Last edited:
And that would be?
Or is it a secret?![]()
And that would be?
Or is it a secret?![]()
Oh, agreed, I'm mainly looking round just to try and get a bit of a general outline of the shape on my galmap, while keeping an eye out for any lines going into the Col 70 systems to try and spot any non-locked system in the midst.
I mainly went to the Neutron Star to try to extend the lines to 250 ly and see if that highlighted anything. That was a bust though. The lines stopped at normal jump range.
I don't think it's going to be just 1 system. Locking such a big and bizarrely shaped sector for just one system seems very unlikely. But yeah, the system the UPs reference against is probably going to be important - that's why I hyperspace straight through it!(Never thought for a second that anything would actually happen, but it's good to rule things out, and who knows, I might have got hyperdicted part way across!
)
I'm afraid following ships' wakes is a waste of time. This is Gary:
View attachment 120034
I answered a distress call in the PMD2009 13 system and fought off Gary's attackers. An Anaconda rescue ship jumped in after I'd destroyed his assailants and gave him some fuel. I then scanned Gary's wake and followed him to the V2543 Orionis system. He then began flying towards the brown dwarf star 85,000ls away. That's odd, why would he fly there, I thought. I'll follow Gary. We eventually reached the star where he dropped out of supercruise:
View attachment 120035
Now what? There's nothing there except Gary. What's up, man? Oh, right. The exact same script as the distress call from the previous system. Only there's no pirates here. Just Gary, who's clearly bonkers and traumatised, thinking that the pirates are still attacking him. But I also think now that following NPCs will be a waste of time. He doesn't even carry any good cargo for me to steal. Just lots of limpets.
View attachment 120036
Poor Gary.
Its Col 70 Sector FY-N C21-3
No it doesn't. The UP points to Merope 5 c and the UA points to Merope
There was some deeper math or something done and somewhere the probe references or points to the col 70 sector. Somethings out there and they don't want us knowing.
No it doesn't. The UP points to Merope 5 c and the UA points to Merope
I don't know if this idea has been mentioned yet, but following Experiment would be interesting (cannot do it myself because 15000 ly away):
Go near a Permit locked sector, so Close as possible, say the last plottable System, with a Conda stripped down for super-duper range (between 60 and 70ly). Look if a jump is available to a System further in the Center of the locked area. If the area is even bigger, use up a LVL3 jumponium injection and look again at the map.
If there is only one System within that is actually not Permit locked (maybe because it wasn't deemed necessary due to the huge jump range that would be necessary), that would be a huge finding.
You can even look for a Neutron star nearby, but then you shouldn't jump because of the risk of not being able to jump out again.
As well as the UP pointing to Merope 5c, and its spectrogram displaying a picture, it also emits a tight beam signal; you have to be located in the beam to detect it. This was decoded and found to report planet locations with respect to a star system. By some ingenious mathematics that was narrowed down to Col 70 Sector FY-N c21-3, a system which had just been registered in EDSM a couple of weeks earlier. It was all done on the Canonn thread and details are summarised on the first page of that thread.
I don't know if this idea has been mentioned yet, but following Experiment would be interesting (cannot do it myself because 15000 ly away):
Go near a Permit locked sector, so Close as possible, say the last plottable System, with a Conda stripped down for super-duper range (between 60 and 70ly). Look if a jump is available to a System further in the Center of the locked area. If the area is even bigger, use up a LVL3 jumponium injection and look again at the map.
If there is only one System within that is actually not Permit locked (maybe because it wasn't deemed necessary due to the huge jump range that would be necessary), that would be a huge finding.
You can even look for a Neutron star nearby, but then you shouldn't jump because of the risk of not being able to jump out again.
That is mostly why we have been searching around the PMD2009 48 system because the Running Man is sort of a ... Corridor. Col 70 being above below and to the sides of the area but its fairly easy to get there through the Witchhead Nebula now.
Note that a) the geometric centre of Col 70 is in Running Man Sector, and b) following the suggestion of someone smarter than I and a bit of combined intuition, I scoured a 20ly radius around this centre for SC contacts and found nothing.
In case someone else had that thought. Obviously scouring the landable bodies' surfaces would take eons with no clues, so I didn't attempt that.