Let's call it what it is, a criminal record for player characters...
What do you consider "the single most significant avenue of advancement"? And why is it "essentially impossible without PvP"?
Simples, kick out certain types of PvP player and I am sure everything would be peachy.I've no doubt it is. The question is whether the game will live that long.
Tactical and strategic experience and skill. You can improve basic piloting by flying your ships or combating NPCs, but NPC AI is just a script and an artificially limited one at that. No amount of combat against them will prepare one for combat against a more flexible, more competent, enemy. No amount of facing NPCs will teach would what loadouts and modifications are most effective as you'll face the same templates repeatedly and easily overcome them with just about anything.
Likewise, nothing at a strategic level, with regard to the BGS or anything else, happens without player influence. So, pretended other players don't exist or can't influence one's game abstractly will leave a setting that changes seemingly at random.
You can take my credits, my ships, my ranks, my reputation, even my engineering, but I could get it all back in relatively short order because of my experience...and I wouldn't even have to avoid other CMDRs while doing it. Indeed, experience is about the only way to measure advancement that hasn't been grossly trivialized. Everything else is vastly easier than it was originally.
I was thinking rank, some quantified measurement / credits / etc.
it seems PvP for now is essentially a non-tracked, non-advancement focus.
starting to feel honored. and i only threw in a penny.
hey wait! let´s just pretend for once this space sim is not combat focused in any way and was never advertised as a cut throat galaxy. It must be a world of peace and harmony where only people that did not put the "please hug me" sign up will ever have to fight....charming! To make this work we also need to call anyone who uses a fsd interdictor for its actual intended purpose a ganker or griefer. Because it would be too boring to use the terms on those that actually really abuse glitches for kills. So we don´t need to excuse the own laziness, makes the whole life easier. Why plot an escape route? Why learn to fly evasive? Why watch even out for dangerous ships? Why even think about a viable load-out that makes an escape easy? I mean..that´s really making the game too difficult, and would require to actually look at the screen between the walks to the fridge for a nice cool beer. Just put the "Hello Kitty please hug me" sign up, and your good to go in open! New experience, no danger at all... just AI interdicting you, easy to evade. And lucky: the evil players with bad karma now do not dare to come close to you! As you have strong AI police enforcing the law everywhere and protecting your buttock. How long till frontier finally hears your bidding and punishes those "certain types" of PVP players. Really dude i can hardly wait, and it is gonna rock...it´s gonna be e-x-i-t-i-n-g...[yesnod][heart]You got me. Guys. I give up. Now i also want a version of Quake with a karma system, but also some kind of Tetris-like-game - but with an exciting story-line and roleplay-elements. Also i want FD to implement round-based combat into ED, just because in theory it can be done, and i can get coffe during my pvp encounters then, too! You gus still with me`? Forgot my pills on the first page...wait i´ll quickly fetch em...*sound of a Ranje dropping on the floor followed by loud snoring*
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Tactical and strategic experience and skill. You can improve basic piloting by flying your ships or combating NPCs, but NPC AI is just a script and an artificially limited one at that. No amount of combat against them will prepare one for combat against a more flexible, more competent, enemy. No amount of facing NPCs will teach would what loadouts and modifications are most effective as you'll face the same templates repeatedly and easily overcome them with just about anything.
Likewise, nothing at a strategic level, with regard to the BGS or anything else, happens without player influence. So, pretended other players don't exist or can't influence one's game abstractly will leave a setting that changes seemingly at random.
You can take my credits, my ships, my ranks, my reputation, even my engineering, but I could get it all back in relatively short order because of my experience...and I wouldn't even have to avoid other CMDRs while doing it. Indeed, experience is about the only way to measure advancement that hasn't been grossly trivialized. Everything else is vastly easier than it was originally.
need a hug? haha. yeah, if this really happens my time in this game is limited.
I'm not even a huge killer. I almost always stop shooting once the player is at 10% hull. It's part of my RP. Think I've only killed a handful of players in my time, all pirates themselves. The thing is, if this game gets all love boat I don't see a reason to bother with it. I already have star citizen. It may never be a full game but it's game enough and at least remembers where it put it's man/woman/notacowardhood.
True. Just imagine what could be done on today's systems.
As has already been said, it might well be we'll get to see atmospheric landings soon. But we'll still have to sit through loading screens while we transition from cruise to "orbit" to approach and landing. And of course it's not really orbit, at that. You can't switch your engines off and coast around the planet because gravity doesn't seem to do a great deal if you're not in non-cruise flight close to the surface, and in any case you can't go fast enough or slow enough to set up an orbital trajectory. You're either at a few hundred metres per second or a minimum of thirty kilometres per second in supercruise.
