Elite: Harmless - Karma System aka "be the Tamagotchi" - FRESH SALT, MINED RIGHT HERE

Interdicting and shooting somebody, for whatever reasons, has nothing to do with respect or whatsoever. If somebody i.e. for RP reasons shoots the people from a specific faction - why shall he not. Sure, there should be punishmet, but beeing denied access at certain stations or systems... is just not covering this. It is not covering the many reasons to shoot other players. If there would not be holes that allow others to i.e. gank on multicrew sessions by shooting the station, other side in a cz or similar - there would be NO need for a karma system. I do think there i a problem how player killing is (not) punished at all. But a "galaxy wide law" does not exist in elite, nor does it make any sense. So you think we need to teach players good manners? Why is this an open world then? Seriously, this is not my little farm, the Sims, or whatsoever. And although there is exploration and trading, this game is a space combat sim after all. An open universe, where you must watch out at every corner. Not as if you could not do anything about gankers, or be able to escape them!

And maybe the other side is not aware that the "bad boys" in the ed universe are hunted by a lot of other players, so if you start to make a lot of "new friends" by shooting random people, you will be hunted and have to live with that. And if this is Frontiers best approach to also counter combat loggers, sorry i got to laugh. Because i do not see this fixing the issue, although it is being addressed: the point is brought up, that fd team can not see for what reason somebody disconnected. And how will that change? Asides i doubt they have the resources to investigate on the cases, with the number of cloggers out there. And if this is not really solved, why solve the "trolling" by punishing the people for faults in frontiers game design elsewhere.

TL-DR: "I think any punitive measures applied by the game should be stuff that I don't care about"

:D:D:D
 
it has one ... you loiter in a station & you die ... you shoot someone inside of 4km of a station & you die ... you enter a station w/out permission & you die ... sounds like a punishment system is installed ... just not a, can I be escorted to all 400bill systems so I won't be attacked in game? kk thx

karma isn't something to be installed/implemented into a video game. Buck up & fly right ... constant whining & covetching only makes ppl want to kill you. No one will try to kill you in Sims Online ... go back there plz


Thank you so much for pointing this out :)
 
Yeah right... Now you're just playing the hyperbolic fool... or maybe you really are.

It´s called Dangerous, but they want to make it a walk in the park. I would find open a lot less exciting if people have to think 3 times if they want to interdict and fight
me or not. "Oh he has just an ASP...now i will get bad karma if i interdict him with my Python...but if his ASP is super engineered, and my python would not be, its fair again? And if i´m in a Clipper, killing a Conda, the in theory stronger tougher ship, should be fine for my Karma...? And then see...oh wait he´s "Expert" and not "Elite", so would that make it good for my Karma now, or bad? Oh better just don´t attack anyone at all before it gets too complicated..."

So if you have to make those thoughts before hit "interdict" you can leave the interdictor at home right away. Make open totally super safe unless it is an arranged encounter,
best is to still make arrangements before at how many percentage of hull to stop shooting each other.

THAT is what i am concerned about. Beeing punished for misdeeds like killing players is not the issue. But it must be done in an appropriate way. The crime system certainly needs rework, but imho a karma system belongs into other sorts of games and not here, my opinion.

Asides, i don´t think it would make sense to get restricted to access to i.e. High/Medium/low security systems based on karma or anything like that. It makes no sense, the galaxy is huge, and some factions might not even mind your killings elsewhere, or honor them. I.e. powerplay related player kills, just one example.

Trying to teach people how to behave by setting up such rules sounds like paternalism to me, and maybe educational attemp. Seems like he forgot that this is a game. In a game i can choose bright or dark side, play anti-social, social, be nice to people or be annoying. ED´s universe has enough room for all of that. There is enough silent corners and enough places where you will get murdered in 5 minutes if you do the wrong thing. I do not want to miss that part of the game in the future. Salt, because if that is where the ship sails...

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Just another CMDR that does not like the game as it is right now, and wants the game to be changed into Disneyland...

you might have overread that the problem is not concequences from blabla behaviour... but about making this game too easy and "nice". This would stop a lot
of people from pirating, or combat in general except if it is arranged. Why not entirely remove the weapons from the game and make it explore and trade only,
so you guys finally are happy
 
Sorry OP, you're in the minority, this has been discussed A LOT, and polled. The majority of players want a balance between a crime and its' consequence.

You want to be bad and be dangerous, well, if and when you get a C&P out in place, you can make your ED experience as hairy as you want, just be a professional criminal. You will really need to "git gud".

