What I don't understand is why they make it so complicated...
If they want to punish combat loggers, analyse the disconnections and give out automatic shadow bans.
If they want people to not shoot up newbies, well that's already illegal. You just need to make sure people don't get away with it consistently in safe systems.
1) Have a police response that scales properly with bounty and security rating. If you are in a safe system with a high bounty you get pestered constantly until you die or leave.
2) Issue Pilots Federation bounties for attacking and murdering fellow players. Perfectly consitent, the pilots federation dosen't want you killing its members. Pilots federation bounties would be valid in any civilised system.
3) Pilots Federation covers our insurance right? You could add the bounty to the rebuy cost to reduce exploits.
These simple changes would be trivial to implement... they already took superpower bounties out. They would target a single antisocial behaviour in a way that could be predictability tuned.
If they want to punish combat loggers, analyse the disconnections and give out automatic shadow bans.
If they want people to not shoot up newbies, well that's already illegal. You just need to make sure people don't get away with it consistently in safe systems.
1) Have a police response that scales properly with bounty and security rating. If you are in a safe system with a high bounty you get pestered constantly until you die or leave.
2) Issue Pilots Federation bounties for attacking and murdering fellow players. Perfectly consitent, the pilots federation dosen't want you killing its members. Pilots federation bounties would be valid in any civilised system.
3) Pilots Federation covers our insurance right? You could add the bounty to the rebuy cost to reduce exploits.
These simple changes would be trivial to implement... they already took superpower bounties out. They would target a single antisocial behaviour in a way that could be predictability tuned.