The Anti "Griefer" Tactics Thread (Updated Daily!)

OP: I support your ideas whole heartedly. But I'm surprised this thread hasn't been closed already (maybe the Mods are having a day off) 'cos I got a forum infraction - in fact I got 2 - for advocating Griefer Logging, which is exactly what your 3rd option is.

Logging out via the menu at any time is fully within the rules of the game; ungraceful exiting is an exploit. OP is only advocating the former.

It's better to do that anyway. If you break the rules with an ungraceful exit, the griefer gets to report you and fantasise about you being banned. But if you exercise your right to close the game gracefully whenever you wish they get nothing.
 
Option A: Solo mode/PG
Option B: Take a trip out to beagle point
Option C: Fly a cutter with class 8 prismatic shields and laugh
Option D: Fly a courier capable of 700 m/s or more and laugh
Option E: Graceful log out immediately upon interdiction start, and laugh
Option F: Have mysterious accident involving your router. ;) (HIGHLY UNRECOMMENDED, but its there)
 
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You forgot a mature player base as well. Since being in this group I have had the most positive meetings with other players than I ever have whilst being in open since Alpha.

True, the thing that makes Mobius great isn't the groups rules (I like PVP) it's the list of CMDR's that are not allowed in that makes it superior.
 
Option A: Solo mode/PG
Option B: Take a trip out to beagle point
Option C: Fly a cutter with class 8 prismatic shields and laugh
Option D: Fly a courier capable of 700 m/s or more and laugh
Option E: Graceful log out immediately upon interdiction start, and laugh
Option F: Have mysterious accident involving your router. ;) (HIGHLY UNRECOMMENDED, but its there)
Unfortunately there's already a counter for option C: reverb cascade torpedoes fired from a ship that can outrun a Cutter. Thankfully, we still have that handy block feature for anyone who uses them.
 
If I'm playing snooker i don't just put my queue down and leave as my opponent is about to pot black, thats not playing the game, its quitting the game to avoid a fail state.
A couple of problems with that analogy:

  • Leaving the snooker table concedes a default win to the other player, it doesn't avoid a failure.

  • Generally speaking, a frame of snooker doesn't end with one player smashing his opponent's expensive cue to smithereens then sending him off to Maximus to buy a replacement.
Although to be fair I would be glued to a rebooted Pot Black if they introduced that second scenario.
 
A couple of problems with that analogy:

  • Leaving the snooker table concedes a default win to the other player, it doesn't avoid a failure.

  • Generally speaking, a frame of snooker doesn't end with one player smashing his opponent's expensive cue to smithereens then sending him off to Maximus to buy a replacement.
Although to be fair I would be glued to a rebooted Pot Black if they introduced that second scenario.

Ratings would go through the roof.
 
A couple of problems with that analogy:

  • Leaving the snooker table concedes a default win to the other player, it doesn't avoid a failure.

  • Generally speaking, a frame of snooker doesn't end with one player smashing his opponent's expensive cue to smithereens then sending him off to Maximus to buy a replacement.
Although to be fair I would be glued to a rebooted Pot Black if they introduced that second scenario.

Not to mention that in this analogy you were just trying to play a game of darts when the snooker player thrust a cue into your hand and dragged you over to the table.
 
As far as I know, it has worked for a long time. There was a fairly large thread a couple months ago all about it.

Just read through this thread, hope that's the one you mean : https://forums.frontier.co.uk/showt...em-Instancing-With-You/page28?highlight=block

All the whining aside, there's no concrete information. It seems they've changed the block function but given no specifics, so it now might block instancing as well as bock comms and limit instancing. However I've checked in game and you need to be instanced with someone to block them I can't search and block by player name. Now my block list which contained Lave cluster station rammers from back before the speed limit is now empty so either they've quit playing reset their accounts or the block function upgrade has reset everyone's list. I gave up on the block function back then when already blocked people carried on trying to letterbox ram (I never got damaged it was just very boring and inconvenient), and finding them to add them again seems like a lot of work.

Seems easier for me (and the other 36,500 members) to simply stay in Mobius.
 
Unfortunately there's already a counter for option C: reverb cascade torpedoes fired from a ship that can outrun a Cutter. Thankfully, we still have that handy block feature for anyone who uses them.

Said it before, I'll say it again. The Block Feature is just terrible, especially for Open when you have options like Mobius if you really don't want that kind of conflict ever. Also there's numerous guides like Rinzlers on how to escape heavily engineered ships with unmodified ships like the brick that is the type-7 and be perfectly fine.

