I had seen something about this recently, how they were producing a staggering amount of articles for Star Citizen, especially in comparison to the amount they had written on something like World of Warcraft in the 13 years since its release.
Thats because they used to have a WoW-only magazine printed for years so their regular editions didnt contain any information about WoW anymore. Its true tho that Gamestar has released a LOT of articles about Star Citizen in a short time and the quality of those articles reminded me of shill pieces more then informations. Sure they didnt actually
lie but IMO the very reason for me to buy a magazine of this sort is to get information and they were simply touting whatever Chris Roberts threw at them without checking or investigating any of the stuff. They didnt have an opinion of their own. I purchased their editions from time to time but after their recent behavior I stopped completely. Nothing they print these days cant be gathered on my own with a lil effort. Kind of a shame.
It seems like a tiny thing but we could really argue if SC in its current iteration even fulfills an "alpha-definition". Feature-implementation isnt complete, whole new concepts and mechanics are still waiting to get introduced or even announced. Gameplay loops are not in the game. By all means it has more resemblance to a "pre-alpha" or "tech-demo". Of course thats under
normal game development conditions, CiG tries to do so many things differently in order to stay out of the crowd that its pure chaos and I fear that the apparent cluelessness of management is exactly the reason for its current condition and not "intentional design" as Britney suggests. CR had to be a
mastermind to foresee and plan on the communities reaction and to expect the extreme devotion/delusion shown by some of his top zealots. IF he had this kind of intellect he wouldnt be in the current situation. No I rather think he stumbled into this mess one step at a time and adapted to what he saw without having a masterplan or exit strategy. Too many changes smell too much of immediate desperation and reactions to current conditions in order to fit into an overall plan (other then "get money from gullibles").
Instead the process reminds me of a theory in diving which I m unable to remember the correct name for. Sinkhole theory? Something like that.
Basically the diver (game developer) simply acts on impulse without having a greater plan in his mind and the longer the expedition goes the more errors and disadvantages pile up on his side without him noticing until they reach a critical threshold which finally alert him to life-threatening conditions but by then its too late, hes dug in too deep and all his efforts wont save him anymore.
CiG and their current course remind me of a desperate attempt to get off the hook but the game itself is dead already. The debt (both technical and gameplay) is too big, the progress is too slow, money is NOT infinite but bills must be paid on time, there is no detailed plan they care to share with their backers. I guess the only "grand" thing about Star Citizen will be its intention in the end. Realistically it never had a chance to become reality. Not with CR and his family members involved. I might be wrong, its just the current "vibe" I get from all the stuff surrounding SC and hey, regarding the actual information we all have....I might be right
I find it funny to observe how SC fans try to lift CiG on a pedestal for rudimentary stuff which is absolutely common and come up with adventerous explanations trying to imply that "game development" is something completely different. Software development is a variation of "development" and shares many identical traits to other areas. There are some unique things that justify a term of its own (mostly terminology) but in large it can be said that it follows rules which are logical and conclusive. They need to be otherwise people wouldnt be able to learn it. Now every once in a while a game developer tries a new approach and often enough he fails because theres a reason why some things are done in a specific way. In CiGs case a LOT of things are done drastically different to regular game development cycles and the justification for such differences (success) is non-existent.
When somebody claims to "be a software developer" or "experienced in management" I expect a well funded argument filled with knowledge and experience. Often enough real world results and conditions can back up somebodies points. Star Citizen fans are riding a wild horse in this regard because they
cannot point to the game and say "THIS is how its done" or "a good example why CiGs approach is a good one" simply because everything is a mess, nothing works properly, they are delayed and already begun scratching features....in short....you cant point to a
failure and say "they know what they are doing". And sorry to say but stating "I m a game developer myself and I know how its done" doesnt give you any extra credibility because you know....its words only and they lack a logical foundation others could follow.
Its interesting to observe how one-sided the quality of arguments is in this thread. I dont need to have first-hand experience in software development to recognize a good argument when I see it.
Its confusing for me to see people claiming to be "experienced in software and game development" standing WITH the project yet being completely unable to explain its current condition in plain english or justify its apparent shortcomings. I ve seen other projects instead not particularly software which had excellent management and development cycles which expressed itself in a low amount of delays and superb results ON TIME. I m very sure that these successful projects characteristics can be (and actually are) applied to other fields as well.
