which has little to do with regular missions, which has little to do with CQC, which has little to do with ship launched fighters, which has little to do with planetary landing.

Okay, *but*, SLFs do have much in common with CQC, Engineers are very much involved with planetary landings, and I think system states & governments (which are affected by missions) do at least indirectly affect Powerplay, changing how profitable it is to control certain systems and such?

No argument with this, though:
There could be a lot of gameplay where these features meet, and it would flesh out the game by just being a more cohesive whole, where you could really choose a path.

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We have a saying in the industry that I work in: the customer is always right.

To a point, though - sometimes customers want things that aren't reasonable or correct. e.g. every pay-to-win game ever made

Time to start digging down instead of out in that mile wide trench they’ve built!

See, from my perspective, it's the opposite - digging down and building the foundation blocks is what's been happening, and expanding outwards (and upwards?) instead is what folks are asking for.... :p

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You get banned for calling out the devs even if you don't insult them and have a ''mild'' opinion of them, I know it's crazy, so much for freedom of speech and censorship right?

No, you don't. I've "called out" devs many times before, mostly related to Engineers. Never been banned! Crazy, huh? (hint: I don't do it with lots of snide insults)

I personality don't give a crap, I already have 5 pages long of warnings.

I have *two* items (though the infraction count says "0"), both long expired, one because someone who was being salty and rude in a bug report thread manipulated the report system against me, the other because...I don't even remember, it says "bumping threads", which I'm not prone to doing, more likely it was some off-topic discussion.

You're doing something very wrong to get that many infractions, bub:

<snip>
-doing a bad job
-toxic relationship
-dawdle and procrastinate
-a boring linear vision of the game
-felt incredibly rushed and devoid of content
-an attrocious pile of garbage filled with half baked features
-wasted potential.

There's an entire world of objective vocabulary you could be using to try making points come across, and you're sticking with some quite unimaginative, very subjective, and downright derogatory means here. It shouldn't be a mystery to you how you've been 'treated' in kind....

It's no wonder Elite is known as wide as an ocean, but as deep as a puddle. You don't stick with this kind of reputation because your game is good.
It's quite the opposite.

It's *not* known as wide as an ocean but deep as a puddle. Just because you keep repeating this line over and over (especially on reddit) doesn't make it true for the world at large. Your voice does not equate to the full reputation of the game.

There's plenty *depth* to be found in the game, if you bother looking for it. Yes, it does involve some creativity and imagination. That's a good thing.

If all you do is the least-common-denominator Ceos/Sothis grinding so you can have lots of rebuys for RES-farming and Open-play griefing, it's going to be small wonder you're going to feel burnt out and dissatisfied with the game.
 
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Maybe the only way to make as complex a game as ED is to do all your fine tuning at the end.
I think we can all appreciate that new content has a habit of breaking existing parts of the game.
And the more polished the core game,the more soul destroying it would be when you inevitably ruin everything with a new update.
It simply makes no sense.
The only game plan would be to get everything in and working and then refine it.
Of course FD have a duty to deliver an enjoyable game throughout this process.
Whether they are doing this is a matter of opinion.
 
Oh, I feel you here...I was once a dedicated player of World of _ games; to come from that experience where RNG is force-injected in everything and see what Engineers is here - it makes me grimace every time I use them.



The meaning of "minimum viable product" is vague and subjective though. I'd call games on Miniclip (yes that website still exists) and mobile phone games minimum viable products, whereas Elite Dangerous is a headliner title in the groundbreaking new world of VR gaming....
(Oh, and Wargaming's version of Master of Orion, that was pretty minimum-viable product in my eyes...I'll stick to DOSBox and my copy of MoOII, thanks....)

As for innovation, that's always built upon other bits of innovation anyway. You can track the creation of the most modern machines all the way back to the first time a caveman started hitting rocks and sticks together. So again, compared to flashware and mobile games, I'd say Elite Dangerous is definitely more innovative than you're giving it credit.

