The problem with the new C&P improvements

Unfortunately no because the problem is not as simple as taking a fight to an Anarchy system. I am a member of a player group whose BGS faction is a Dictatorship. We recently engaged another player group in a PvP only war. Their faction is a Democracy. So we make PvP wing raids into their systems and they in turn come to ours and we all have a good fight.

But 3rd parties occassionaly get involved, some of which come to troll. They engage us and then turn crimes on to get us wanted in our own system. Without precautions to prevent this type of trolling the new C&P improvements will put PvPers like us completely at the mercy of some random trolls ruining our fun and/or preventing us from chasing them out of our system without costing us 6 days of NPC hassle and the like just for being the good guys and blowing the nuisance trolls up.


Then if you are not willing to be trolled, there is no reason whatsoever that you cant create a Private Group for this Player Group PVP battle. Everyone else has to when doing anything that might get stream snipped. Why cant you use those same systems?
 
Simple fix, if you are wanted locally and the target has positively identified you as wanted then "report crimes" on your ship should have no effect if they shoot you. If they have not identified you as wanted, then that is something else.

Please develop.. I'm thick and do not understand...
Serioulsy
 
Just read the OP - the first post in this thread.

The other 26 pages are responses from a parallel universe which idk how leaked into ours. But basically the OP in the parallel universe was proposing to do something awful and, my word, he got his. Thankfully our rights were defended.

Judas H ...

The OP doesn't explain what everyone is discussing now. There's several threads about some new C&P thing and I don't see anybody actually explaining what it is.

Anyway, I was finally able to find it by going to reddit.
 
The OP doesn't explain what everyone is discussing now. There's several threads about some new C&P thing and I don't see anybody actually explaining what it is.
The C&P changes as a result of the karma system discussion... I think.
 
Perhaps it should simply not be possible to manually toggle crime reporting. Either have a proper duelling system like what was suggested in this thread, or pull the realism argument and say that system authorities will impose their laws whether you like it or not, so players who want to fight without being disturbed will have to go somewhere without laws (i.e. anarchies).
 
Last edited:
Please develop.. I'm thick and do not understand...
Serioulsy
See the discussion on Page 1... essentially, the OP was claiming that the C&P system changes can be abused by PvPers who are losing a fight by turning on report crimes mid-combat.
 
They don't have to, I'm not the one arguing for change ;)


What change? This flagging system for PVP?

That is none topical. Someone started to argue the point many pages back and it holds as little water as it does now.

If you are willing to accept any and all non consensual Player Combat, then you turn report crimes against me off. Period.

If you dont trust someone to adhere to those rules, then go to an anarchy system.

If you cant think beyond those 2 most obvious and easy choices, then that is a personal problem.

The mechanic already exist. As for flagging for PVP that can be a perminant fix, However the C&P system will just be fake at that point. If there is no chance of committing a crime, then there is no reason to be a criminal. That would make the game even more boring.

With a real C&P system the "Crime" portion will need to be fleshed out just as much as the Punishment portion. The ability to do crimes will need to be created. A system for engaging in criminal acts will need to be created. Things like ship theft, Ship Salvaging, Real assassinations, Bank Jobs, Knocking over the 7/11, or anything that makes you richer while doing something illegal. That can never and will never happen if things like this are not implemented first.

There will be no reason for player created bounty boards until there is an actual crime. There will be no reason to hire escort combat ships, if its not profitable. . Right now the current Crime system is as believable as a Loony Toons cartoon.
 
They aren't relevant to me, I think PG and Solo was the worst thing Fdev could have done. If people forged their skill in flame rather than easy mode the game would be in the mess it is now.

Muwahahaha! Did you really say that video-game-spaceship-combat guy? What a real hero! A real combat legend. What a laugh! You "Open PvP He-men" really should come up for air once in a while. It's a game. "Skill in flame"...whew.
And thanks for noting the game is a "mess." Seems to be working fine for me.
 
Last edited:
See the discussion on Page 1... essentially, the OP was claiming that the C&P system changes can be abused by PvPers who are losing a fight by turning on report crimes mid-combat.

But that is a non issue because once you commit a crime you are wanted. So who cares if they do. It wont matter. That mechanic already exists and is working now. I am not sure why this thread was even started. Its beyond silly.
 
Last edited:
See the discussion on Page 1... essentially, the OP was claiming that the C&P system changes can be abused by PvPers who are losing a fight by turning on report crimes mid-combat.

Thanks, rlsg, but I meant your simple fix...

Simple fix, if you are wanted locally and the target has positively identified you as wanted then "report crimes" on your ship should have no effect if they shoot you. If they have not identified you as wanted, then that is something else.
I just don't get it.
 
They aren't relevant to me, I think PG and Solo was the worst thing Fdev could have done. If people forged their skill in flame rather than easy mode the game would be in the mess it is now.