The ship is the only thing strategic about the game
Two ships of the exact same build with the exception that one has engineered mods and the other does not, is still not a contest. You will lose. State otherwise and you are boasting or living in a fantasy realm.
Experience in PVP has nothing to do with how fast you would recover after purposefully wiping your save.
lol you attempted to gender shame a video game.
This is the reason why this crap is a problem. Nobody can think beyond the next insult the next jab. Nobody can stop doing this until they have derailed any sensible debate possible. You let them represent you when you dont call them out for saying something stupid.
Remember these are the people who are calling you cowards in a video game. Somehow that is supposed to shame you into letting them kill you. They use words like skill and cunning and strategy to sell you a game environment that has none of those things.
For example during the Canonn CG I got to see a lot of what people are calling skill. Many members of the so called "Elite" PVP crowd were not even skilled enough to pull me out of SC in a fat slow Anaconda. Their skill only reach as far as holding down the trigger on their engineered weapons. Flying their ship and understanding any of the other mechanics of the game is not required. Especially when you are used to everyone just giving up during an interdiction. Nobody knew you actually had to know how to do it.
You had some good points earlier in the Thread, but somehow in the last 3 pages your IQ has dropped to that of a 3rd grader making fun of someones Mum. Class it up a bit, and dont try to defend lunacy. It only makes you look silly and I have seen that you are not.
I'd expect that the system is already designed, in relation to NPCs and the AI associated with CMDR encounters.
Also, I don't expect that "we" all want the same things.
No.
In the context of our conversation "we" are designing the system. Do you get the context of our conversation?
Are we? Given what Sandro has posted, the potential karma system (that Sandro speaks of) would clearly be aimed at dealing with some player behaviours (against other players only).
Link to my recent post quoting both my question to Sandro in the Deliberate Ramming thread and his response: https://forums.frontier.co.uk/showt...D-RIGHT-HERE?p=5514092&viewfull=1#post5514092
That would be a no then.
We were talking about the hollow squares and their removal before you tried to derail the conversation presumably because you saw you were losing the argument and rather than agree you chose this route?
FAQ- Elite: Dangerous
How does multiplayer work?You simply play the game, and depending on your configuration (your choice) some of the other ships you meet as you travel around are real players as opposed to computer-controlled ships. It may be a friend you have agreed to rendezvous with here, or it may be another real player you have encountered by chance. All players will be part of a “Pilot’s Federation” – that is how they are distinguished from non-players – so you will be able to tell who is a player and who is a non-player easily....
Conceding that many players would actually prefer this, my own .02 cents is there will always be griefers who don't care how bad the punishment is, long as it is possible to do the crime, they will still engage to make your life as much grief as possible. Pain to themselves is irrelevant, just your salt is what counts.
There may be a subset of the PvP community that are upset about being punished for ganking random people but I very much doubt any of the players that came from Eve (which is probably a large percentage of the PvP'ers) will care because the C&P and "karma" systems in Eve are way more aggressive than the proposed system in ED. If you think the ED system is going to put the brakes on ganking, I believe you might be in for an unpleasant surprise when it finally does roll out and has very little effect, which I believe it will.
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*double sigh* No, you're just not understanding what I'm saying. For a player with 2 billion in the bank and a super engineered, indestructible ganking machine who's only interest in the game is shooting at other commanders and nothing else then the game is primarily PvP for that player. Do you understand? It's not a definition of the games design, it's whatever a player wants it to be because all options are available to them. Do you comprehend? The BGS has nothing to do with anything because it can be completely ignored without having any effect on your gameplay experience. Does that compute? Some people play the game as a single player experience via solo mode and some choose to play it as a multiplayer experience via open or pg, so which is it? Is it single player, or is it multiplayer? Well, it's whatever the player wants it to be because both of those options are available. Is it sinking in yet?
PvP isn't a 'role', it's what happens when the opposition to whatever you happen to be doing is a CMDR...which can be completely incidental, or the entire point, depending upon the intent of the player in question.
Also, the single most significant avenue of advancement, in my opinion, is essentially impossible without PvP.
Could somebody explain to me why being clean should prevent others from attacking me? And why does being clean mean that there is no in-game reason for others to attack me?
I was thinking more of the BGS.
Have an Engineered combat ship?
Of course it does, for two reasons:
1. Fighting CMDRs makes me much better at fighting NPCs than most CMDRs who don't fight other CMDRs.
2. I play Open exclusively. Knowing how to escape and evade is pretty important, especially when outmatched, as I would frequently be while working my way back up through the 'tangible' sorts of advancement.