My thoughts:
1.) PvP actually requires a lot of skill. Skill that takes time to develop. People don't always have time or interest to do that and most probably didn't sign up for that experience.
2.) The cost penalty of death. People don't like losing, but losing hours or days worth of money on top of it? That's down right depressing to the point of being a non-starter for many people.
3.) Age. If the average age of posters here is an indication, most players are 35-50, meaning many missed the golden age of PvP gaming. Most probably didn't play Quake Arena, Unreal Tournament, online fighters, online shooters, etc. That means a fair amount of the player base has only played PvE style games. Competitive gaming is not a thing for them and has never been. And will never will be.
4.) It's based on random encounters. In other games, you enter with the expectation of PvP. In fact, in most games that have PvP there is a dedicated mode and that's all people are doing. But due to the sheer size of ED's galaxy, that is an impossibility. So what you end up with is extremely random encounters that you may or may not be prepared for. You may be in the wrong ship, doing mission runs when you get jumped instead of in your war ship. There is no, "hang on let me switch ships" sort of option. You just have to try to escape or die. Lack of clear organization or way to congregate and do PvP intentionally hurts the game.
5.) Instancing. I don't need to explain the history of debilitating issues that poor instancing has caused over the years for organized PvP efforts.
6.) Engineers. What was probably conceived as a way to enhance things like PvP has had a net negative effect (in my opinion) as it has put PvP behind a grind wall. You literally can't PvP without having dome some engineering anymore. This also means that balance can't be controlled. Some people will have stronger versions of ships and equipment, period. That generally flies in the face of balanced PvP gaming.
3. Is wrong. By the fact that they are indeed of that age range and are alive when those games existed. Age has nothing to do with it. Liking and playing that kind of game does. If you didnt like quake back in the day then you wont like it now. So not sure why you used Age as a deciding factor. The age range you just listed had a huge population of people in college during those games heyday. I know thats when I did most of my gaming. I am not the only one either.
EDIT:
The reason why people dont like PVP in this game is because it was not designed to be a PVP combat game and the entire PVP experience is immersion breaking and does not fit the narrative of the lore in any way at all.
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