ROFL that is brilliant. I didn't know SDC had such a sense of humour. So your solution to the problem is to put the noob system under the control of SDC and prevent any other players apart from SDC and Newbies to get in there. Comedy gold.
And I suppose you would be teaching these new players in the same way that you said you would protect Salomé? Please carry on that's the best laugh I've had all weekend so far
Joking aside, this is actually an important dev feedback thread, and this comment illustrates how difficult it is for devs to filter out the good ideas from all the posturing on all sides.
Your idea is actually a really good one and worth highlighting - lock off starter systems or a starter bubble and issue police permits to only trusted mentors to get in there. Actually it's rather a good idea. Adding the proposal to it that SDC would be the ones doing the policing will risk the idea being ignored / lost. No disrespect, but your groups's MO is not likely to put you at the front of the queue to be trusted with that role.
BUT - it's a good idea in general.
Can I also suggest that some of you move the conversation more to the details and intricacies of how a karma system should work? It's very clear that some of the players here are very strongly against shadow banning being used, even as an ultimate punishment after many other measures, for playing as a murderer and simply shooting everyone you happen to encounter. I'm sure the message has got across loud and clear. It's also very clear there is strong opinion against complete loss of engineered ships as a consequence.
Now it's Frontier's game, so they can choose what to do, and if they choose to change the rules, that's up to them, in the same way that it's up to players to decide whether they want to continue playing this game or move to a different one. However the objections are pretty clear and understood, as are the arguments in favor.
Maybe it would be better to discuss for example:
- What types of actions would reduce Karma by what particular amounts.
- What type of actions would increase Karma.
- What types of measures should result from that and how quickly should they kick in.
Also - and this is my opinion - ideally a Karma system should be just one tool in a package of changes aimed at these kind of issues which would include:
1) Karma system
2) A system for players who want to hunt down low karma persistent offenders to do that by specifically targeting those types of criminals and giving away their location to bounty hunters.
3) A system of warnings for general players to warn then when highly dangerous player criminals are active in the vicinity.
4) A system where players can set a flag in their options to say "I prefer not to be instanced with gankers". (Note prefer not to rather than block - there would still be a risk but smaller)
5) Giving players who are in non combat ships and builds a way to reduce or cap their losses when they are having to run blockades of PVP players.
I would think that all of these items should be considered in order to provide a balanced solution.