Quince is even more broken than we tought

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Hi everyone, didn't read the whole thread but I would like to let everyone know that Quince HAS been nerfed/fixed or something. My "friend" was doing the scanning missions and as of the 17th there are almost ZERO missions on the mission board and there are also no passenger missions. "He" had to switch game modes almost 20 times for just 3 missions to show up. I am not sure if this happend for other people, but I would say with confidence the FD has done something substantial to stop my "friend" and other people from using this exploit. Thanks.

Absolutely not!

What your probably seeing is the ups/downs from the BGS. Not much going on at Millerport at the moment but the system has been in civil war for several days so lockdowns will come and go...
 
So I've been getting mixed messages, are Millerport scanner missions nerfed or is it just recovering from the Lockdown the other day?
 
So the amount of missions being offered will return within a few days? Sorry for being obnoxious.

I've no real idea as to how the missions pan out regarding each individual state but I suspect that they will return to their old ways eventually (and why wouldn't they unless FDev has wielded the nerf hammer because, you know, players making a decent amount of credits in too short a time). Civil war between two factions appears to give the best outcome.

Quince has been great and makes the game fun for once instead of the interminable, clapped out tedious thing that the rest of the game has become. What makes it particularly delicious is that FDev didn't pay any attention to it until all the ing started.

We need a forum badge. 'I've been to Quince and made billions.' Or, 'I've been Quincing. Have you?'. Or, 'Quince Vet. Smell the credits and choke on my Mats.' Or 'Quince, an oasis of fun in an otherwise beige, bland boring galaxy.'

I loved Quince despite not needing the credits (already a billionaire) and not needing the Rep gain (already a Prince). I'm sure FDev will stamp it out when they can. After all, why should anyone have any unintended fun in this 'game'.
 
Last question, I hear Sothis sometimes mentioned along with Quince, so is the situation there the same (massive amounts of easy scan missions and/or tourist missions) but just with Fed rank?
 
We need a forum badge. 'I've been to Quince and made billions.' Or, 'I've been Quincing. Have you?'. Or, 'Quince Vet. Smell the credits and choke on my Mats.' Or 'Quince, an oasis of fun in an otherwise beige, bland boring galaxy.'

"I've been to quince and all I got was this lousy tshirt (AND a billion credits AND King in Empire reputation)"
 
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As of about 12 hrs ago: Milleport is in lockdown but Jeffries is still running strong. Lots of Pass missions running out of Jeffries. I think also Massacre and a few Scan missions as well (although I wasn't running them). I think there may still be Pass missions at Millerport as well. I was mostly Bounty hunting at the Nav beacon (funded by credits from Pass missions)...

Okay so NOT a server wide shutdown of passenger missions.

Hmm. One day the creek is running high and the next it's bone dry.
 
Okay so NOT a server wide shutdown of passenger missions.

Hmm. One day the creek is running high and the next it's bone dry.
On the plus side, there are a TON of massacre missions coming from Millerport now. I finished about 50 million credits worth in about 2 hours.
 
I'm guessing that the more factions are at civil war, the better the board, so it will probably fluctuate over a few days.

Quince has always been like this. Civil war state is best for scan missions. Depending upon faction states, Quince can be dead for several days at a time, but then a couple of factions will flip and it's money time...
 
Last question, I hear Sothis sometimes mentioned along with Quince, so is the situation there the same (massive amounts of easy scan missions and/or tourist missions) but just with Fed rank?

When Ceos and Sothis are both in boom, they are quite good for Federation rank, running data delivery missions between the two.
 
The funny bit for me is how the people taking advantage of glitches like Quince are the same people who will complain that the game is shallow and that they did everything there is to do, then ask about more "end-game" content, just before posting here that they are done with Frontier and its inability to make the game engaging.

Realizing that the game isn't about "having the biggest ship" nor "the most money" is half the rent.


Realizing your personal idea of what the game isn't about, pays for none of the rent for anyone that isn't you...


At hour 3 of this game, I flew about in my Sidewinder, realizing that its monotonous, repetitive and didn't engage any more than 3% of my brain's capacity.

I should have stopped then, but the usual game trap worked: I thought maybe it'll be more fun with the next better ship!
So I kept doing the meaningless and repetitive missions. Getting a Cobra the next day did provide some "fun" in between the annoyance of more of those game play elements...

The Cobra could load more, go farther and was a better ride in every respect. The thrill of the new ship lasted about an hour and the lame mission or trade grinding reminded me again that there was a real world outside of my room, with Sun, sky, wind, rain, trees, the flavors of fruits and the scents the air carries.

Any one thing in the real world beats this "digital entertainment" nonsense handsomely...

Hell, its far more entertaining to watch the never ending stream of flat earth videos on youtube :p
 
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scan datapoint on surface then suicide your ship,use sidey or eagle for scan missions)
This is the only aspect of quincing that I really hate. It's lazy, and flies completely in the face of any kind of in-galaxy 'realism'.

I don't know how easy it would be to prevent this, but I'm thinking along the lines of making rebuys much more expensive, where a player manages to destroy his ship when:

- it's less than X minutes after the last destruction and:
- not new to the game (thus needing to be cut a little slack while learning to fly)
- not in combat
- not already back at the previous dock point

I haven't thought through all the conditions you'd need to check - I expect there would be others - and yes I expect there would still be some loopholes, but suicide as a means of teleportation is frankly bollx and completely eclipses all the rest of it as an 'exploit'.
 
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This is the only aspect of quincing that I really hate. It's lazy, and flies completely in the face of any kind of in-galaxy 'realism'.

I don't know how easy it would be to prevent this, but I'm thinking along the lines of making rebuys much more expensive, where a player manages to destroy his ship when:

- it's less than X minutes after the last destruction and:
- not new to the game (thus needing to be cut a little slack while learning to fly)
- not in combat
- not already back at the previous dock point

I haven't thought through all the conditions you'd need to check - I expect there would be others - and yes I expect there would still be some loopholes, but suicide as a means of teleportation is frankly bollx and completely eclipses all the rest of it as an 'exploit'.
It's a fair point. It's not the one-off self-destruct and rebuy that's unrealistic - it's the fact you can do it over and over again e.g. at Quince without any kind of penalty (that's what I'm doing at the moment returning from scanning missions). Instead of a fixed rebuy cost, it would be more realistic to have the rebuy price escalate for *all* your ships if you have a bad driving record. After maybe three write-offs your rebuy cost would be the same as the original cost of the ship (i.e. 32K for a Sidewinder), as if you're effectively un-insurable.

I actually think the insta-spawn back at the station is realistic, as I assume I've been put into stasis in the escape cryo-pod so to me the arrival back at the station seems instantaneous.

FYI if you do self-destruct at Kosmala Rewards, it's your duty to do it in *open* right in front of another player, so at least you've broken the tedium. Extra points if you do it by smacking into their ship.
 
This is the only aspect of quincing that I really hate. It's lazy, and flies completely in the face of any kind of in-galaxy 'realism'.

I don't know how easy it would be to prevent this, but I'm thinking along the lines of making rebuys much more expensive, where a player manages to destroy his ship when:

- it's less than X minutes after the last destruction and:
- not new to the game (thus needing to be cut a little slack while learning to fly)
- not in combat
- not already back at the previous dock point

I haven't thought through all the conditions you'd need to check - I expect there would be others - and yes I expect there would still be some loopholes, but suicide as a means of teleportation is frankly bollx and completely eclipses all the rest of it as an 'exploit'.

Wouldn't it be more effective (and possibly fairer) to say that mission related data is lost on vehicle destruction. That way, you're destroyed, the mission fails. Rather like many other mission types.
 
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