Someone please tell me.
I know its on Frontier's end and not mine. I know this because:
150MB Internet with a 100MB/sec router and NIC. Even if I max my PC, I've got bandwidth to spare. And speed testing regularly confirms I am getting the advertised speeds.
current gen Core i7
16GB 2133 RAM
10k RPM HDD
And the final clue that it is on Frontier's end: Every load screen is ten seconds, with a variation of plus/minus less than one full second. Exact same length each time. So its not down to fluctuations in available bandwidth, or size of the system I am loading into, or how busy the system is or is not...its ALWAYS ten seconds. Which tells me two things:
A. Its the game
B. It NEEDS to be fixed
This KILLS enjoyment. I try and play some weeknights without every leaving a single system, because I dont want to spend half of my two hours of free time staring at loading screens. And I outright avoid the godawful, immersion shatting planetary landings for the same reason: Because the loading time to Glide Mode (which strongly suggests planetary surfaces dont actually exist in the open star system we traverse in Supercruise, hence our DSS not being able to locate anything on them) takes FOREVER.
Background loading needs to be improved. It needs to happen ASAP. Along with about 5 dozen other core games improvements.
Depends on what you are calling loading screens. If you're talking about the hi-wake screen then there is nothing wrong with your computer. It's an animation that lasts about that long for everybody. No way to cut that time down, it is what it is. Really not that big of a deal until you want to travel 1,000+ Ly or so.
If the witch space screen bothers you that much then I suggest you try another game because they aren't going to change it. I guess we should be glad they didn't put the times to star wars movie length...
up to 5 MINUTES per night of doing literally NOTHING.
Someone please tell me.
I know its on Frontier's end and not mine. I know this because:
150MB Internet with a 100MB/sec router and NIC. Even if I max my PC, I've got bandwidth to spare. And speed testing regularly confirms I am getting the advertised speeds.
current gen Core i7
16GB 2133 RAM
10k RPM HDD
And the final clue that it is on Frontier's end: Every load screen is ten seconds, with a variation of plus/minus less than one full second. Exact same length each time. So its not down to fluctuations in available bandwidth, or size of the system I am loading into, or how busy the system is or is not...its ALWAYS ten seconds. Which tells me two things:
A. Its the game
B. It NEEDS to be fixed
This KILLS enjoyment. I try and play some weeknights without every leaving a single system, because I dont want to spend half of my two hours of free time staring at loading screens. And I outright avoid the godawful, immersion shatting planetary landings for the same reason: Because the loading time to Glide Mode (which strongly suggests planetary surfaces dont actually exist in the open star system we traverse in Supercruise, hence our DSS not being able to locate anything on them) takes FOREVER.
Background loading needs to be improved. It needs to happen ASAP. Along with about 5 dozen other core games improvements.
Depends on the loading screen. All "loading screens" (not all are loading screens per se) have a minimal duration.
eg: Transition from Glide to normal space on planets has a minimal load time of 0 seconds (and sometimes it achieves that). Probably when it can get all the network data quick enough to make the transition smooth, although that one isn't a loading screen as such, more of a state transition.
Dropping out of SC or jumping to SC seems to have a minimum of a a couple of seconds, the length of the animation, although it can take longer if there are network issues or lots of players around. I find dropping out near to stations the fastest (as long as nobody else is in the instance).
The longest I think is the jump to hyperspace. This seems to have a mimum duration of about 30 seconds, which i presume is intentional, but also gives the game plenty of time to load and process the required data for the next system.
So, three components i guess: 1) Technical - minimum time FD set for loading data - which can extend the duration if more time is needed, 2) Artistic - the animation duration, and 3) Design - FD wanting a certain minimum time for things to take effect.
The question perhaps is if the jump duration (between systems) could be lowered, and if so, should it be lowered?
The first would have to be proven first, before discussion of the second is worthwhile.
..................
This KILLS enjoyment. I try and play some weeknights without every leaving a single system, because I dont want to spend half of my two hours of free time staring at loading screens. And I outright avoid the godawful, immersion shatting planetary landings for the same reason: Because the loading time to Glide Mode (which strongly suggests planetary surfaces dont actually exist in the open star system we traverse in Supercruise, hence our DSS not being able to locate anything on them) takes FOREVER.
Background loading needs to be improved. It needs to happen ASAP. Along with about 5 dozen other core games improvements.
If you want to simulate "distance", then there needs to be some time involved in doing the traveling. If you just flashed over to any destination, then there would not be any personal investment required to travel to locations further away. Currently, it takes just under a minute to do a full jump. This includes pressing the button, spooling up, jumping, navigating around the target star, FSD cooldown, and everything up to the next button press. It encourages a player to learn how to engineer a ship for max jump range. I can do about 600LY in 12 minutes. That's a reasonable time I think.
Jumps need to take time otherwise distances will become meaningless.
So MC to someone 50000 LY's away shouldn't be instant either?
Whether you're playing in open, solo or PG and whatever your bandwidth is doesn't necessarily factor into the minimum possible jump time.
You people keep telling players this. One day, we're going to listen to you. ALL of us.