There is a difference between objection, and abuse.
Thanks for the random statement.
There is a difference between objection, and abuse.
And yet you did for several posts. Only when things didn't go your way do you post this drivel. Go figure.We cant discus anything with Sandro, hes set in his mind what he want and its clear, look at Power Play, Sandro himself on stream has said "Its my baby", well that's one neglected baby for sure! I would love a karma system but not one with a risk of having no option to pay my rebuy. Thats not karma that's punishment and control from Fdev on how I should play, not only that but we have these comments of "Shadow banning" users for killing other players.
Well I think the salt is well and truly mined here.
That'll keep FD going for centuries!
Not sure what they use it for though...
Anyhow, clearly, any new C&P and Karma mechanic needs a lot of discussion and work.
Now children, stop crying over nothing!
How many times did Sandro say "no promises, no ETA, etc etc"!?
Some of you are acting like that's it. It's in the game. Life is over.
It's so weird...
To answer someone elses question, raising Karma.... No clue!
That's why I suggested a manual up/down voting system, with limits.
If you can set it up to not [easily] be abused, it'll sit with the CMDR to decide on the other person's intentions.
"Oh, this guy shot me by accident, but apologized, have some good Karma!"
Or
"Damn, this guy stationed rammed me on purpose, naughty! Bad karma!"
Or
"Good form pirate scum, you win! Have some good karma and my cargo..."
*Shrugs* seems legit.
IMO, no. While maybe it would be "realistic" behaviour to prey on the weak, it fosters a very negative atmosphere from a "game" perspective and thus should be discouraged, and by "discouraged", I mean "severely punished" when it's done in a criminal context. There should be no or little gains to be had from it, and punishment should be severe to the point of police with bug-mode Beam Pulse Accelerators pursuing repeat offenders wherever they go.In my opinion, the *really* interesting question, is one I have already asked: should it be OK to destroy much weaker ships? How important is this to folk?
Please, I implore you, reach out to us, either publicly or privately for feedback on this stuff.
IMO, no. While maybe it would be "realistic" behaviour to prey on the weak, it fosters a very negative atmosphere from a "game" perspective and thus should be discouraged, and by "discouraged", I mean "severely punished" when it's done in a criminal context. There should be no or little gains to be had from it, and punishment should be severe to the point of police with bug-mode Beam Pulse Accelerators pursuing repeat offenders wherever they go.
So basically: illegally attacking a much weaker target should get one screwed, and legally attacking one should yield a sarcastic golf clap by the authorities.
That of course begs the question what constitutes preying on the weak. So many variables in that metric(edit) And it must be visible to players too. While there are some unambiguous situations like a fully minmaxed FDL swatting a loaned sidewinder with a Harmless pilot, often times it will not be as clear cut, and the players involved should always have a quick and easy way to know the kind of tryouble they'd get into for their actions.
Exactly, which is why it's good he's not calling "crime & punishment" his baby, and is actually asking for input on it. And I think you have a ton of support on the rebuy thing, I don't think there are many people who would agree that permanently losing your ship is appropriate punishment for any in-game activity.
Whats really vexxing is there have been so many balanced or simple suggestions by the community that marry the preferences well. For example, a while back I churned out a station decision making chart that would result in you not being able to land there if youd caused too too much trouble.
http://s26.postimg.org/8u29sr6ko/Landing_Flow_Chart.jpg
Apologizes to all if my comments look a little worked up but I would be lieing if I said they where not, given how long it can take the engineer a ship to perfection is just so much time lost I would leave this game. or at least go find some other game to play and set about gaming the system as best I could, but the other comments Sandro has put out rub me the wrong way for sure... making comments confirming that player killers could be banned is just a pathetic excuse for poor game mechanics.
To at least contribute to this thread I will lay out my idea for how to fix C&P while using what we currently have.
I will start by saying a karma system will never work, it will be gamed far to easy and will result in players we normal kill suffering even more than now.
To "Fix" this C&P system this is how the galaxy should look. In general a MMO style difficulty system.
- 5 Levels of security in total, each system is given a level based on surrounding systems, anything below 2 is classed as lawless.
An example of some systems out flat.
[1][1][2][1][2][1][1][1]
[1][3][3][3][2][1][1][1]
[2][3][4][5][3][4][1][1]
[1][3][4][5][4][5][3][2]
[1][1][4][3][4][3][2][1]
[1][3][2][2][2][3][2][1]
[2][2][1][1][1][2][1][1]
Levels 1 to 2 - Lawless space
These systems allow players to kill each other without consequence, like our current system with lawless systems, further these systems feature increased NPC pirate and murder activity but also offer higher rewards on missions.
Level 3 Lawful space, border systems
System Security Stats:
Security response: Less than 3 sec
Security: Current response load outs with engineered drives.
Amount of ships in response: Current response amount.
These systems have some law and order, killing or attacking players yields a small bounty to the player. if a player is killed then the attacker is no longer allowed to dock in this system for 7 days or until the bounty is wiped(death etc).
This will allow players to attack systems all they like but prevents docking and forces an attack to plan their attack and stage elsewhere promoting some planning and thinking before an attack could take place, if such planning was not taken then the attack would be short lived.
Level 4 and 5 - High security systems
System Security Stats:
Security response time: Instant
Security: Ships with engineered weapons and defenses
Amount of ships in response: Depends on security 4 or 5
These are the systems players like me should be afraid of, killing a player here should result in the attacker being killed or at least made extremely difficult to get away. Failing that the rebuy of the attacker is doubled until they die. should the player get away from the security the system will be locked off for them for 7 days or until the bounty is wiped. We know permit locks work... why not use it here.
This is the safe systems player can use when they would normally use Solo mode, there would still be chance of getting killed as always but your attacker would never in anyway getaway with it. Credits made in these systems would be lower than the other security levels.
Killing players here should be a one way trip to the rebuy screen. Simple as that.
A small UI tweak to add the security level of the system to remind players and warn those in systems they would prefer not to be, such as when traveling.
On a final note: This system is simple enough and black and white enough that it will catch all players no matter if they are murder hobo or small time player killer or trader. this system will ensure safety in core world while offering the true blaze your own trail in system level 3 and down.
Yes, see the very first complete sentence.Thats awful, if you want a fair fight go to CQC, criminals prey on the weak, that's how to guarantee a profit.
I do not believe that for a second.Its crime not sport (in the context of the game)
Until pvpers undermine the ruling faction in the core and make the starting system lawless.
Personally I like that kind of fluidity as it would ad strategy, but I don't think newbies should be started to close to lawless systems so starting systems would have to change to reflect this.
Oh and Sandro. When you do implement this Karma system, please make sure all starter systems are HighSec so the noobs have some semblance of protection.
Cheers.
Do PvP'ers really spend that much time on the BGS. Think they would be overwhelmed by the number of non-PvP'ers. Hell, at least it would make the game more interesting and dynamic.