Quince is even more broken than we tought

  • Thread starter Deleted member 48160
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There is a way to 'fix' Quince but it would need constant monitoring and work as it would deny the EmpRank grinders their easy route to big ships. Just flip all the stations over to Foundation ownership - I can assure you the minor factions leader won't mind one bit! :D
 
Not quite the point: I just don't get why they're putting effort into defining a rewards-table for multicrew payouts before fixing the most blatant get-all-the-credits-you'll-ever-need-in-a-day bugs.
 
This whole credits thing is totally broken anyway. We should have a purely rep based system that unlocks items and ships as we advance, and specific ship upgrades as we gain XP for each ship.

FD should also seriously consider a reward cache system or similar, where caches could be earned for levelling up or completing missions that would contain useful or fun (and sometimes rare and exotic) items. These items might include new paint jobs, weapon colours, sound effect mods or even engineered modules.

Caches could also be purchased from the shop for a nominal fee, so people with less time could buy them instead and not feel left out.

whilst for me stuff like quince ruins the game... there very existance regardless of if i choose to use them or not (I dont) makes me not want to play the game and is a large part of the reason why i am having a breather from ED . i personally would not like the above either

if we accept that ED is meant to build a game with semi plausible society, where the economy makes sense, with in the rules of the game of course - then, whilst the existance of quince, and the manure hauling does ruin the game some what for many of us, equally the notion of "gaining XP" is equally lame imo (no offence meant its just imo.

I think FD were right at the start, about building a game around an economy...... where they have gone wrong is by not controlling their economy and nipping in the bud anything which is an obviously broken outlier. DB stated right at the very start he wanted ED to have many ways to make money, that no 1 thing would be a massive money printer... that there would be gold rushes out there, ways to make money quickly but would dry up eqaully quickly so you would be protective of them and keep them to yourself.

that does not equate even closely to what is in game now. IMO FD should have approached the enconomy the exact same way that they would have IF they had sold credits for cash in their online store..... this WAS in the plan from day 1. sure they shelved it but they should not have changed their outlook on the importance of a sensible economy.

IF EDs primary money making outside of buying the game was cash for credits... but with everything , skins and earnable in game , you can bet the farm FD would have been on top of these things.

and to those arging X Y Z is intended design and not broken.. i would suggest the simple yardstick... IF FD was selling credits for cash...... would this mechanism still be in place. if you think it would be, then i think it is fair to say that method of earning is balanced well.

if you think no chance at all... then it probably is broken imo.
 
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Or like the president of the United States on twitter.

Coming from an outsider this means so much it makes me LOL.

https://en.wikipedia.org/wiki/Australia%27s_Shame

People that live in other countries are so much better off with their own administration and way of life that they think it is ok to bash on where they have no clue of the whole situation and are not involved in making decisions by means of voting.

"People who live in glass houses shouldn't throw stones"
 
Actually you need to either scan the nav beacon or use the basic discovery scanner too find the planet in question.
However in quince the mission will always lead you to the same planet 0.17 ls away from the station, so after the first time it is not needed.
So it's not the design that's broken just the implementation of the missions themselves

Re. Surface Data Scan Missions:
When you are in GLIDE MODE and your Ship scans the area about 5 or 6 different locations - it does NOT require you have any Scanner at all. TRY IT! I DID!!!
 
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What is it with the low standards of spelling and grammer on this forums' thread titles? Is it some kind of competition to out dumb each other all the time? Or is it just people trying to type on those tiny little screen buttons on their phones?

The person that made the video TAUGHT. You THOUGHT. We THINK.
 
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Re. Surface Data Scan Missions:
When you are in GLIDE MODE and your Ship scans the area about 5 or 6 different locations - it does NOT require you have any Scanner at all.

You still aren't making any sense. You know that your ship also has sensors, yes? They are built in...

Maybe you don't understand things if they're not in pretty colours... :rolleyes:
 
You still aren't making any sense. You know that your ship also has sensors, yes? They are built in...

Maybe you don't understand things if they're not in pretty colours... :rolleyes:
Built-in Sensors is the Radar NOT anything else. Why would you require a Surface Scanner if this Surface Scan job doesn't even require one? Bad design.
Else the Private Data Scan would also NOT need a Scanner, nor the Nav Beacons.
Sell your Basic Scanner and try this out.
What is the whole point of Ship Building...
 
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Deleted member 48160

D
Re. Surface Data Scan Missions:
When you are in GLIDE MODE and your Ship scans the area about 5 or 6 different locations - it does NOT require you have any Scanner at all. TRY IT! I DID!!!

AMAZING!!!
 
Thats another bug actually. If another commander is scanning while you are entering his instance, your missions complete as well.
 
I suppose this will make up for the fact that all sentry skimmer missions in my home system disappeared after 2.3. That Anaconda Reactive Surface Composite armor ain't gonna pay for itself.

Just goes to show, when FDev nerfs a door, they buff a window.
 

Deleted member 48160

D
I suppose this will make up for the fact that all sentry skimmer missions in my home system disappeared after 2.3. That Anaconda Reactive Surface Composite armor ain't gonna pay for itself.

Just goes to show, when FDev nerfs a door, they buff a window.

They will never be able to truly fix anything as long as you can board hop.
Not to mention as long as missions all have the same generic end goal, for example all scan missions leading to the exact same planet with the exact same spot on the planet for a pay out of 20 million credits each trip, same problem for the passenger missions in Quince btw.
 
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That's right, they can only prod and tweak, but it's like pushing in a polyp on the side of a water balloon - there is typically something else that gives on the other side. I assume you're being facetious about the forums, because FD have clearly only "fixed" the things *they* really seem to think were exploits, and even then at a slow pace - most likely because of the issues outlined above (i.e. they couldn't find a balance that didn't break things on a macro scale).

I wish I was being facetious. You've been here nearly as long as I have. Have you not seen the massive threadnoughts and multiple posts about exploiting this or that every time some new money making loophole is found?

Seeking Goods traders and the cargo glitch absolutely needed to be fixed. The rest of the so called exploits should have been left alone.
 
wow... at this point we should burn you at the stake, for suggesting that :)

Actually selling credits at the store would fix all the exploits.
Imagine how fast they would fix it if you could exploit to get paint jobs or anything else on the store.
 
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The important question for me is, do those missions give cracked industrial firmware? If not, I don't care. I have a pimped Cutter, don't need to make 70m/hr. :)
 
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