As with all PvP threads, also this one derails into extremities nuking the hell out of PvPers (you may call them griefers but they are just playing the game and do so by the rules).
And I say that as a PvEr which had his... hat handed to him on a few occassions. But all of these responses and reaction boil down to one, simple problem:
Invested Playtime vs Risk imbalance
The attacker risk is a very small one:
while the destroyed trader/PvEr:
- faces a multi-million Cr rebuy if he's in a decent ship
- loses the value of cargo
- loses haulage profits and has possible fines slapped on him for that(!)
This disproportionate punishment will convert to a significant loss of the most precious commodity a player can have:
HIS PLAYTIME (because that loss has to be earned back). Given Sandro's "peculiar" view of cargo insurance as in "lack of it is part of the 'fun' ", this imbalance is the most striking with regards to murdering random people in PvP.
Now if it were like hiciacit suggested, that if you get killed "unlawfully" (clean in the system and not powerplay hostile) then some (maybe not 100%) rebuy is "covered" by the Pilots Federation, and that cost goes on the bounty of the attacker - it would help a bit, because now it would be somehow less harsh for PvErs (still no cargo insurance though, thanks Sandro for the added "fun") in opposition as what we have currently: a trader/hauler gets ganked and that's only the beginning of his problems, while the attacker gets a meager 6400Cr bounty. I also like the idea of having no suicidewinder possibility. The bounty should stay for the intended "punishment" time, unless its rightfully claimed
and deducted from the attacker's credits on rebuy screen.
But now as we upped the ante for the attacker lets look at the problem the other way around. What about the attacker's profit?
A criminal should
PROFIT more from criminal activities, be it attacking ships or making other kinds of mischief like smuggling or causing infavourable BGS states for a particular faction / station. Currently there is not much of an incentive for doing that, besides the thrill of a fight (which an experienced PvPer will win in seconds). You all talk about "ganker punishment" and (almost) nobody is taking both sides into account (as they are both VIABLE and FAIR gameplay). And criminals in the real world tend to lead luxurious lives with a good portion of added risk. Which leads me too:
The karma system
I think if we get a decent karma system, there will be rewards for both sides of the equation and the disproportionate consequences between the victim and the attacker will blur. Better paying and
EXCLUSIVE TRADE MISSIONS for the traders if their rep/karma/success to failure ratio is stellar, and dangerous and rewarding
EXCLUSIVE CRIMINAL MISSIONS for the more evil of us. Maybe missions should be divided into
lawful, shady and outright criminal ones and get walled by your karma status (i.e. you won't see that lucrative biowaste hauling mission from sothis for a 1,5M / t [yum] as a die hard criminal, but you will see the similarly lucrative mission of killing 30 innocent trader ships in said sothis for a very good payout [yum]).
Borderline illegal missions (smuggling) or legal skirmishes (massacre other faction's ships in a CZ) should be available to everyone. The types of missions you take as well as your actions (i.e. selling commodities vs selling things on black market) should affect your karma status, as well as revealed criminal actions (scanned and fined for smuggling, getting a bounty, getting a ticket etc). If you can get away with that, then probably not. But that's implementation details.
PS: As a sidenote the legal status of things scooped from space or surface should also be looked into. "Finders Keepers" should be the proper way unless you actually killed the ship and that ship reported you (report crimes against me) before dying. Else there is little incentive to scoop those things except early in game as the rewards are meagre.
PS PS: inb4 powerplay and undermining - your Power Contact should have the authority to clear you from the bounty via shady diplomatic means, and that activity shouldn't count towards your evil karma (probably).