The Block feature is basically an e-version of a "Safe Space" and is just kinda lame, bad enough we already have problems with instancing already in the game, to then go and de-instance yourself or them from you (thus making an instance "shard" essentially, a term recently included thanks to WoW's over use of instancing / joining groups / areas with players) only can cause more server problems.

I know you'd disagree but we honestly need to just strip the block feature away. If there's a problem we should just be able to ignore them from chatting to us (so in-case they are pirates or something theyd try to message you and get "you are being ignored" in red text ). It'll only cause more problems in the long run.

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Just read through this thread, hope that's the one you mean : https://forums.frontier.co.uk/showt...em-Instancing-With-You/page28?highlight=block

All the whining aside, there's no concrete information. It seems they've changed the block function but given no specifics, so it now might block instancing as well as bock comms and limit instancing. However I've checked in game and you need to be instanced with someone to block them I can't search and block by player name. Now my block list which contained Lave cluster station rammers from back before the speed limit is now empty so either they've quit playing reset their accounts or the block function upgrade has reset everyone's list. I gave up on the block function back then when already blocked people carried on trying to letterbox ram (I never got damaged it was just very boring and inconvenient), and finding them to add them again seems like a lot of work.

Seems easier for me (and the other 36,500 members) to simply stay in Mobius.

See this guy gets it. He doesn't like the ganking or unwanted PvP risks of Open, so he stays in Mobius. That's his choice and he's free to make it. Blocking is just dumb.
 
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Mobius is the griefer free version of open.

Comprehension skills.

In a thread that states at the start the intent is to try encourage people to play in OPEN you literally brought nothing usefull to the table. So why bother? Honestly.

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Hey Dude- Pretty sure i said "encourage people to play in OPEN" in the opening paragraph.

- - - Updated - - -

I'm a mobius player myself but even I have to agree with the OP here. Knowledge is power, and a good tool in defeating griefers is teaching people HOW to deal with griefers. Take someone unfamiliar with them and encourage them to try open witbout educating them and they're just gonna panic, die, and go leave open again for good, and simply telling them to "git gud" is insulting and unhelpful.

It's not a full solution to the problem, but good on the OP for trying something positive.

Thanks Guy.

Appreciate that.
 
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In a thread that states at the start the intent is to try encourage people to play in OPEN you literally brought nothing usefull to the table. So why bother? Honestly.

Because Mobius works. Fines, bounties, karma, speedlimits, nerfing missiles, the block function, escapology guides, noob training schools, noob protection squadrons, warning noobs in comm have all been tried but you can't fix people with game mechanics. They will always find a way.

You can exclude them though and the games much more enjoyable for it, I can land in busy stations without bothering to check for suicide-winders how cool is that.
 
Please take all Open vs Private Group Vs Single Player discussions over to the appropriate thread: https://forums.frontier.co.uk/showt...V-Hotel-California?highlight=hotel+california

Hotel California is there for any reason. It's the discussion that never ends and derails all others.

The OP is clearly talking about tactics to use in Open.

As it says, this thread is about making commanders aware of current and ever changing "Griefer" tactics and trends and how to deal with them based on my own, and others, experience with it.

With so many "WHYYYYY" threads I figured its time to consolidate good advice in one place in an attempt to prepare ourself and others in a positive way to play in OPEN.


Knowledge is 50% of the battle. The rest is skill and luck - IMO.

Wether its a Federal Corvette you Command or a plucky Sidewinder, theres something here for everyone that they can use to try and counter those who, in fairness, are just playing the game the way they find the most fun for them.

I think to start with the basics for the few opening posts is important as I am frankly amazed at some of the most basic things some commanders are not aware of. I myself have been guilty of some of these, which I will go into later in another post.

So with that said, I think ill start with where it all goes wrong for most of you concerned:


THE RADAR



Pay attention to your radar. It sounds so simple. But seriously. Being aware vaugley where your Radar is on your dasboard while poking your nose and flipping through your missions tab is not paying attention to your scanner. Do all that while docked. As a rule of thumb, if you are in SC in a populated zone, you should be watching that radar like a hawk. If you notice A SINGLE hollow icon on that radar and it moves towards you theres 3 things you can to do:

1) Ask yourself:

Am I ready for a fight? If the answer is no lock onto the nearest sytem and hi wake (HI WAKE is the act of locking onto another system and jumping to it. It is the quickest way of escaping most situations) If you do not want to Hi wake, for whatever reason, keep that ship in front of you (dont not let it get behind you) untill youve made sure they are just passing through.Best way to do this is throttle down to ZERO and keep turning while facing him as he moves. This is remarkably effective and you can do this dance for hours with minimal effort. If he keeps trying to get behind you then CONGRATULATIONS youve just ruined his element of suprise and now YOU are in control of the situation.

