This games original design intention was PVE single player mode only. Multiplayer got tacked on.
That doesn't refute the point. The games physics and mechanics simply are not designed to make exceptions for the source of damage.
This games original design intention was PVE single player mode only. Multiplayer got tacked on.
Good thing I encrypted it with a key only I know.
Imho an explorer should simply be a completely uninteresting target for a pirate.
Clearly they'd capture the pilot, connect him, her, or it, to a 34th century polygraph machine, pump them full of fancy drugs, and tickle their feet until the correct encryption key was given.
This games original design intention was PVE single player mode only. Multiplayer got tacked on.
With millions in exploration data and if added to the game at a later date, data of valuable mineral deposite, maybe ancient ruins etc etc... everything is always worth something to someone.
Unless they want your data or your ship.
Indeed, data is valuable and extremely portable...it should attract pirates like nothing else.
But data is also copy-able, and yet it's lost on death, hence it's not transferable. If you want to make it transferable, It becomes a circular argument, in that if a pirate can steal it, then why doesn't the escape pod "steal" it from the ship when ship is destroyed. Probably better to just leave it as it is.
It's obviously transferable in some fashion, or it wouldn't be possible to sell it.
It's probably on some giant 1960s magnetic core memory storage system that needs it's own canister...hence those cans of survey data we find.
Let's face it - the fact that we even have to physically return to hand in the data is a pure gameplay compromise. There's no in-universe logic to that (any logic that might have existed was shattered when we got telepresence). So if we go by the argument "but data is easily copyable and would be worth something to the pirate" the response would be "why fly through potentially pirate-infested space when we can just send the data wirelessly".
Good morning everyone. I sure hope that when I read through last night's entries I'll find that common sense has prevailed, a consensus has been reached and all conflicts have been resolved. Just gonna get my mug of coffee and start reading!
Well, that is wrong... not just wrong, but a wrong that echos through time.
The reason why the game took so long to come out after Encounters, was the technology was not there to implement the game he wanted with people online. Even, they had to change the way the game worked.
So the latest incarnation of elite was never going to be a solo only game.
My my, you're in fine spirits this morning. Rep me before they're soured.
I'm saving all my sweet sweet rep mayo to spread over something special. So, I'll keep my eye on you today and if you are especially clever, maybe I'll give you a dollop![]()
I'm saving all my sweet sweet rep mayo to spread over something special. So, I'll keep my eye on you today and if you are especially clever, maybe I'll give you a dollop![]()
Staaaahp iiiit, you're making me blush.
You're one funny post away from being chicken salad.
This games original design intention was PVE single player mode only. Multiplayer got tacked on.
You're one funny post away from being chicken salad.