The Star Citizen Thread v5

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but to my mind, it only makes sense that people who have given their blood, sweat and time to our dream should be honored

Ben Lenslock - Famous Actor and Developer

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I want a certain evil wizard to check out the following post from AP over on SA.

(Put it behind a spoiler tag because its a long post.)



Now that you've (hopefully) read that, let me tell you that the various bugs reported on this page, are many of the *same* bugs that were reported in Star Citizen over three years ago!

That's right, some of the issues mentioned here have stuck around for a long time, even though CIG have posted several patches, both major and minor, that not only added (very limited) extra functionality to SC, but also were supposed to have dealt with a lot of the bugs.

Except that doesn't appear to be the case.

So yet again I must ask, can you please explain just why CIG have seemingly failed to do what you yourself have *claimed* they have been doing with their patch updates. Namely that those patches have fixed a lot of bugs and have been making the (pre) Alpha (tech demo) more stable and a better playing experience for backers?


Where did I ever say that all of the bugs are fixed? Or are all currently getting fixed in the Alpha? I said CIG is aware of a lot of the bugs and HAVE MADE improvements over the years. To claim otherwise is nothing short of a falsehood.

Did the OP of that post REPORT those issues via the rather decent bug reporting tool? Or was he/she just doing it to make light of the bugs just because?


Limited functionality? I don't know about you but going from just walking around the hangar to flying combat missions against AI, to flying against your buddies, to walking around in a PTU are all rather large changes. Not limited functionality.
 
Did the OP of that post REPORT those issues via the rather decent bug reporting tool? Or was he/she just doing it to make light of the bugs just because?

I believe the whole shtick of that poster is that those are bugs that have been reported.

Limited functionality? I don't know about you but going from just walking around the hangar to flying combat missions against AI, to flying against your buddies, to walking around in a PTU are all rather large changes. Not limited functionality.

A large number times a very small number is still a small number. Just because large changes are implemented doesn't mean that the end result isn't still limited.
The end result is most definitely limited.

e: example, going from walking around a hangar to flying in space on missions against AI barely begins to address the full functionality promised by CIG.
Flying 'against your buddies' is pretty tough when there are so many connectivity problems, but even if there weren't doing this barely begins to address the full functionality promised by CIG.
Walking around in a *PU is the first essential ingredient, so basic that even mentioning it seems a little dumb. It barely begins to address the full functionality promised by CIG.

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Remember the time CIG made being able to save a loadout into some gigantic accomplishment? They were right, since CIG seems to be utterly incompetent in meeting any of their promises.
 
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jcrg99

Banned
Don't you see: in alphas, bugs are not supposed to get fixed; they must persist and even get worse if possible. Or at least, that's how true alphas work.

After half hour with QA's talking in the last ATV, not a single word of any of them, regarding what are their test automation efforts (specially for regression/build verification). A project of this size, scope and long term does not have THAT?
What year is now? 90's?

Because effectiveness, customer satisfaction, never will be in the blood of a company and its members, naturally, when whales continue to donate money for no results in exchange, under the excuse of "more quality/more content", while in practice all that they get is rushed, less quality, less content, more time to progress, exponentially more, bigger cost to progress, exponentially more.

Buy an Idris. The 2061 free-bug complete release is around the corner.
 
I believe the whole shtick of that poster is that those are bugs that have been reported.

Indeed - the paywall is up at them mo so I'm not a current lurker but he's been doing that for ages - mining comedy bugs from the bug reports.

A valuable service to comedy - he wades through that stuff so others don't have to!
 
Hey, in 2016, Tony Zurovec said that solid technical foundations are in, and thanks to it, production is only gonna get faster now.
 
Ramps are also another popular foundation feature.

So the extra level of funding is pretty great, because it's allowing me to ramp up a bunch of stuff much sooner than I normally would have been able to.

Genuine Roberts - 2014
 

jcrg99

Banned
So the bugs are the first real traces of persistence in the PU?...

Pretty much. Best case scenario for Star Citizen is going to be a MVP broken as hell (cascade effect is just starting, they barely started to deliver code), or incomplete as hell with a slow pace of development (even slower) after release of this MVP. Obvious flop.

And you know, curiously, won't be development decisions what killed this project, but marketing decisions, specially the one that they called "open" development. Seriously. These nuts really should start to ask why some companies spent millions of dollars or just do their best to protect their business secrets, or, avoid as hell to share unfinished products to the public. And the funny part is that even with all the problems that they create to themselves, both RSI and fans keep telling each other how great and good is that. Best practice. Others will follow. Fools. Only people like Roberts willing to make money from development without any worry if their game will suceed will do as him.

"Embrace open development is the answer" - what a joke.
 
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jcrg99

Banned
Imagine how little they might have accomplished if they hadn't been given $148m.

I completely disagree. If they received less money, we all would have a better and more complete game by now. Know what is hilarious?

The same people who defend their talking of taking longer "to delivering a more complete game" would go to the throats of whoever said that taking longer would be a better idea.

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Look. A leak in his computer screen! Loved the fidelity :D
 

jcrg99

Banned
Hey, in 2016, Tony Zurovec said that solid technical foundations are in, and thanks to it, production is only gonna get faster now.

https://www.polygon.com/2014/11/11/7193591/star-citizen-persistent-world

"The plan is for the Star Citizen universe to be absolutely enormous," Zurovec said. "But that's a long-term goal. Over 400 star systems are currently envisioned, most of which will have a variety of planets."

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:eek:To see What???:D:D:D

Fidelity.
 
Where did I ever say that all of the bugs are fixed? Or are all currently getting fixed in the Alpha? I said CIG is aware of a lot of the bugs and HAVE MADE improvements over the years. To claim otherwise is nothing short of a falsehood.

Did the OP of that post REPORT those issues via the rather decent bug reporting tool? Or was he/she just doing it to make light of the bugs just because?


Limited functionality? I don't know about you but going from just walking around the hangar to flying combat missions against AI, to flying against your buddies, to walking around in a PTU are all rather large changes. Not limited functionality.

Forget the bugs... what about the problems behind the yuge numbers of players who're supposedly going to be sharing a single environment (amount of data required to be transfered client/server & server/client plus all the back end stuff x times per second)?
 
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