I remember the skeptics not touting "FAILURE, FAILURE" from the start but it all started with hinting at possible problems coming up due to the development choices being made and publicized at the time. Its first major issue being the game engine. As time passed more and more issues were raised and adressed by the skeptics who were ignored by the kool-aid crowd. Now...years later we stand at a point where a LOT of issues brought up in the past have shown to be of critical nature and trying to fix them NOW is almost impossible without completely restructuring the whole project (aka reset). As we established that these predictions have become a reality by now we can assume that whoever brought them up at the time
does have development experience and everybody else does not or is a rookie in this regard. Of course we need to distinguish between a blind hit or an experienced opinion but the arguments at the time were detailed and sufficient enough to do that.
So I can stand here and state in a confident way "
Somebody was right"
And in 2017, watching Star Citizen and its current PU being a complete mess, seeing the developers struggle with core issues which they cannot name nor explain, whenever somebody trying to defend Star Citizen starts with the line "I know how game development works...." is a
complete disqualification for him-/herself and brings me a small "lol" moment.
A lot of problems they are struggling with NOW have been predicted and adressed in the past. Isnt it funny how all the
experienced and
knowledgeable people are
NOT on the game roster?
Pretty much everything CiG has released so far has been investigated and examined to its core and has been found either problematic, being a hack or completely normal in game development. They are not actually doing anything that might revolutionize the industry. They have a very high goal but so do many companies across the world and the difference between them and CiG is
they actually know whats possible and whats not because they didnt come back from a decade long hiatus thinking "the magic is okay now surely" and if nobody else did what SC attempted so far its because its technically impossible
at the moment (as has been outlined often enough in this thread over its iterations). Star Citizen claims to know how to do it, overcoming problems that other companies and development fields would pay BILLIONS for (networking especially). Their released product so far lacks playability, stability, core features and obviously is not done regarding a vertical slice. Oh its possible that its just a distraction to keep the competitors prying eyes from the "real thing" which is 3.0 (not anymore....I think 4.0 is the jesus patch now?) and eventually release a
smashing success in one go at the end. Just keep faith, keep your wallet open and disregard the glaring problems.
And this wundergame is brought to you by a car-salesmen, his wife and his brother all being out of the industry for decades or never been entangled with it in the first place with a track record thats not really praising once you start looking past the facade (got kicked out, failed in their following endeavor etc).....
Those blinders must be industry-strength
Reading this thread makes me wonder what the point of it really is? No matter what happens with star citizen you will find a way to put a negative spin to it. I can't help but feel disappointed that the mods have allowed a hate thread (yes exactly what this is) regarding a fellow developer studio to exist.
Welcome to the thread, you only logged in and participated to demonstrate that you
dont read posts? Well your choice I guess.
Its true that words can twist everything into something its not. But if you apply this to the skeptics and realists then you need to face the music and admit that its very possible that its exactly what Chris Roberts is doing. Describing a future paradise where everything works out and is perfect when in reality....its not.
Simple "hate" is not allowed in this thread. As you are logged in you see the forum rules at the top. They apply to everybody and while a lot of people get carried away with their emotion (often being under personal attacks) the mods make sure they are enforced in every case. If you feel that there are so many "hate-posts" in this thread then feel free to report them and let the mods deal with them. They will make sure to keep this place in the spirit of things. The "hate" you perceive wrongly is mostly mocking and poking while we wait for CiG to prove us wrong. Dont get angry at US if CiG takes its time.
I personally am disappointed that after years of lies and disappointments and constant distractions CiG is still in business and people like Chris Roberts are allowed in front of a crowd without being boo'ed at or being bombarded with ripe vegetables. Would we talk about an established publisher like SEGA or EA nobody would show this kind of restraint or patience but would demand blood. The only thing Chris Roberts and CiG has succeeded in is transforming part of their community into a cult where people feed on impossible scenarios in a distant future and enforce each other. And not even THAT is new or groundbreaking in the industry.
So you see we all have our disappointments ^^
Especially given the very friendly terms that both communities are on reddit.
Hahahaha.....wait....you are serious arent you.....really?
Oh my.....thanks for the laugh especially when pure hate comments can be seen everywhere on reddit and whole subreddits are dedicated to haunt and ridicule a single individual protected by the moderators. Such a sane and friendly place indeed
