Good job frontier! Engineer exploit fixed in 24 hours!

On another note I'm somewhat insulted to find that Brett C the community manager and presumably by extension FD consider complaints about exploits to be: " a finger-pointing / hand-bagging contest"

Plus I do not believe their response is adequate ( in case you haven't noticed :) ) we really do need to know that they ( the exploiters) are no longer profiting from the exploit by being allowed to keep modules, again no names needed but we need to know those modules are gone.
 
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Basically they all just got away with it. Just another reason I'll never play Open.

I was always wondering how some of those PvP players managed to get god rolls on every module of their ship but spent all their time PvPing. Took me weeks and months hunting around for some of the super rare materials. Yet they found enough to do dozens of rolls on every component.

Makes sense now.
 
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Arguendo

Volunteer Moderator
Thanks, that's helpful but it is not an official statement from the Developers or Frontier Support, so far as I can see. It's an announcement of a forum policy.
As far as I know, Brett C is an FDev employee, not just a forum moderator.
 
We don't need names or details of punishments; but we do need a single line telling us that the modules are no longer in game otherwise suspicion of cheats can never be overcome.
Actually, I'd like to know very much in detail the types of punishment, if any.
Not to whom, just what the punishment(s) is(are).
As it stands, the given locked topic is not enough.
 
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I agree this is a major exploit and we need to know what action fd has taken. Anything less than removal of the exploited gains and some punishment OR perma shadow ban is not good enough.

Not making the cost of exploiting leave to a worse condition than not exploiting, and not making this public goes against their supposed not condoning their use.
 
I love an in-game solution too, just suspect FDev don't have any mechanism to tell who really cheated or not. If FDev did, they probably would have been more forthcoming in telling the world that they had properly acknowledged the problem and were really fixing it.

Now it seems we get no info on the actions taken. If they did an in game story on it they could have posted on Galnet, without shaming anyone particular.

'Engineers fraud uncovered. Sanctions towards perpetrators'
 
Why would a company responsible for the integrity of an online game, after a major and long term exploit comes to light, that completely undermines a part of the game the company has spent significant time effort and money balancing, not reassure players that they have removed all such exploited/undermining items from the game? :|
 
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Why would a company responsible for the integrity of an online game, after a major and long term exploit comes to light, not reassure players that they have removed all such exploited items from the game? :|

I'm starting to suspect certain exploiters and known exploiting groups are either relatives or friends of FD Devs; hence they lax approach to repeated exploiting.

If any one remembers the BoB & T1000 fiasco from Eve; I'm getting that feeling all over again.
 
Why would a company responsible for the integrity of an online game, after a major and long term exploit comes to light, not reassure players that they have removed all such exploited items from the game? :|

best case scenario... because many have been at E3 and so its been all hands on deck sorting that. Now the issue is allegedly fixed - according to devs - they figure another week wont hurt whilst they get their ducks in a row.

worst case scenario.... because they CANT confidently tell which are cheat weapons and which are lucky rolls so they are keeping their heads down and hoping it all goes away. Obviously it would be commercial suicide to publicly admit they cant tell if a person is a cheat or not.
 
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worst case scenario.... because they CANT confidently tell which are cheat weapons and which are lucky rolls so they are keeping their heads down and hoping it all goes away. Obviously it would be commercial suicide to publicly admit they cant tell if a person is a cheat or not.

I'm actually starting to wonder if there's a legal reason they can't remove the items, assuming they can identify them in the first place. Contract law is a horrible, illogical morasse, and it might be that they can't alter a player's game-state without their consent, or something. That's just my wild speculation though.
 
best case scenario... because many have been at E3 and so its been all hands on deck sorting that. Now the issue is allegedly fixed - according to devs - they figure another week wont hurt whilst they get their ducks in a row.

Yes, I've been thinking the same. It's reasonable to suppose that Frontier wouldn't want themselves and others to be distracted from E3 at the time of important announcements.

I think, however, that if nothing has happened in a week's time, we will know what that means.

Speaking personally I haven't played for a week. I doubt I'll return to ED but still hold out some modest and receding hope that this mess will be fixed via removal of sploit god mods, or opening up of g1 mats for g5 mods for all, or 2.1 being superseded by power creep.