I'm on a salt restricted diet, someone can use my portion on their snacks.
 
Occasionally disconnecting ungracefully in danger would be fine
Repeatedly disconnecting ungracefully in danger over time would get you major bad karma
every disconnect for me is ungraceful, and frequently occurs during combat in a RES.

logging back in again is terrifying enough, will my ship have spawned inside an asteroid and explode when i appear in it?

and FD want to hold *ME* responsible for this? jeez, my bad karma would mean i'd be Galactic Enemy #1 after a month...
 
don´t think it will stop anyone from it, but it will be a boring and useless addition to the game for sure

Then why are you so salty about it?

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it has one ... you loiter in a station & you die ... you shoot someone inside of 4km of a station & you die ... you enter a station w/out permission & you die ... sounds like a punishment system is installed ... just not a, can I be escorted to all 400bill systems so I won't be attacked in game? kk thx

karma isn't something to be installed/implemented into a video game. Buck up & fly right ... constant whining & covetching only makes ppl want to kill you. No one will try to kill you in Sims Online ... go back there plz

Except those are one-offs. Karma is about longer term ramifications for consistently bad behaviour.
 
"mememe" to icerbergdx. happy now? :) My particular, current, or future style of playing was not background of this. I like many
elements of the game, and combat (in any way) is just one of it. But if i am doing something else, i STILL TAKE CARE and make
sure i can always run. People that do not want this, should go to solo mode honestly. This is how the game was designd :)

Ok, if you ask for it, here for the cheese flavour.

They will never manage to hold griefers or gankers more accountable with such a karma system.
Just look at how things were "fixed" in the past...how new balance issues get into the game with
every patch? So do you expect stuff to work out seriously, with such a complex and complicated
karma system? THIS is the biggest issue i have with it, it is komplex, useless, over the top. It
is always understood as "not wanting to face consequences for actions" blablabla. No, ask around
elite player base of pirates and playerkillers. Most of them find it utterly stupid that there is
no punishment system, no proper bounty for the kill, nothing to get out of it but the "fun" it gives
them. But solve this with a Karma System? Sounds like some sort of joke:


- it will not stop griefers or gankers. it will just alter how it might be done. there will always be griefers in a game where people can die. Making it harder
for them can be accomplished with proper (long enough!!) beta testing.
- it will be too complicated to work. too many different situations that the system must handle, and from experience i´d say half of them will not be brought up and
considered before such a system is life.
- frontier would still have to look into particular cases and get a lot of tickets about "karma related" issues. i also don´t see that happen


Punishment for killing another player - if altered from what it is now - must be kept much more simple. Any complicated mechanic that is implemented to make this "fair" will probably just
screw it up even more, and give griefers and gankers new ground. Have they learned nothing from their mistakes....

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...and also it would not stop you from playing "one week - one week saint" style. ;-)

or murder everyone this week...next week i´m gonna escort the nubs around the galaxy and earn them some multicrew credits ... so that would finally also cover griefers with personality disorder
 
every disconnect for me is ungraceful, and frequently occurs during combat in a RES.

Do you only disconnect when your ship is about to be destroyed, by any chance? Because that would be very strange, wouldn't it?

On the other hand, if you keep getting disconnected due to a poor internet connection, that's not Frontier's fault, is it?

logging back in again is terrifying enough, will my ship have spawned inside an asteroid and explode when i appear in it?

Would I be right in saying that this has happened to you precisely zero times? And if it *has* actually happened, I'd want to se proof (as I'm sure Frontier would to).

and FD want to hold *ME* responsible for this? jeez, my bad karma would mean i'd be Galactic Enemy #1 after a month...

Frontier are unlikely to make players responsible for disconnects that they caused themselves!

Jeez - if these are the best reasons you can come up with for not wanting a Karma system, then I'd say Frontier are on the right track.
 
It´s called Dangerous, but they want to make it a walk in the park. I would find open a lot less exciting if people have to think 3 times if they want to interdict and fight
me or not. "Oh he has just an ASP...now i will get bad karma if i interdict him with my Python...but if his ASP is super engineered, and my python would not be, its fair again? And if i´m in a Clipper, killing a Conda, the in theory stronger tougher ship, should be fine for my Karma...? And then see...oh wait he´s "Expert" and not "Elite", so would that make it good for my Karma now, or bad? Oh better just don´t attack anyone at all before it gets too complicated..."

So if you have to make those thoughts before hit "interdict" you can leave the interdictor at home right away. Make open totally super safe unless it is an arranged encounter,
best is to still make arrangements before at how many percentage of hull to stop shooting each other.