All that said, surely it ain't perfect and there's plenty room for improvement. Personally, I think it's still far better than the experiences to be found with other similar games, so I say take it easy with how you get the point across.

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I dunno when my name changed to Jefranklin18 :p (the forum can behave weirdly sometimes, eh?)

Oh, no wonder these ideas sound familiar, I replied in full to that thread already.... [redface]

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I mean, I didn't, but I wasn't around back then either! :D

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Okay, *but*, SLFs do have much in common with CQC, Engineers are very much involved with planetary landings, and I think system states & governments (which are affected by missions) do at least indirectly affect Powerplay, changing how profitable it is to control certain systems and such?

No argument with this, though:


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To a point, though - sometimes customers want things that aren't reasonable or correct. e.g. every pay-to-win game ever made



See, from my perspective, it's the opposite - digging down and building the foundation blocks is what's been happening, and expanding outwards (and upwards?) instead is what folks are asking for.... :p

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No, you don't. I've "called out" devs many times before, mostly related to Engineers. Never been banned! Crazy, huh? (hint: I don't do it with lots of snide insults)



I have *two* items (though the infraction count says "0"), both long expired, one because someone who was being salty and rude in a bug report thread manipulated the report system against me, the other because...I don't even remember, it says "bumping threads", which I'm not prone to doing, more likely it was some off-topic discussion.

You're doing something very wrong to get that many infractions, bub:



There's an entire world of objective vocabulary you could be using to try making points come across, and you're sticking with some quite unimaginative, very subjective, and downright derogatory means here. It shouldn't be a mystery to you how you've been 'treated' in kind....



It's *not* known as wide as an ocean but deep as a puddle. Just because you keep repeating this line over and over (especially on reddit) doesn't make it true for the world at large. Your voice does not equate to the full reputation of the game.

There's plenty *depth* to be found in the game, if you bother looking for it. Yes, it does involve some creativity and imagination. That's a good thing.

If all you do is the least-common-denominator Ceos/Sothis grinding so you can have lots of rebuys for RES-farming and Open-play griefing, it's going to be small wonder you're going to feel burnt out and dissatisfied with the game.

Who are you defending? Especially since you were not here during alpha and DDF?

Game Dev was kicking off in 2013 with a playable alpha in December of 2013 and it launched in 2015 a year after it was supposed to.
Its been almost 4.5 years of development time. Half a Decade. If we keep with the same pace the children born in 2013 will actually be old enough to understand and play this game by the time it is finally complete.

- - - Updated - - -

Maybe the only way to make as complex a game as ED is to do all your fine tuning at the end.
I think we can all appreciate that new content has a habit of breaking existing parts of the game.
And the more polished the core game,the more soul destroying it would be when you inevitably ruin everything with a new update.
It simply makes no sense.
The only game plan would be to get everything in and working and then refine it.
Of course FD have a duty to deliver an enjoyable game throughout this process.
Whether they are doing this is a matter of opinion.

That is why addon packs like Engineers never needed launched during the first half of development. The combat mechanics pre 2.1 were not perfect but they were not bad. After 2.1 the combat is still not perfect and is pretty bad. Space magic wins the fights. Regression gets you nowhere.
 
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The meaning of "minimum viable product" is vague and subjective though. I'd call games on Miniclip (yes that website still exists) and mobile phone games minimum viable products, whereas Elite Dangerous is a headliner title in the groundbreaking new world of VR gaming....
(Oh, and Wargaming's version of Master of Orion, that was pretty minimum-viable product in my eyes...I'll stick to DOSBox and my copy of MoOII, thanks....)

Minimum Viable Product is derived from the Moscow prioritisation of requirements (Moscow meaning Must haves, Should haves, Could haves and Won't haves). Your MVP is all your must haves. It's a standard software term, which has been grabbed on to by a few people to mean all manner of crap.

