If a karma system stops YOU from being Dangerous, than you never actually were.
don´t think it will stop anyone from it, but it will be a boring and useless addition to the game for sure
If a karma system stops YOU from being Dangerous, than you never actually were.
Interdicting and shooting somebody, for whatever reasons, has nothing to do with respect or whatsoever. If somebody i.e. for RP reasons shoots the people from a specific faction - why shall he not. Sure, there should be punishmet, but beeing denied access at certain stations or systems... is just not covering this. It is not covering the many reasons to shoot other players. If there would not be holes that allow others to i.e. gank on multicrew sessions by shooting the station, other side in a cz or similar - there would be NO need for a karma system. I do think there i a problem how player killing is (not) punished at all. But a "galaxy wide law" does not exist in elite, nor does it make any sense. So you think we need to teach players good manners? Why is this an open world then? Seriously, this is not my little farm, the Sims, or whatsoever. And although there is exploration and trading, this game is a space combat sim after all. An open universe, where you must watch out at every corner. Not as if you could not do anything about gankers, or be able to escape them!
And maybe the other side is not aware that the "bad boys" in the ed universe are hunted by a lot of other players, so if you start to make a lot of "new friends" by shooting random people, you will be hunted and have to live with that. And if this is Frontiers best approach to also counter combat loggers, sorry i got to laugh. Because i do not see this fixing the issue, although it is being addressed: the point is brought up, that fd team can not see for what reason somebody disconnected. And how will that change? Asides i doubt they have the resources to investigate on the cases, with the number of cloggers out there. And if this is not really solved, why solve the "trolling" by punishing the people for faults in frontiers game design elsewhere.
it has one ... you loiter in a station & you die ... you shoot someone inside of 4km of a station & you die ... you enter a station w/out permission & you die ... sounds like a punishment system is installed ... just not a, can I be escorted to all 400bill systems so I won't be attacked in game? kk thx
karma isn't something to be installed/implemented into a video game. Buck up & fly right ... constant whining & covetching only makes ppl want to kill you. No one will try to kill you in Sims Online ... go back there plz
It´s called Dangerous, but they want to make it a walk in the park. I would find open a lot less exciting if people have to think 3 times if they want to interdict and fight
me or not. "Oh he has just an ASP...now i will get bad karma if i interdict him with my Python...but if his ASP is super engineered, and my python would not be, its fair again? And if i´m in a Clipper, killing a Conda, the in theory stronger tougher ship, should be fine for my Karma...? And then see...oh wait he´s "Expert" and not "Elite", so would that make it good for my Karma now, or bad? Oh better just don´t attack anyone at all before it gets too complicated..."
So if you have to make those thoughts before hit "interdict" you can leave the interdictor at home right away. Make open totally super safe unless it is an arranged encounter,
best is to still make arrangements before at how many percentage of hull to stop shooting each other.
THAT is what i am concerned about. Beeing punished for misdeeds like killing players is not the issue. But it must be done in an appropriate way. The crime system certainly needs rework, but imho a karma system belongs into other sorts of games and not here, my opinion.
Asides, i don´t think it would make sense to get restricted to access to i.e. High/Medium/low security systems based on karma or anything like that. It makes no sense, the galaxy is huge, and some factions might not even mind your killings elsewhere, or honor them. I.e. powerplay related player kills, just one example.
Trying to teach people how to behave by setting up such rules sounds like paternalism to me, and maybe educational attemp. Seems like he forgot that this is a game. In a game i can choose bright or dark side, play anti-social, social, be nice to people or be annoying. ED´s universe has enough room for all of that. There is enough silent corners and enough places where you will get murdered in 5 minutes if you do the wrong thing. I do not want to miss that part of the game in the future. Salt, because if that is where the ship sails...
