Frontier - Enough Shoulder Shrugging - Get Tough on Exploits and Exploiters.

In an interesting turn of events regarding the recent Legionnaire's Disease outbreak, the discussion was locked and the bug report(s) are nowhere to be found.

Minimizing won't make it disappear, but I understand the FD decisions to damage control the situation.

Hopefully curative action will follow swiftly.
 
99% of my assets came from exploring. Never used an exploit in my life. But you still want to cut my bank account by 90%.

Can a brother get a justification?

I thought the idea was explained in the rest of the post, but I'll try to expand on it. The 90% cut idea is a suggestion for every player mainly to cut down runaway inflation. Sort of like a country after busting, adopting a new currency. Fdev has already started nerfing mission payouts. I think a 90% cut would help "balance" the game world economy accordingly with the nerfs especially if spacelegs becomes a big part of ED. So basically tack off a '0' or divide by 10. The mission payouts could still be cut more along that idea.

So imagine with spacelegs, someone is walking along the promenade or zocalo like hallway from babylon 5. Are trinkets going to cost 10000 cr each? Or a drink at a bar? FFE had the credits more in line. ED had let credits runaway with inflation with little oversight of the game economy because they were presumably focusing on developing to meet deadlines, but now is a good time to rein that back at the dawn of the PS4 release, and make the gameplay with spacelegs in the future more reasonable with a scaled back credit.

Just an idea for a more realized and realistic sci-fi world economically, than a game world driven by rushing to the big ships and metas, and probably will just be ignored completely by FDev and most, food for thought on what could have been to enjoy thinking about.
 
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I thought the idea was explained in the rest of the post, but I'll try to expand on it. The 90% cut idea is a suggestion for every player mainly to cut down runaway inflation. Sort of like a country after busting, adopting a new currency. Fdev has already started nerfing mission payouts. I think a 90% cut would help "balance" the game world economy accordingly with the nerfs especially if spacelegs becomes a big part of ED. So basically tack off a '0' or divide by 10.
There is no "game world economy" though. ED's economy is not dynamic, we have little to no effect on commodity prices, availability of goods, etc.

If you want to wipe your save or wipe 90% off your in-game bank account then go right ahead. No need to force it on everyone else in my opinion.
 
No cheating or taking advantage of exploits in the game
We do not tolerate cheating of any kind in the game, this includes using automated programs or services offered outside of the game to generate player advantage, altering game code or using cheat codes.
We also do not tolerate the use of any exploits or the use of any possible bugs in the game to generate player advantage.
Any player caught cheating or taking advantage of any exploits or bugs will be penalise and could face a game ban.

As a policy, this is incredibly wishy-washy. Other than poor grammar, "will be penalise and could face a game ban." So which is it? A slap on the wrist? A penalty before joyfully sending you on your way? How about actually enforcing your policy like other companies and engaging in zero tolerance. It makes the efforts of legitimate players to achieve a specific goal, utterly pointless.
 
As a policy, this is incredibly wishy-washy. Other than poor grammar, "will be penalise and could face a game ban." So which is it? A slap on the wrist? A penalty before joyfully sending you on your way? How about actually enforcing your policy like other companies and engaging in zero tolerance. It makes the efforts of legitimate players to achieve a specific goal, utterly pointless.

They'll probably send an email to the cheaters and maybe a short shadow ban. So, nothing really. I'd bet we'll see these CMDRs in the game in the very near future.
 
As a policy, this is incredibly wishy-washy. Other than poor grammar, "will be penalise and could face a game ban." So which is it? A slap on the wrist? A penalty before joyfully sending you on your way? How about actually enforcing your policy like other companies and engaging in zero tolerance. It makes the efforts of legitimate players to achieve a specific goal, utterly pointless.


"Legitimate players?"

"I'm a legitimate player because I play my way, you're not a legitimate player because you don't play my way".

I wish, oh how I wish, ED had an offline-only mode.
 
"Legitimate players?"

"I'm a legitimate player because I play my way, you're not a legitimate player because you don't play my way".

I wish, oh how I wish, ED had an offline-only mode.

You appear to have a comprehension issue. Why not take a moment to differentiate between play style, which no one is questioning here, and blatant cheating that renders others at a disadvantage.
 
You appear to have a comprehension issue. Why not take a moment to differentiate between play style, which no one is questioning here, and blatant cheating that renders others at a disadvantage.

Blatant cheating is only disapproved of here. DCS World for example HAS a cheat submenu where cheats can actually be mapped to keyboard or joystick buttons. The cheats for Doom and Skyrim are well known, extremely publicised, and officially accepted.

It seems cheating is a problem because the game is online-only, and - outside of solo - forces players to interact with each other.
I'm the sort of player who believes that if I buy a game, whatever I do in it short of reverse engineering or altering the executable itself, is entirely my business. I appreciate that in ED, things such as invulnerability cheats or unlimited ammo cheats would have an indisputably negative impact on other players, which is why they're not in the game.

So there is something I want - a way to skip the grind and tedium - that I can't have because I have instead something I don't want - having to share the galaxy with a bunch of people who not only do I not see eye to eye with, but don't even look in the general direction of.

With Doom, for example, I'd play the game until about two thirds of the way through, get sick of the frames-counting "remember its moves" boss fights, and just cheat my way through the end of the game. When the credits rolled, I'd think "Enjoyed the story and atmosphere... the grinding, not so much. Still, I've seen all there is to see now, so I can ditch Doom and go and play the next new thing".

When ED gets tedious, I can't. It's grind, or play something else. Why? Because if I tried to skip the grind, that would negatively affect other players. A valid and fair point, but I personally would rather have the option to skip the grind, than the option to interact with other players.