No offence intended ;)
 
I'm still of the opinion that since the delayed 2.1 patch, the development of ED is being run down to a conclusion at the end of this 'season'. Financial reasons, pleasing shareholders and investors...who knows?
I'm also not convinced of FDev talk of further expansion... I think the body language of David Braben in particular during recent video interviews says a lot more than his mouth and vivid imagination does...

I am of similar thinking and I wrote a post beginning of April about it, here in spoiler tags for your convenience. TL; DR, elite seems to be in resource starvation mode since 2.1 "quality" delay due to deliberate business decisions... Now keep in mind this is pure speculation.
"Stop making me use the rep thing" - checked who said that and it turned these were your own words, heheh...

I've written somewhere that I wouldn't mind even a subscription model, provided they would deliver. So far, I feel Horizons is one big bare-bones Minimum Viable Product delivery totally not worth its initial asking price (sorry) let alone a subscription model. I also have a rather grim outlook at things, given I know a bit how software companies operate.

DISCLAIMER: I have nothing against E: D on consoles, I am happy they're in the game (hopefully more $ for frontier to continue E: D development), I would be even more happy if our separate galaxies were joined cross-platform (more people to play with). Also this is my subjective, speculative, not so humble opinion. Not a fact, not a prophecy, just an opinion. With that outta the way:

It seems to me the business decision to bleed E: D dry was made early in the Horizons lifecycle, around the 2.1 RNGneers delay. They probably bled developers to both porting Horizons to XBox and maybe behind the scenes for PS4, and probably to speed up Planet Coaster on the last stretch of development. And this "accidentally" checks out with the timeline. RNGneers 2.1 were released in May, Horizons for XBox were in June (mind the RNGneers "quality" delay), Horizons 2.2 in October and Planet Coaster in November. Now, around March 2017 we have beta for 2.3 release. You can judge for yourself whether it is big update or not. Unsurprisingly I have to agree with Kaltern that it was the start of "Elite: Dangerous Cosmetics". They tested the water with ship nameplates, tasted the blood and IMHO using classical bait and switch tactic forced their business model on hull naming getting community to react like "phew, its only 2GBP for all ships, shut up and take my money". I still cringe even remembering that... but I digress.

I think the reason for "the silence" is simple. There is probably nothing ground breaking planet planned (what a nice freudian slip), and they need to sell E: D again to PS4 players (they even throw in Horizons "for free") before declaring the game is going into hibernation/vegetation mode with small updates and maintenance. Or it can go free to play not long after that, and the cosmetics store will flourish? I don't know. But the nameplates were an indication of where they want the game to be located business-wise. A trademark, merchandise seller, possibility of whale milking in cosmetics store (now with even more reasons as we got a fully fledged camera system at last). They might have realized that there is competition brewing on newer engines and tech, and their engine can only do so much wrt the features which seem to be the common desire (in no particular order: atmo landings / space legs / a reason to actually explore AND DISCOVER things ). And they got stuck with alien plot which doesn't seem to be what the community wants, at least not in the way they probably planned (<s>let's pew-pew the aliens! yesyesyes players will love it! moar thingz to shoot!</s>). We seem to be gearing for a huge war (Imp-Fed and then Thargoids), but surprisingly :> the playerbase seems to be fed up with combat. We now know that The Guardians are extinct, so no live aliens. Which remains us to see what are the yellowish things, but I fear they are only another type of npc to shoot at using engineered weapons...

So I wouldn't be surprised if E: D development would continue at a snail pace, milking the community in the cosmetics store and a second wave of game sales due to community's videos using the new camera system and player faces. While FDev has time to work on the hollywood IP they bought.

I hope I am wrong, very wrong and they will surprise us with 2.4 not long after 2.3, and the revamped 3.0 ready DLC later... You know, hope dies last.
So many stupid little details where you just have to suspend your disbelief, you wonder whether any of them actually play the game at all.
The last Q&A with Sandro I watched was a joke (...) Maybe ED should get a new Lead Designer to work on adding some meat to the bones of this game. Leave Sandro to fixing the balance issues and failing at answering questions on live steams.

