THE FORMIDINE RIFT MYSTERY (Part 4)

Salomé's message was not delivered due to the outcome of the event. Players changed the story once again.

Cheers,

Drew.

Players? I think you'll find it was a player and one who had an advantage over others, always knowing your characters location and of course this would facilitate instancing.

I don't wish to insult you but in my view both you and Frontier look very foolish and silly right now.

This debacle of yours has, in my view, damaged the IP of the game.
 
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There is another artifact of interdiciton which is like a transparent ripple effect that appears on screen somewhat like a heat haze, it can be full screen (large swathes of the borders) or localised (smaller effect), just like how the interditcion bug circle can appear at different sizes and orientations. That is what he is seeing.

I found these in 3 systems (one of which had no other CMDRs) or so yesterday, was never interdicted, they showed up and as I got closer they grew in size and disappeared. 2 of 3 happened while Kahina was still in transit (still alive).

TKdWnRI.png
 
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ALL COMMANDERS TO TEORGE NOW!!!

I just had a very weird occurrence. I passed by some kind of spacetime disturbance. It was definitely NOT the interdiction bug. It was like the stars were swimming... hard to describe. in an isolated area. Found it by travelling slowly out to the last planet.

Like something cloaked, e.g. Predator
 
Hi Folks,
...
Cheers,

Drew.

Many thanks, Drew, for your work and the update. I think what was important about this event was the attempt to do something different. I was excited to see how things unfolded and I think the game needs more of these sorts of story-based, interactive events. Here's to the next one! (But have a lie down first, of course...) ;)
 
I found these in 3 systems (one of which had no other CMDRs) or so yesterday, was never interdicted, they showed up and as I got closer they grew in size and disappeared.

http://i.imgur.com/TKdWnRI.png

As I understand it anecdotally and through experience you don't have to be interdicted, anything else in that system, not even necessarily in your instance being interdicted will cause it.

Here are both issues being reported as bugs, in the video you can see both effects, the screen ripple (which is what happens during an interdiciton on both screens behind the moving reticule and blue glowy effect) which you would see if you were not otherwise occupied during an interdiction and the circular effect if you look closely.

Sadly it is not a cloaked anything it is just a graphical bug :( When something is interdicted it is causing the effects to appear misplaced on other screens.

https://forums.frontier.co.uk/showthread.php/348028-New-interdiction-bugs?highlight=interdiction
 
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And a blog on the 'Aftermath'. ;) https://www.drewwagar.com/announcements/aftermath/

Cheers,

Drew.

This nor your previous post actually explain why the information was so valuable to defend in the first place, given it was all things we already knew, except for the one detail that Rebecca used to be one of those doing the mind-wiping.

Was this entire event just to provide new comers a bit of backstory on why community members view the Rift as so important?
 
Many thanks, Drew, for your work and the update. I think what was important about this event was the attempt to do something different. I was excited to see how things unfolded and I think the game needs more of these sorts of story-based, interactive events. Here's to the next one! (But have a lie down first, of course...) ;)

+1 to this. Lots of us had fun, and I hope it's not the last.
 
Many thanks, Drew, for your work and the update. I think what was important about this event was the attempt to do something different. I was excited to see how things unfolded and I think the game needs more of these sorts of story-based, interactive events. Here's to the next one! (But have a lie down first, of course...) ;)

Yep. Great experiment that will hopefully help the Devs figure out ways to make future events run even smoother.
 
Hi Folks,

Apologies for delay in responding, as 1, I was knackered, and 2, I've only just finished carting all my computers and network gear back upstairs where they belong.

I'm posting here first out of all possible locations because you are the folks who've been following this the longest and deserve the explanation first. A few things went awry last night (inevitably) and as a result of that not everything was as clear as I would have liked.

The objective of the chase was to reach the Tionisla system from 46 Eridani. All four protagonists had that goal. There they were to rendezvous with the Cor Meum Et Animam Cobra that was positioned in the 'Encrypted Transmission' tourist beacon (in lieu of not having a graveyard at this point in time).

That Cobra would (rather like the EAFOTS transmission in Galnet) give off a transmission, requiring the protagonists to seek the Teorge system, there to find the transmission logs left by Rebecca.

Tsu got there first, followed by Raan and Yuri. Unfortunately, due connection issues, we could not get the Cobra to instance correctly with the protagonists. Thus we had to give the clue manually. As you all know, the logs had already been found by this point (ironically) by one of you. Spoilers of course, but the show had to go on. Thus the message was revealed, but not in the way I had hoped or anticipated. The logs are server side content which had to be placed in prior to the event, so there was always risk this would happen.

Salomé was due to make one of her customary speeches on arrival, but alas, she was killed. More detail would have been contained therein. That avenue is now closed. We did intend to reveal some of that along the way, but it proved simply too hectic to do so - we had no let up during the 2 hours. It was constant and exhausting. Dozens of PvPers were interdicted out of Salomé's way by allied forces during that time.

Whilst Harry Potter did finish Salomé off, her ship was badly wounded after almost 2 hours of evading interdiction by hardened PvP players. Her hull was intact, but despite exhausting an AFMU (refilled twice) and using all our stored Jumponium, when she was interdicted that time she suffered fatal damage to chaff, weapons, and FSD drive. We also suffered from the wing partners not being able to dewake alongside, thus she was alone, damaged and without weapons or means to escape. The result at that point was inevitable.

Cheers,

Drew.

Trying to stage manage an in game event like that, with so many people involved, and so many factors out side of your control must have been very challenging and stressful. You are never going to please everyone. But thanks to you making the effort, and giving everyone a chance to be involved, lots of people has fun.

The worse thing would have been not to try at all.

I am greatly looking forward to reading premonition. Thank you for the whole story Drew, it has added greatly to my enjoyment of this game, and I hope it continues to do so.

Saool (Andy)
 
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This nor your previous post actually explain why the information was so valuable to defend in the first place, given it was all things we already knew, except for the one detail that Rebecca used to be one of those doing the mind-wiping.

Was this entire event just to provide new comers a bit of backstory on why community members view the Rift as so important?


Well, for one thing, the things that "we already knew" were mostly conjecture. Spot on conjecture but still ... we needed confirmation. Rebecca's logs at Teorge help prove that conjecture right ... and hint toward the possibility that the "clone" theory isn't as far off as we once thought. I'm still not convinced on that one but ... who knows? Drew knows!
 
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