All of those solutions are far from perfect but as a 1v1 PvP duellist I'm a minority within a minority and my game is affected by these issues to a particularly unusual degree. Hence why something - anything - would (for me at least) be preferable to nothing.
 
as you probably know i am not even into PvP in ED, and yet even i think it is vital FD fix this, and get a bit (a lot)more hands on about controlling and being being clear about what is and what isnt an exploit going forward.
 
as you probably know i am not even into PvP in ED, and yet even i think it is vital FD fix this, and get a bit (a lot)more hands on about controlling and being being clear about what is and what isnt an exploit going forward.

I don't think it matters if you're into PvP or not.

Every single PvE player who plays in open is subject to PvP at some time or other and so deserves reassurance they won't be facing an exploit ship.
 
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I agree this is a major exploit and we need to know what action fd has taken. Anything less than removal of the exploited gains and some punishment OR perma shadow ban is not good enough.

Not making the cost of exploiting leave to a worse condition than not exploiting, and not making this public goes against their supposed not condoning their use.

I disagree with this hard line. I understand the emotion that leads to it, just don't entirely sympathise.

Why?

Did I used the exploit myself? No.

Would I have used it had I known? No. But I am not above taking advantage of some exploits for the fun of it. I did visit Quince once.

But do I blame those that took advantage of the sloppy code? No. It's not great, and I agree it's not very sports-like of people to take advantage of such a feature, but I've long since given up of the idea of honour in sports & games. If people can exploit, many will - that is life - we shouldn't allow them to exploit.

I would just be happy if they levelled things out without unnecessary reprisals or recriminations. None of us are perfect. It could be argued that those who have shot down NPCs that have got their AI in a twist [which regularly happened over the past few months] were taking advantage of an exploit.
 
I disagree with this hard line. I understand the emotion that leads to it, just don't entirely sympathise.

Why?

Did I used the exploit myself? No.

Would I have used it had I known? No. But I am not above taking advantage of some exploits for the fun of it. I did visit Quince once.

But do I blame those that took advantage of the sloppy code? No. It's not great, and I agree it's not very sports-like of people to take advantage of such a feature, but I've long since given up of the idea of honour in sports & games. If people can exploit, many will - that is life - we shouldn't allow them to exploit.

I would just be happy if they levelled things out without unnecessary reprisals or recriminations. None of us are perfect. It could be argued that those who have shot down NPCs that have got their AI in a twist [which regularly happened over the past few months] were taking advantage of an exploit.

i agree with some parts of your post.... FD have been so lax with other exploits you can imagine why some thought they would get away with this one too.

but no matter how you butter it, imp they [the exploited mods] have to go out of the game, even if there is no punishement.

I still think an exploit amnesty could work. email out to all registered accounts and on launcher... Anyone who did the exploit contact support...

they "voluntarily" give up all ENG modules without punishment (tho i would go 1 further and have a sticky thread on the forum with all ingame CMDR names ;) )*i can see why some may not like this but sometimes the old punishments are the best, its like the modern stocks - maybe FD could sell virtual rotten eggs on their store :D )


after that, i loved the idea someone posted, that IF FD do have the stats, they make a story when Engineers have "caught" some CMDRs thieving materials from them, and as well as all mosules being stripped, all rep is put back to 1 AND all materials for every roll made and not paid for, has to be paid back before they can start again :D

(and this is account linked not CMDR linked - which is a bit out of game punishment but its a deterrant)
 
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I disagree with this hard line. I understand the emotion that leads to it, just don't entirely sympathise.

(...)

But do I blame those that took advantage of the sloppy code? No. It's not great, and I agree it's not very sports-like of people to take advantage of such a feature, but I've long since given up of the idea of honour in sports & games. If people can exploit, many will - that is life - we shouldn't allow them to exploit.

I would just be happy if they levelled things out without unnecessary reprisals or recriminations. None of us are perfect.

i agree with some parts of your post.... FD have been so lax with other exploits you can imagine why some thought they would get away with this one too.

Yes. I honestly think the way forwards is for Frontier - somehow - to level the playing field and so far as possible attempt to heal the game and the fractures in the community. It's obvious that following the video report of February 2017, Frontier made a serious mistake in letting this thing continue. The player base do not by any means bear all of the blame here.

I think the calls for punishment are understandable yet wrong. They lack context. What has taken place here is the inevitable product of how ED has been developed. That development has led to a firm expectation amongst a section of the player base that it is foolish to handicap yourself by refraining from exploiting, and that you had better play a different game if that’s your thing.