At the beginning of this thread, there were a few fellow devs, wondering what the actuall Hellokitty FDevs were doing all that Horizons time. To say 2.2 and 2.3 feel like undermanned bolt-ons to me would be an understatement. They feel like a project manned only by few people, working at its best and still cutting corners. Also fail after fail, like the copypasta ruins. It shouldn't happen in a healthy development cycle. And devs in general are neither idiots nor clueless, that kind of work requires at least some intelligence.

I kinda theorised what could be the reason in the lenghty spoiler above. But it also could be a much worser scenario. Maybe they're so much disconnected from the game (it shows on streams, as noted), and I was really surprised how a lead designer can be sooo disconnected from the product he is paid to design [to quote/name a few: instant ship transfer not understanding the implications of that, "no commodity (cargo) storage because you will hack the bgs", "lack of cargo insurance is gameplay for traders" etc.]. Or maybe the codebase is an actual steaming pile of poo, in which case we're doomed to a redesign or... project stagnation and ultimately starvation.

They CANNOT sell another season of "coming soon." They know it. We know it. They know we know it. You can bet that, if they even thought a sufficient base of potential buyers Actually existed, they'd have done it by now.
That base is gone. The good will is squandered.
And this is IF other space sims don't overtake Elite this year. If THAT happens, this game is in real trouble.
FDev don't have the time cushion any longer.

That is what’s giving me a shred of hope that Frontier realizes their mistake with the development priorities and changes their schedule to start addressing core game mechanics after 2.4 instead of prioritizing bolt-on marketable features. I have to believe that they realize just how large an issue it is after two and a half years, I have to trust that they aren’t that disconnected from the very game they are producing.

I wouldn't pinpoint replacing The Placeholders as the holy grail, though it is a viable solution (and contrary to popular belief, you can sell that just fine). What in my opinion Elite desperately needs right now is releasing something, anything meaningful which would win players back over for a longer time. It may be planetary landings, legs or new exploration gameplay, but it has to be SOLID. Solid and disruptive enough, because competition is already brewing. I for example after horizons (even after rngineers) was 100% sure I will buy S3 almost blindly. That view changed almost 180* to "I will not buy until I see it". The excellent summary of horizons is linked in my sig and was done by Kaocraft.

In the last couple of months I think I may have spent more time in the forums and Elite related 3rd party web sites and spread sheets etc than actually playing the game.
Sadly the same is the case with me. As someone here wrote (sorry long thread didn't click multiquote) - I put my headset on, "play" a few minutes, get bored because there is nothing meaningful to do, exit, visit forums, rant and hope...

Still the same forums speak almost unison in this very thread. We're all concerned. We are being kept in the dark for "flexibility reasons" according to DB. We don't know what will become of the game. Simple "it's gonna be great" and the usual "soon(tm)" aren't cutting it anymore. FDev needs to act now, unless they want to kill elite in some way (going F2P, going for multiple useless micro-addons or simply remaining in vegetation stare downright to project end). I think it's time for crysis management, Community Managers. Go higher if things are over your head because of NDAs etc. Maybe really Braben should name and address the issues, because the whole last AMA was basically "we don't have anything to announce at the moment". I also see a lot of "Mostly Harmless" (non-talkative) forum users supporting that thread, which seems that sentiment is spread over regular forum-goers and forum newbies...

Currently I'm at 1165 hours since I moved the game Steam for 2.2 ( not by choice, the stupid ED launcher wouldn't let be move the game to a different drive with more space for the update! )

Strange, I used Steam Mover and it didn't even bat an eye.

PS: Yeah I wasted a perfectly good night of sleep to read that thread and post here. I think it was worth it, as bar Kaltern thread this was very constructive and not ruined by white knights. I need to see the reddit but sleep first. And I hope FDevs will read this thread in its entirety.
 
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