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Just another CMDR that does not like the game as it is right now, and wants the game to be changed into Disneyland...
you might have overread that the problem is not concequences from blabla behaviour... but about making this game too easy and "nice". This would stop a lot
of people from pirating, or combat in general except if it is arranged. Why not entirely remove the weapons from the game and make it explore and trade only,
so you guys finally are happy
every disconnect for me is ungraceful, and frequently occurs during combat in a RES.Occasionally disconnecting ungracefully in danger would be fine
Repeatedly disconnecting ungracefully in danger over time would get you major bad karma
don´t think it will stop anyone from it, but it will be a boring and useless addition to the game for sure
it has one ... you loiter in a station & you die ... you shoot someone inside of 4km of a station & you die ... you enter a station w/out permission & you die ... sounds like a punishment system is installed ... just not a, can I be escorted to all 400bill systems so I won't be attacked in game? kk thx
karma isn't something to be installed/implemented into a video game. Buck up & fly right ... constant whining & covetching only makes ppl want to kill you. No one will try to kill you in Sims Online ... go back there plz
every disconnect for me is ungraceful, and frequently occurs during combat in a RES.
logging back in again is terrifying enough, will my ship have spawned inside an asteroid and explode when i appear in it?
and FD want to hold *ME* responsible for this? jeez, my bad karma would mean i'd be Galactic Enemy #1 after a month...
You want to be bad and be dangerous
Karma System, or "behavior code" for CMDRs? Why still keep the "Dangerous" in the games
title? It just is not what its going to be anymore in the future.
It´s called Dangerous, but they want to make it a walk in the park. I would find open a lot less exciting if people have to think 3 times if they want to interdict and fight
me or not. "Oh he has just an ASP...now i will get bad karma if i interdict him with my Python...but if his ASP is super engineered, and my python would not be, its fair again? And if i´m in a Clipper, killing a Conda, the in theory stronger tougher ship, should be fine for my Karma...? And then see...oh wait he´s "Expert" and not "Elite", so would that make it good for my Karma now, or bad? Oh better just don´t attack anyone at all before it gets too complicated..."
So if you have to make those thoughts before hit "interdict" you can leave the interdictor at home right away. Make open totally super safe unless it is an arranged encounter,
best is to still make arrangements before at how many percentage of hull to stop shooting each other.
THAT is what i am concerned about. Beeing punished for misdeeds like killing players is not the issue. But it must be done in an appropriate way. The crime system certainly needs rework, but imho a karma system belongs into other sorts of games and not here, my opinion.
Asides, i don´t think it would make sense to get restricted to access to i.e. High/Medium/low security systems based on karma or anything like that. It makes no sense, the galaxy is huge, and some factions might not even mind your killings elsewhere, or honor them. I.e. powerplay related player kills, just one example.
Trying to teach people how to behave by setting up such rules sounds like paternalism to me, and maybe educational attemp. Seems like he forgot that this is a game. In a game i can choose bright or dark side, play anti-social, social, be nice to people or be annoying. ED´s universe has enough room for all of that. There is enough silent corners and enough places where you will get murdered in 5 minutes if you do the wrong thing. I do not want to miss that part of the game in the future. Salt, because if that is where the ship sails...
- - - Updated - - -
Just another CMDR that does not like the game as it is right now, and wants the game to be changed into Disneyland...
you might have overread that the problem is not concequences from blabla behaviour... but about making this game too easy and "nice". This would stop a lot
of people from pirating, or combat in general except if it is arranged. Why not entirely remove the weapons from the game and make it explore and trade only,
so you guys finally are happy
Pretty much this.He wants danger for others, not himself.
Typical.
He wants danger for others, not himself.
Typical.
Certain players: "We go around ganking and griefing due to ED lacking any sort of consequences. We do it because we can get away with it"
FD: "Ok, we will do something to add punishment for unsporting behaviour, but we will still want parts of the galaxy to be dangerous. Differentiate more between high and low sec."
Certain players: "Oh, this is terrible, we really don't want consequences for our actions! We actually just get our kicks out of blowing up low risk and unwanted players in high sec systems."
it has one ... you loiter in a station & you die ... you shoot someone inside of 4km of a station & you die ... you enter a station w/out permission & you die ... sounds like a punishment system is installed ... just not a, can I be escorted to all 400bill systems so I won't be attacked in game? kk thx
karma isn't something to be installed/implemented into a video game. Buck up & fly right ... constant whining & covetching only makes ppl want to kill you. No one will try to kill you in Sims Online ... go back there plz
no but it's not mine either. so flagging me as having done in immoral action when in fact i have not, is in itself immoralDo you only disconnect when your ship is about to be destroyed, by any chance? Because that would be very strange, wouldn't it?
On the other hand, if you keep getting disconnected due to a poor internet connection, that's not Frontier's fault, is it?