FDev seems to ignore the majority of us, secondly very few factions are in anarchy space.



It doesn't matter to me, it just means I'm only going to murder people in my best ships. I won't fly the meme ships for fun anymore as I'm not risking a multi million dollar rebuy attempting to put the other player on a level play field.
Reality is the gankers will simply fly their best ships from now on and be even harder to kill. This solved nothing.

"Forged their skill in flame." Are you sure you are not trying to sell a cheeseball Kevin Sorbo Sword and sorcerer fantasy movie, and not trying to state that skill in a video game means anything in the real world?

Good luck with that. I havent heard anything like that since the 80s.
 
But that is a non issue because once you commit a crime you are wanted. So who cares if they do. It wont matter.
There is an issue where by if you attack a wanted target (NPC/PC) without identifying them as wanted first then you can get a bounty. I have seen cases in the past where a defending target can gain a bounty too, but not in a while (perhaps that was fixed).

However, I think the case in question may have been referring to PvP duels where neither player has a bounty yet. In such a case, perhaps report crimes flag should only be changeable while docked (or if changed while in flight only take effect after a high-wake/relog).
 
Perhaps it should simply not be possible to manually toggle crime reporting. Either have a proper duelling system like what was suggested in this thread, or pull the realism argument and say that system authorities will impose their laws whether you like it or not, so players who want to fight without being disturbed will have to go somewhere without laws (i.e. anarchies).

If you are smuggling though wouldn't not being able to turn report crimes off invite the authoritites to have a sniff? There are reasons to turn it off, right?
 
hey guys, where can I read about these C&P changes?

They were talked about in the Lavecon livestream. Here's the thread, and if you scroll down a few posts there's a good written summary by Bitstorm.

Edit: Ninja'd :)

If you are smuggling though wouldn't not being able to turn report crimes off invite the authoritites to have a sniff? There are reasons to turn it off, right?

Avoiding being involved in anything that would attract the attention of the authorities is a part of smuggling. If a smuggler carrying illicit goods is the victim of a crime or witnesses one, their only thought should be scarpering before the cops arrive and scan everybody.
 
Last edited:
Thanks, rlsg, but I meant your simple fix...


I just don't get it.
Essentially, "report crimes" should not cause an attacker to gain a bounty if they have already scanned you and identified you as having a bounty. The current rules of engagement stipulate that if you attack ANY target before scanning/identifying them that you will gain a bounty regardless of whether they are wanted locally or not... exclusion being lawless regions.
 
There is an issue where by if you attack a wanted target (NPC/PC) without identifying them as wanted first then you can get a bounty. I have seen cases in the past where a defending target can gain a bounty too, but not in a while (perhaps that was fixed).

However, I think the case in question may have been referring to PvP duels where neither player has a bounty yet. In such a case, perhaps report crimes flag should only be changeable while docked (or if changed while in flight only take effect after a high-wake/relog).


That is how it is now. That is how its been since launch. How is NPC interdiction going to be effected by this new change?

Who cares about PVP Duels. That is something that both sides agreed to engage in. If one side decides to break the rules, then o well. They knew the risk. Not to mention this can be done right now. Today you can do this exploit. Why is this new system going to effect that? Other than the fact they get another bounty. Again a risk they agreed to when they started said voluntary Duel. Its a non issue and is just being used to nitpick the new system for no reason.

They could have avoided this issue entirely by going to an Anarchy system.
 
That is how it is now. That is how its been since launch. How is NPC interdiction going to be effected by this new change?

Who cares about PVP Duels. That is something that both sides agreed to engage in. If one side decides to break the rules, then o well. They knew the risk. Not to mention this can be done right now. Today you can do this exploit. Why is this new system going to effect that? Other than the fact they get another bounty. Again a risk they agreed to when they started said voluntary Duel. Its a non issue and is just being used to nitpick the new system for no reason.
I would tend to agree, but the OP has raised a valid point. It is far from nit-picking. Personally, I would not be foolish enough to engage in such tom-foolery - PvP duels have ZERO interest for me personally and if I did want to engage in such things in ED it would only be with a player I trusted anyway - that would rule out "random" PvP duel scenarios.

They could have avoided this issue entirely by going to an Anarchy system.
Not entirely true based on what I have heard (the incident may still be tracked and counted against the account), but the issue raised by the OP is the current issue could be exasperated by the new C&P measures.
 
Last edited:
Avoiding being involved in anything that would attract the attention of the authorities is a part of smuggling. If a smuggler carrying illicit goods is the victim of a crime or witnesses one, their only thought should be scarpering before the cops arrive and scan everybody.

I know! But you were arguing to turn off the ability to change your status, you confuse me. Surely part of a pirates armory should include turning off reporting crimes against right?
 
Last edited:
Back
Top Bottom