Anaconda 2.2 vs. 2.3 Cockpit Changes

Its funny how everyone in this thread is blaming consoles for their graphical mishaps when in reality PC hardware is to blame. Did we all forget that there are thousands of GPU on the market, and results may vary depending on Resolution, Quality Settings, Anti-Aliasing.. etc... Changing or optimizing some graphics will have different effects on different cards... Like when you change the lighting or rendering.

Btw, the Xbox version is why you have bad FPS on PC. </sarcasm>
 
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https://www.vg247.com/2015/07/02/elite-dangerous-dev-comments-on-graphics-downgrade-complaints/

An interview with the devs says nothing about downgrading for consoles (even when specifically asked about it) but does say quite the opposite, actually

“The team is always striving to make things better, and we’ve found a number of things using the profiling tools on the Mac and Xbox One that have improved the PC build (thus the opposite to the fear they might lower the quality of the PC build),”
 
At this point I would be happy with any response from the dev team on this.

I feel like an idiot for putting so much time into engineering two of these ships.
 
Coincidentally, I just got into the conda to properly engineer it as an explorer. Even in deep space with no stars around the dashboard is like a bright neon light reflecting up into my eyes (I'm in VR).

For me that makes it useless as an explorer. I put it back in the garage.
 
https://www.vg247.com/2015/07/02/elite-dangerous-dev-comments-on-graphics-downgrade-complaints/

An interview with the devs says nothing about downgrading for consoles (even when specifically asked about it) but does say quite the opposite, actually

“The team is always striving to make things better, and we’ve found a number of things using the profiling tools on the Mac and Xbox One that have improved the PC build (thus the opposite to the fear they might lower the quality of the PC build),”

If I were in their shoes, I wouldn't admit to it either.
The game graphics have taken a beating with the ugly stick over the last 3 years, some beta stuff was gorgeous. Some pre xbox stuff was beautiful.
By coincidence, the perceived downgrades occur before console rollouts.
This forum is full of examples.
 
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Interesting that quote from the article, because profiling tools are generally used in an attempt to optimise, for example to: reduce file size, reduce bandwidth, decrease load times, increase FPS, etc., which also often points to a reduction in graphics quality.
 
Coincidentally, I just got into the conda to properly engineer it as an explorer. Even in deep space with no stars around the dashboard is like a bright neon light reflecting up into my eyes (I'm in VR).

For me that makes it useless as an explorer. I put it back in the garage.

Any way you can do a screen grab because I'm curious what you mean. While I don't VR this is my conda bridge http://imgur.com/gRAkK1l

[url]http://imgur.com/TF6OgKI

[/URL]
 
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Coincidentally, I just got into the conda to properly engineer it as an explorer. Even in deep space with no stars around the dashboard is like a bright neon light reflecting up into my eyes (I'm in VR).

For me that makes it useless as an explorer. I put it back in the garage.

Any way you can do a screen grab because I'm curious what you mean. While I don't VR this is my conda bridge http://imgur.com/gRAkK1l

[url]http://imgur.com/TF6OgKI

[/URL]

That shadow bug is known, though, isn't it? Apart from the apparent simplification of the cockpit, the fact the cockpit itself lights up like a hospital waiting room is due to an issue with shadows not casting all the time. I get both, sometimes it's neon bright, other times the shadows fall correctly and I get it looking like the images quoted.
 
Hello. This isn't the case at all... it's nothing to do with graphical fidelity taking a hit for Multicrew or for PS4/Xbox. Not one bit.

When QA Mitch said it was intended, he was referring to the layout change of the cockpit... the team are looking in to the lighting situation currently.

I'll have more information on it as soon as possible :)

EDIT - sorry it took me a while to look in to this. The team have been aware of it as soon as the thread came live (I was on holiday yesterday... how dare I!?)

Great reply! The first part tells it all. I read this as confirmation that it is the case. It has to do with taking a hit for Multicrew or consoles. Trying way to hard here to say otherwise!

QA Mitch was clear saying it was intended - likely reduced fidelity to ease the processing demands. Changes like this are not accidental. And in 2.3 the change look terrible. Hard to understand why the cockpit has or had such an impact as it's not very detailed at all.
 
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Don't about the reasons it was changed, Ed. Just tell the artists to add some decent textures and tone down how reflective the surface is.

It's not a difficult request.
 
Any way you can do a screen grab because I'm curious what you mean. While I don't VR this is my conda bridge http://imgur.com/gRAkK1l

[url]http://imgur.com/TF6OgKI

[/URL]

The dashboard looks the same as most other screenshots on this thread - way too bright. Even when oriented so that the star shines no light onto the dashboard, it's still too bright.

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Don't about the reasons it was changed, Ed. Just tell the artists to add some decent textures and tone down how reflective the surface is.

It's not a difficult request.

That, and it appears the light sources within the flight deck need to be turned down too. They're casting far too much light on the HUD area.
 
Well, in fairness I DO hate consoles.. but that's because every game I've ever tried to control with a gamepad has been a symphony of FAIL like you wouldn't believe. I just can't use the darn things! And, with the early generations of cross-platform games, then yes the devs DID have to back off their enthusiasm a bit to make it work on what were, at that time, pretty low-end platforms when it came to gaming. That's no longer the case and while I STILL hate consoles, it's not because they are lacking in graphics ability :)

I'll take mild issue here - I don't "hate" consoles - but, they are low end - they do a decent enough job for the price and for hooking up to a tv, but any low end pc with any reasonable cheap video card runs rings round them.
I agree on anything controlled with a gamepad - gamepads need to die in a fire someplace - horrible idea for an interface.

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Interesting that quote from the article, because profiling tools are generally used in an attempt to optimise, for example to: reduce file size, reduce bandwidth, decrease load times, increase FPS, etc., which also often points to a reduction in graphics quality.

Yeah, I agree - that quote to me actually confirms the "paranoia". They would see improved load times or more fps as an "improvement" even though it would be achieved in our eyes by "degrading" graphics.
And I for one would be happy to be able to crank the graphics up so high I could barely get 1 fps - it's then up to me to upgrade hardware to get back to a higher framerate - as it is I find it hard to go below 100fps playing at 2560 by 1080 (29" ultrawide monitor) with everything at ultra.
 
I made a side by side with a Python... each under the same light environments.
It looks absolutely like a missing final texture layer. Can't be intentional.
Conda_Compare.jpg
 
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More bumping. I just got back from a couple weeks in the black, and the brightness of the cockpit was truly annoying for the entire trip. This really needs attention, it's a constant irritation.
 
I don't like any pit which reduces contrast. The brighter the background, the harder it is to read the instruments and the brightness option doesn't help.
-Pv-
 
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