If its more than one ship and they look like they are both moving towards you, same logic, but be carefull, one can stay in front while the other gets behind. its best to just hi wake out if u notice this happening.

IMPORTANT: be aware that if you decide to high wake, turning your ship to face the destination to jump may expose you by letting the ship get behind you while your FSD charges. In some cases, it MAY be better to drop out of SC, lock onto the sytem and then hi wake. If youre lucky the agressor(s) will arrive too late, assuming they bother to follow you. But better safe than sorry. Remember, you said you were not ready for the fight - so better safe than sorry.


2) Open a line of communication

Again, we forget this is a social game. The mere act of saying hello can completely change our fickle minds about a commander. I have spoken with many, many, many commanders in my travels and many have said they were going to try and interdict me untill we started talking.

Think about it.Worst case scenario, you get no response. Best? Maybe you just made a friend and life just got a tad safer for you in elite.

If they dont respond and keep moving - Go to step one and execute.

IMPORTANT; Be aware of sheep in wolves clothing. Many commanders are sneaky and can lure the more innocent of us with said kind words. Use your judgement, read the situation. If you are not ready for a fight and notice a superior ship approaching and a commander being friendly, always,, always ALWAYS be on your guard. Dont let him get behind you. The only reason a commander wants to get his ships behind yours, is to interdict you. Follow step 1, but keep step 2 in mind as an option.


3)Save and exit.


Before you cry foul and say this is not in the spirit of the game - picture this.


Youve just got back from a 2 week exploratin trip and arrive back in Shinrarta.

Because you are a good student, and read this thread well, you have opted for step 2 (being away from humans has re ignited your compassion and its good to see another commander)
You throttle to Zero..keeping him in front of you at all times
You open a line of commucation:

"Hello, good to see another human,man i have quite the urge for some of those "waters of shinrarta"...IF you know what i mean AMIRITE???"


No response. The FDL moves towards you turning as you turn and appears to want to get behind you.

Again, referring to my teachings,you immediatley go to STEP 1: You ask the question. Am I ready to fight?

HELL NO.

The FDL IS PRETTY CLOSE NOW AND YOURE AFRAID IF YOU TURN TO LOCK ONTO A SYSTEM TO HI WAKE HE CAN GET BEHIND YOU.

But youre also afraid if you drop to normal space and lock on he will fowllow you and blow up your shield less ASP in seconds. Had a you a bigger ship, with better shields, this is a good option, As even if he followed you, you know you can take a few shots before the FSD is charged.
In this case - No way.

BUT you know what you can do? While still in SC with your throttle at Zero, facing this would be commander of robbing you of weeks of data?

Save and Exit. No count down timer needed. Just plop. Your done.

Many will see this as a cheat. I however - really. honestly and firmly, could not care less for those people.

"Yes, FDL person, please. allow me to lower my trousers so i may allow you the pleasure of inserting your plasma into my thrustures!" For no reason, credit or renoun what-so-ever?

Get outta here. Anyway..my mum was calling me and dinner was ready.

Besaide id rather a player did THIS than get wrecked here and be soured by the experience and we lost another commander to this behaviour who shelfs the game (and it does happen).




SO there you go.

While step 3 is my least favourite and I do not encourage it, you can see there are moments where its the lesser of the evil that is combat logging. Which I do not reccomend at all, even in the above scenario.


My next post will go into details about what to try if all the above fails and you find yourself interdicted and ready to be blasted into nothingness.

If anyone else wants to add thier own tips, please, please. PLEASE feel free and remember to keep it basic for now.

What we are trying to do here is lay the foundation with the simple stuff and get more advanced as the thread goes on.

This will be updated daily guys so please always feel like you have a thread to ask for help, post stories and look for solutions also.

Fly safe comanders.

o7

Good stuff. Easy to understand and implement.

Here's my tip:

Whenever leaving system from a planet base: select a system directly above you and jump out straight from normal space. This is especially important at Engineer's bases. If you supercruise from the surface then miscreants can easily get a bead on you as you struggle out of the gravity well. Don't mess about with supercruise first just because your destination is blocked by the planet. It's both much more risky and slower than jumping straight out to a random system and then navigating onwards from there.

Ideally you want to jumping to a system straight up because the more you tilt away from 90º the more the your ship will heat when the FSD charges. Before launching, simply tab through the local systems in the nav panel until you find one above your head.
 
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OFFICIAL DAILY UPDATE 2

Greetings Commanders

Good to see all the replies and interest in the thread!. There's some additional tibbets of good advice added by various people who understand the difference between playing in OPEN and playing in a private group.

Thanks for those additions.


