Oh, I feel you here...I was once a dedicated player of World of _ games; to come from that experience where RNG is force-injected in everything and see what Engineers is here - it makes me grimace every time I use them.
The meaning of "minimum viable product" is vague and subjective though. I'd call games on Miniclip (yes that website
still exists) and mobile phone games minimum viable products, whereas Elite Dangerous is a headliner title in the groundbreaking new world of VR gaming....
(Oh, and Wargaming's version of Master of Orion, that was pretty minimum-viable product in my eyes...I'll stick to DOSBox and my copy of MoOII, thanks....)
As for innovation, that's always built upon other bits of innovation anyway. You can track the creation of the most modern machines all the way back to the first time a caveman started hitting rocks and sticks together. So again, compared to flashware and mobile games, I'd say Elite Dangerous is definitely more innovative than you're giving it credit.
All that said, surely it ain't perfect and there's plenty room for improvement. Personally, I think it's still far better than the experiences to be found with other similar games, so I say take it easy with how you get the point across.
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I dunno when my name changed to Jefranklin18

(the forum can behave weirdly sometimes, eh?)
Oh, no wonder these ideas sound familiar, I replied in full to that thread already.... [redface]
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I mean, I didn't, but I wasn't around back then either!
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Okay, *but*, SLFs do have much in common with CQC, Engineers are very much involved with planetary landings, and I think system states & governments (which are affected by missions) do at least indirectly affect Powerplay, changing how profitable it is to control certain systems and such?
No argument with this, though:
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To a point, though - sometimes customers want things that aren't reasonable or correct.
e.g. every pay-to-win game ever made
See, from my perspective, it's the opposite - digging down and building the foundation blocks is what's been happening, and expanding outwards (and upwards?) instead is what folks are asking for....
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No, you don't. I've "called out" devs many times before, mostly related to Engineers. Never been banned!
Crazy, huh? (hint: I don't do it with lots of snide insults)
I have *two* items (though the infraction count says "0"), both long expired, one because someone who was being salty and rude in a bug report thread manipulated the report system against me, the other because...I don't even remember, it says "bumping threads", which I'm not prone to doing, more likely it was some off-topic discussion.
You're doing something very wrong to get that many infractions, bub:
There's an entire world of objective vocabulary you could be using to try making points come across, and you're sticking with some quite unimaginative, very subjective, and downright derogatory means here. It shouldn't be a mystery to you how you've been 'treated' in kind....
It's *not* known as wide as an ocean but deep as a puddle. Just because you keep repeating this line over and over (especially on reddit) doesn't make it true for the world at large. Your voice does not equate to the full reputation of the game.
There's plenty *depth* to be found in the game,
if you bother looking for it. Yes, it does involve some creativity and imagination.
That's a good thing.
If all you do is the least-common-denominator Ceos/Sothis grinding so you can have lots of rebuys for RES-farming and Open-play griefing, it's going to be small wonder you're going to feel burnt out and dissatisfied with the game.