THAT is what i am concerned about. Beeing punished for misdeeds like killing players is not the issue. But it must be done in an appropriate way. The crime system certainly needs rework, but imho a karma system belongs into other sorts of games and not here, my opinion.

Asides, i don´t think it would make sense to get restricted to access to i.e. High/Medium/low security systems based on karma or anything like that. It makes no sense, the galaxy is huge, and some factions might not even mind your killings elsewhere, or honor them. I.e. powerplay related player kills, just one example.

Trying to teach people how to behave by setting up such rules sounds like paternalism to me, and maybe educational attemp. Seems like he forgot that this is a game. In a game i can choose bright or dark side, play anti-social, social, be nice to people or be annoying. ED´s universe has enough room for all of that. There is enough silent corners and enough places where you will get murdered in 5 minutes if you do the wrong thing. I do not want to miss that part of the game in the future. Salt, because if that is where the ship sails...

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Just another CMDR that does not like the game as it is right now, and wants the game to be changed into Disneyland...

you might have overread that the problem is not concequences from blabla behaviour... but about making this game too easy and "nice". This would stop a lot
of people from pirating, or combat in general except if it is arranged. Why not entirely remove the weapons from the game and make it explore and trade only,
so you guys finally are happy

You clearly don't know the actual meaning of the title as stated by braben. Do your homework because this "argument" of yours is total garbage.

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He wants danger for others, not himself.
Typical.
Pretty much this.
 
Certain players: "We go around ganking and griefing due to ED lacking any sort of consequences. We do it because we can get away with it"

FD: "Ok, we will do something to add punishment for unsporting behaviour, but we will still want parts of the galaxy to be dangerous. Differentiate more between high and low sec."

Certain players: "Oh, this is terrible, we really don't want consequences for our actions! We actually just get our kicks out of blowing up low risk and unwanted players in high sec systems."
 
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Certain players: "We go around ganking and griefing due to ED lacking any sort of consequences. We do it because we can get away with it"

FD: "Ok, we will do something to add punishment for unsporting behaviour, but we will still want parts of the galaxy to be dangerous. Differentiate more between high and low sec."

Certain players: "Oh, this is terrible, we really don't want consequences for our actions! We actually just get our kicks out of blowing up low risk and unwanted players in high sec systems."

Have virtual rep. On my phone and I don't see a button for that
 
TIL that there are different flavours of forum salt. The stuff that's been pouring for the last 36 hours or so has a noticeably different taste, and makes a nice break from the more traditional salts of yesteryear. Thanks to all involved in bringing this new experience to my palate.
 
If you want to be a badass pirate / killer you can actually be one with a karma system. Currently there is nothing Dangerous in the game for you. A high security system is a joke. The only reason you chose to be a murdering PvPer is because you don't like risk or consequences. There is NOTHING dangerous about attacking a harmless Sidewinder in LHS 3447. Introducing a Karma system would mean that you are still able to do it, but you must accept the consequences of your behaviour. Your new base of operations will be an Anarchy, because most civilised systems revoked your docking and insurance rights (after you made 500 people leave open because you repeatedly killed them in Sidewinders with your all mighty Cutter). Your argument actually goes AGAINST your wishes. If you want the game to be dangerous start with yourself.

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it has one ... you loiter in a station & you die ... you shoot someone inside of 4km of a station & you die ... you enter a station w/out permission & you die ... sounds like a punishment system is installed ... just not a, can I be escorted to all 400bill systems so I won't be attacked in game? kk thx

karma isn't something to be installed/implemented into a video game. Buck up & fly right ... constant whining & covetching only makes ppl want to kill you. No one will try to kill you in Sims Online ... go back there plz

It's not called Karma because there is something spiritual about it, but because it remembers your action even after paying bounties and fines. You could also call it a reputation system, but since this term is already used in game it would be even more confusing.
So if you want to play a character with a bad reputation, why do you think the game shouldn't actually acknowledge your reputation?
 
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Do you only disconnect when your ship is about to be destroyed, by any chance? Because that would be very strange, wouldn't it?
On the other hand, if you keep getting disconnected due to a poor internet connection, that's not Frontier's fault, is it?
no but it's not mine either. so flagging me as having done in immoral action when in fact i have not, is in itself immoral

as to your previous statement, i can only guess that you're looking at yourself and thinking "this is what i would do, so he must too." - i was talking about fighting NPCs in a RES and being disconnected. tell me, why the hell would i combat log out of a fight i was winning?
 
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