After some 2.5 years of Live, the expectation amongst longstanding Open-world PvP-ers is that Frontier will with each patch introduce a number of gaping holes which they will not fix for months, if ever, even when those are not just identified and reported to them multiple times but even form the basis of videos and complaint threads. And that when (or if) fixed the fix will be prospective only – nobody loses their stuff.

This expectation is not just reasonable it is demonstrably correct. Basically inevitable. Witness:

(A) The Cargo Scan Exploit (2014 to early 2015). This is actually the only exploit, beyond the RNG g1/g5 one, actually worthy of that name. But it infected the very birth of ED’s Open World PvP because – let’s finally admit it – much of the ‘golden age of PvP’ around Leesti in 1.0 to 1.2 was directly funded by the cargo scan exploit, which enabled several PvP groups to amass infinite credits and hence focus entirely on building their skills. All those creds, still in game.

(B) Robigo Money Printing (late 2015 to early 2016). This was certainly not an exploit because Frontier actually supported it, via implementing an in-game system of fines for doing it. Cmdr Sundae of SDC actually put a video guide to it on these forums. Tragi-comically, most users didn’t bother watching his video and replied with non-sequitur posts about smuggling, never even realising that it was a guide to making 50,000,000 creds/hr without leaving the station. All creds, still in game.

(C) Thermal Cascade Bug. Frontier have so far failed to fix or even mention thermal cascade even though it behaves completely inconsistently with their stated objectives. Innumerable posts on subject. Still in game.

(D) Premium Ammo Bug. Took over a year to fix. Why?

(E) Combat Loggers. I’m not talking about the isolated examples here, but the aggressive bottom-feeders with thousands of sidey-kills. All still in game, except for one guy who was also accused of hacking.

(F) RNG g1/g5 exploit. Allegedly reported in Beta 2.1. Definitely reported in February 2017. Definitely video of it provided in February 2017. Nothing happened.

Now, against that history, let’s consider what players were reasonably going to believe.

I’m going to use the example of Smiling Dog Crew here, not for controversy, but because afaik they are the only group to have had the candour to have a senior member actually put a timeline on this thing (it’s been publicly confirmed on reddit that they learned of the RNG exploit in March 2017). What they did with that knowledge is not for me to say. Although I would like to thank them for their constructive proposals about solutions.

But, against the true history of this game, if your whole ED is apex Open-world PvP, what would you do? You know it’s been reported, with video. You didn’t invent it, you just learned of it. You know others have learned of it and are already farming it. You know Frontier have done nothing. You know that Frontier never do anything. You know that everyone always gets to keep their stuff.

Against that backdrop, I’d go so far as to say that your choice would be simple: exploit up, 24/7, production line style, for as long as you can stand it, until your fleet is tip-top, or leave. Because the only things you would feel sure about would be that everyone else will be setting up production lines, and that they will be keeping everything their god roll factory can make, even after the patch – if any – ever comes.
 
Against that backdrop, I’d go so far as to say that your choice would be simple: exploit up, 24/7, production line style, for as long as you can stand it, until your fleet is tip-top, or leave. Because the only things you would feel sure about would be that everyone else will be setting up production lines, and that they will be keeping everything their god roll factory can make, even after the patch – if any – ever comes.
Sure, exploit to your hearts content. But it's a decision you make, and when it's time to bear the consequences saying: everyone did it, is no excuse. Competitive PvP or not. If it mattered that much to you, there also the option to kick a big fuss on the forums. But there wasn't a big fuss on the forum.

The rationale you put there might be understandable, which is why I shy away from advocating measures like bans, shadow or permanent. But I do expect the exploited content to be removed from the game. The punishment there is, with the prospect of having a bigger chance of god rolls, these players probably have voluntarily grinded and grinded and grinded to get those rolls. Having that effort go to waste, and rightfully so, is sufficient in my book.
 
I haven't been a good forum citizen and read the entire thread so I apologize if I am raking over old ground but maybe the way to re-balance is to give everyone god rolls on their mods? Or, to put it in a less flippant way, the quantity/quality/rarity of the mats you provide will determine how big your "slider pool" is and you can drag the sliders to the values you want. No RNG involved at all. How good your mod is ultimately depends on what you put into it and nothing else.
 
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