Absolutely THE most important reason I didn't like most forms of pvp.
That's me wrong then
Absolutely THE most important reason I didn't like most forms of pvp.
Of course it does. Your statistical sample of one ( yourself ) is meaningless.
You do this so therefore it must apply to everyone has no logic at all.
Why would there/should there be a requirement to engage in PvP in a game that is largely NOT about PvP?
There's similarly no requirement to engage in exploration or mining... should we also have those?
In fact all this talk of PvP has made me itch for some CQC....now if I can only find the other person who plays it![]()
Strikes me that there's four different player types:
1 - Don't want to interact with other players at all and don't even want to see them.
2 - Don't want to interact with other players but don't mind seeing them from time to time.
3 - Want to play with other players.
4 - Want to play against other players.
Of the four groups, only group 4 (and maybe a small section of group 3) is going to be interested in PvP combat. I doubt it ever has much to do with having the cash for a rebuy, it's about not wanting that sort of social interaction in the game.
For reference I'm in group 2, so I play in Open 99% of the time.
Players vs Players Instant CombatIf you allowed me to use my personal ships (shut out engineer mods) instead of the crappy little fighters I would use CQC. Being able to jump into a match while you are docked at a station in game would probably help too. There have been many suggestions on how to make the game mode better from the very beginning and nothing has been added to it since it launched.
Multicrew should have been a PvErs dream but they gutted it in multiple ways.
I think your looking for Wolf Starslayer.
You can play for reals, where the stakes are ... I dunno, 10% of the cash attributed to each side. Winner takes the pot.
Yeah ... crap.Ziggy, it's a great idea.. but we all know deep down the moment you're able to 'distribute' credits, some spoiled goat will game it to transfer money to other accounts![]()
There isn't - that was my point - the Solo game is not at all about direct PvP (although there is always potential, but no guarantee, for indirect PvP through the BGS).
We do already (if one wishes to unlock certain Engineers) - although that remains optional.
Sadly that will never happen. At least there are other games to scratch that itch.Players vs Players Instant Combat
Use your own ships, or use Custom battles. In Total War, you set the amount of money each side can spend on combat, then you buy your units in whatever way you like. Lots of small cheap units, or a couple of veteran hard nosed ones. This might work here as well. One side could buy one of the big ships, outfitted and engineered up the wazzoo, while the other side could be 4 snappy vipers.
You can play for reals, where the stakes are ... I dunno, 10% of the cash attributed to each side. Winner takes the pot. Or you could create scenarios for training. Or trying out a build. Or try out that high tier ship to see if you really want it before you grind money and rank and stuff to get it. Same with engineered stuff. If you want to try out builds now, you have to grind all engineers, then find a suitable event to see whether it works.
There could even be a king of the hill scenario.
Yeah ... crap.
Ok, so high score table it is.
You don't find Solo and Private Group focused players spending huge amounts of time on this forum posting complaint threads about other mode choices
It's very rarely concentual PvP..
You take a CMDR who is out trading and does not want combat.. He has built his game around trading. Out come Johny Cheat me a God Ship and kills him.. PvP? I don't think so.. more like cowardly killing.
Take another CMDR out exploring, comes back to bubble, to hand in data and get raise his rank. Out comes Johny PvP dude and kills him. For what? Why?
It's not PvP.. Its Johny getting his jollies by killing anyone he can. And those he can't, he creates wings to do so.
PvP is a joke in ED. It caters to the kids. Who have absolutely nothing to lose but their few million, where as the average CMDR who gets killed loses time, credits. ship, cargo, rank. While, ironically, Johny cheater/ganker/killer laffs 'get gud'.. Spare me!
Real PvP should be concentual, where contestants measure themselves against like minded players, who do nothing but build and play to be the best.
What we have is nothing like proper PvP.
Haha, sure man... [haha]