Hell, I would buy a third hard drive and give ED several terabytes of hard disk space, if it meant that I had my own instance, running locally, on my computer, unaltered, unadjusted, untweaked, un-interfered with, with every single subsequent update.

But that's just me and I suspect in that, I'm strongly in the minority, so hey.

I'll continue playing of course. A few million credits here, a few million credits there, in the vain hope that I can get the next sparkly ship, and the game will suddenly - temporarily - become interesting again. Until the novelty wears off, then it's back to DCS World or Skyrim.

Ho Hum.
 
Thanks for the heads up Ed. Would be encouraging to see Frontier take action on this matter as this particular exploit is akin to hacking the game for direct advantages - the only difference is that certain players used a 'hack' they uncovered in the game's code rather than making the hack themselves.

Rolling back their upgrades would be obligatory in my opinion, provided they are confirmed as repeatedly using this cheat.
 
There is no "game world economy" though. ED's economy is not dynamic, we have little to no effect on commodity prices, availability of goods, etc.

If you want to wipe your save or wipe 90% off your in-game bank account then go right ahead. No need to force it on everyone else in my opinion.

I'd thought player involved trading routes had a little effect on commodities pricing so that at least shows some early interest in the ED economy as a system if now just a placeholder. Elite was one of the first computer games to introduce a trading economic gameplay between star systems. Then the X-series took over in Elite's franchise absence, and could expand it on their limited universe grid map. "Wiping" my singular account or save wouldn't be effective in changing the credit value, as it would take a sweeping change to the credit value affecting all bank accounts and ship and modules pricing. I can see on the surface it wouldn't be palatable to many and could be quickly dismissed. Well maybe it's really too late to curb the runaway inflation already. The point is there is opportunity to expand on the economy of ED if there is interest and a curbing of the credit inflation would be feasible as a step in improving it. It'll be interesting to see how involved spacelegs is and the future economy on stations if there is one.
 
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I've said it time and again. When a developer really feels something is an exploit, they announce it as one, make it punishable and fix it. Balance issues aren't inherently exploits just because you don't like how out of balance something is. Someone said it earlier just as I have also said it, we don't get to decide what is an exploit, the development team does. Whether it is one or many of them, Frontier decides. You can whine and beat on the exploit drum all day in the forum, but it doesn't mean it's an exploit. The link to a statement Ed provided is proof of that.

If you feel something is an exploit, by all means, report it and move on. The couple years of moral high ground chest beating we've already had about these things is quite enough, imo. You aren't going to shame people out of using something in the game that isn't announced as an exploit and isn't punished. Also, even if something does change, it doesn't make you right that it was an exploit. If all balancing issues were exploits we'd be in big trouble in just about every game.
 
Blatant cheating is only disapproved of here. DCS World for example HAS a cheat submenu where cheats can actually be mapped to keyboard or joystick buttons. The cheats for Doom and Skyrim are well known, extremely publicised, and officially accepted.

It seems cheating is a problem because the game is online-only, and - outside of solo - forces players to interact with each other.
I'm the sort of player who believes that if I buy a game, whatever I do in it short of reverse engineering or altering the executable itself, is entirely my business. I appreciate that in ED, things such as invulnerability cheats or unlimited ammo cheats would have an indisputably negative impact on other players, which is why they're not in the game.

So there is something I want - a way to skip the grind and tedium - that I can't have because I have instead something I don't want - having to share the galaxy with a bunch of people who not only do I not see eye to eye with, but don't even look in the general direction of.

With Doom, for example, I'd play the game until about two thirds of the way through, get sick of the frames-counting "remember its moves" boss fights, and just cheat my way through the end of the game. When the credits rolled, I'd think "Enjoyed the story and atmosphere... the grinding, not so much. Still, I've seen all there is to see now, so I can ditch Doom and go and play the next new thing".

When ED gets tedious, I can't. It's grind, or play something else. Why? Because if I tried to skip the grind, that would negatively affect other players. A valid and fair point, but I personally would rather have the option to skip the grind, than the option to interact with other players.

Hell, I would buy a third hard drive and give ED several terabytes of hard disk space, if it meant that I had my own instance, running locally, on my computer, unaltered, unadjusted, untweaked, un-interfered with, with every single subsequent update.

But that's just me and I suspect in that, I'm strongly in the minority, so hey.

I'll continue playing of course. A few million credits here, a few million credits there, in the vain hope that I can get the next sparkly ship, and the game will suddenly - temporarily - become interesting again. Until the novelty wears off, then it's back to DCS World or Skyrim.

Ho Hum.

As a fellow solo-only player, I fully agree with your points, and play-style in that type of scenario is entirely up to the point of the player as there is no cause-effect relationship of a wider scope involving others. Sadly ED doesn't have this luxury, and until it does, the lack of real, and absolute punishment for people who impact others detrimentally, is inexcusable.
 
*If* a bug/exploit is reported, and *if* FD takes no action to rectify bug/exploit, there can be no actionable punishment.
 
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people who impact others detrimentally, is inexcusable.

Somehow, after 'years of other people exploiting', I find myself unaffected, particularly from solo. Must be another one of those 'grind is in the mind' standpoints where the other side is loony. The ebb and flow of forum logic is exciting... and exhausting.
 
So there is something I want - a way to skip the grind and tedium - that I can't have because I have instead something I don't want - having to share the galaxy with a bunch of people who not only do I not see eye to eye with, but don't even look in the general direction of.
You mean the developers?
 
"or the use of any possible bugs in the game to generate player advantage."

- from FD. That sounds encompassing. Many exploits can be due to said bugs. Even 'possible' ones.
 
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