So oustide of conflict zones... Last night some wingmates and I went and stirred up trouble in a player faction's space. It wound up being 8-10 CMDRs all buzzing around a system and trading blows for the better part of the night. As far as I know, everyone had a grand old time. My concern is that an improperly or poorly designed karma system will stifle fun play like that, and the last thing I want to have to put up with is passing around consent forms every time a couple of groups of players decide to jump each other.
I also wonder how a mechanic like "Attacking a player in a massively overpowered ship would incur negative karma" would play out for the other side, as I was flying something vastly smaller in size and capability than everyone else. Would those guys just have to put up with me disrupting their operations for fear that attempting to stop me would be karmically bad for them? What if a wing of four guys hops in Vipers to go on a bounty hunting spree, thus hurting a player faction's influence? Is the player faction shackled with having to jump in small ships to go stop them? Doesn't seem to be in
everyone's best interest, that suggestion.
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I have to virtual rep you for that one
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Yes, and this is true in life, too. Otherwise mild-mannered people will engage in all manner of foul activities if they feel there are no significant consequences for their actions.