As stated yesterday todays update is all about when this hits the fan and you find yourself being interdicted and ready/not ready for a life or death situation :eek:


So without further a do, lets get into it:


The Interdiction Mini Game


So although you are now a confrimed master of reading the Radar and controlling the situation, you still, somehow for whatever reason, find yourself playing the Interdiction mini game with that FDL who didnt find your joke about the Waters of Shinrara funny. So what now? Well, you have simply 2 choices:

1) Play the interdiction Mini Game:

If you are in a smaller, more agile ship and are comfortable lining up the reticule, theres a good chance you might just escape this encounter. The first thing to do is note the type of ship Pulling you over. For example if you are in a Conda and he is flying that agile FDL, the odds are stacked against you ( not impossibly so, as skill does come into it), but its definatley favouring him and a big risk. However, youre feeling confident and you think you got this. So you decide to play the game.

The interdiction mini game can be mysterious thing. As sometimes, even though you are positive you are keeping the reticule centered...the enemy seems to be winning the tug of war. This may be down to your net code/connection/lag and if you notice this happening just throttle to zero and submit, as failing the mini game means your FSD will take much longer to cooldown. A lot of people fail to realise this.

However if you think the mini game reticule is accuratley responding/representing your maeouvers and you decide to stick it out, heres a good tip.

The direction of the Interdiction Display is leaning right and you are rolling right trying to keep your ship aligned. Theres a brief moment where the reticule "hangs" before it changes direction. If you manage to time it correctly you can anticipate the direction change by identifying this "hang" and start to roll your ship just before the change happens. This will give you an edge and should help keep that blue progress bar in good shape. It can be hard to spot this "hang" at first but once you do, it will become a becon for you. Use it well.

IMPORTANT:

Its rare but sometimes the hang can bluff you and contine on the previous direction. If you notice this is the case: Just submit. its too late to recover at this point usually.

Keep your throttle in the blue zone while playing the mini game!!!



2) Dont play the interdiction mini game:


Today is just not your day and you are not confident youll win the mini game. You decide to throttle to Zero and submit.
This is what most commanders do who either are confident they can fight (or outrun) or are confident their shields will hold while they prepare to hi wake.

If you are none of the above and yet still find yourself submitting, perhaps it would have been a better idea to try the mini game and escape.

Once you submit your FSD will start to "cooldown"- as represented by te blue ciricle on your hud. And it will cool a lot faster than if you had tried the mini game and failed. Swings and roundabouts.

DO NOT JUMP BACK TO SUPERCRUISE.

Jumping to suprecruise means your ship is affected by mass lock (unless you are in a bigger ship like the conda but honesty- they will just follow and repeat) and will take longer to charge the fsd than if you hi waked.

As soon as you submit, lock onto the nearest sytem and charge the hyperdrive.

Fun Fact: you can set up your key bindings to do this at the press of a button. It saves you flcking through your panel and wasting precious seconds and if youre like me, you dont like reading panels while being shot at.
Do it. You will not regret it.

Do not run in a straight line.(unless you are in a faster ship) In fact the best thing to do is boost towards and past the enemy ship. Repeat this more than once if you have to untill your FSD is ready.

This will not always save your bacon. Honestly, the best way to escape this situation is to avoid it in the first place -no not by playing in Mobious, but by seeing this coming on the Radar. If you find yourself in this situation over and over its time to go back to basics and read the first post here and perfect the prevention.


Finally, use every trick you can. Use silent running if they are using gimballs, throw chaff, boost, zig zag, whatever you can. Do not make yourself a stionary target and above all

DO NOT ASSUME THIS PERSON IS PULLING YOU OVER FOR ANYTHING ELSE OTHER THAN TO KILL YOU.

There are a few role playing pirates out there and i salute them..but they are few and far between. Assume the worst. Hope for the best. Always.



As always guys, feel free to add to this.

The next update will go into "griefer" tactics at stations when you thnk you are safe.


Untill then, fly safe commanders

o7
 
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@OP - good work - keep steering it back to topic and don't let the usual lambasters keep clogging up your thread with pointless nonsense.

@ Mods - come on guys / girls??? Keep the thread on topic - this is a consistent issue with forum moderation - all threads quickly deteriorate into three major arguments unless its managed properly.
 
I want a comedy banana skin mine. That would be a hoot to watch and the ganker's twitch; "Maaan that T9 was goin' down dude". "Yeah like, whoa dude, I thought I'd hit FA off", "Duh-huh-huh cool man, let's attack him again".
 
Unfortunately there's already a counter for option C: reverb cascade torpedoes fired from a ship that can outrun a Cutter. Thankfully, we still have that handy block feature for anyone who uses them.
Have you never heard of point defense? Put 3 or even 4 PDTs on a cutter and laugh.
 
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