Hi everyone, didn't read the whole thread but I would like to let everyone know that Quince HAS been nerfed/fixed or something. My "friend" was doing the scanning missions and as of the 17th there are almost ZERO missions on the mission board and there are also no passenger missions. "He" had to switch game modes almost 20 times for just 3 missions to show up. I am not sure if this happend for other people, but I would say with confidence the FD has done something substantial to stop my "friend" and other people from using this exploit. Thanks.
So I've been getting mixed messages, are Millerport scanner missions nerfed or is it just recovering from the Lockdown the other day?
Definitely getting scan missions, but not as many as earlier.
So the amount of missions being offered will return within a few days? Sorry for being obnoxious.
We need a forum badge. 'I've been to Quince and made billions.' Or, 'I've been Quincing. Have you?'. Or, 'Quince Vet. Smell the credits and choke on my Mats.' Or 'Quince, an oasis of fun in an otherwise beige, bland boring galaxy.'
As of about 12 hrs ago: Milleport is in lockdown but Jeffries is still running strong. Lots of Pass missions running out of Jeffries. I think also Massacre and a few Scan missions as well (although I wasn't running them). I think there may still be Pass missions at Millerport as well. I was mostly Bounty hunting at the Nav beacon (funded by credits from Pass missions)...
On the plus side, there are a TON of massacre missions coming from Millerport now. I finished about 50 million credits worth in about 2 hours.Okay so NOT a server wide shutdown of passenger missions.
Hmm. One day the creek is running high and the next it's bone dry.
So the amount of missions being offered will return within a few days? Sorry for being obnoxious.
I'm guessing that the more factions are at civil war, the better the board, so it will probably fluctuate over a few days.
Last question, I hear Sothis sometimes mentioned along with Quince, so is the situation there the same (massive amounts of easy scan missions and/or tourist missions) but just with Fed rank?
The funny bit for me is how the people taking advantage of glitches like Quince are the same people who will complain that the game is shallow and that they did everything there is to do, then ask about more "end-game" content, just before posting here that they are done with Frontier and its inability to make the game engaging.
Realizing that the game isn't about "having the biggest ship" nor "the most money" is half the rent.
This is the only aspect of quincing that I really hate. It's lazy, and flies completely in the face of any kind of in-galaxy 'realism'.scan datapoint on surface then suicide your ship,use sidey or eagle for scan missions)
It's a fair point. It's not the one-off self-destruct and rebuy that's unrealistic - it's the fact you can do it over and over again e.g. at Quince without any kind of penalty (that's what I'm doing at the moment returning from scanning missions). Instead of a fixed rebuy cost, it would be more realistic to have the rebuy price escalate for *all* your ships if you have a bad driving record. After maybe three write-offs your rebuy cost would be the same as the original cost of the ship (i.e. 32K for a Sidewinder), as if you're effectively un-insurable.This is the only aspect of quincing that I really hate. It's lazy, and flies completely in the face of any kind of in-galaxy 'realism'.
I don't know how easy it would be to prevent this, but I'm thinking along the lines of making rebuys much more expensive, where a player manages to destroy his ship when:
- it's less than X minutes after the last destruction and:
- not new to the game (thus needing to be cut a little slack while learning to fly)
- not in combat
- not already back at the previous dock point
I haven't thought through all the conditions you'd need to check - I expect there would be others - and yes I expect there would still be some loopholes, but suicide as a means of teleportation is frankly bollx and completely eclipses all the rest of it as an 'exploit'.
This is the only aspect of quincing that I really hate. It's lazy, and flies completely in the face of any kind of in-galaxy 'realism'.
I don't know how easy it would be to prevent this, but I'm thinking along the lines of making rebuys much more expensive, where a player manages to destroy his ship when:
- it's less than X minutes after the last destruction and:
- not new to the game (thus needing to be cut a little slack while learning to fly)
- not in combat
- not already back at the previous dock point
I haven't thought through all the conditions you'd need to check - I expect there would be others - and yes I expect there would still be some loopholes, but suicide as a means of teleportation is frankly bollx and completely eclipses all the rest of it as an 'exploit'.