Why are player complaining about grinding?

My best guess is that some people see ED as something like a full RPG where you gradually progress towards having more money and better gear over the course of playing. While other people see it as more of an action game where you go spend a little while gearing up at the start and only afterwards begin getting into the meat of the game.

I can see how it would seem like a grindy game if you felt like getting a few billion credits, naval rank and a fleet of fully engineered ships was merely a preparatory phase before you could play "for real".

This is for everyone of you that love the RNG above ability and intelligence... for everyone that think that the boring, repetitive and stupid grind must be the core gameplay of every multiplayer game.
And above all, this is for everyone of you that justify this kind of lazy game developement.

https://image.ibb.co/cWpf3Q/forrest_iq_scores.png

Is it international "call anybody who enjoys different things to you stupid" day or something? Second thread in a row I've visited where somebody was celebrating it.
 
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My best guess is that some people see ED as something like a full RPG where you gradually progress towards having more money and better gear over the course of playing. While other people see it as more of an action game where you go spend a little while gearing up at the start and only afterwards begin getting into the meat of the game.

I can see how it would seem like a grindy game if you felt like getting a few billion credits, naval rank and a fleet of fully engineered ships was merely a preparatory phase before you could play "for real".



Is it international "call anybody who enjoys different things to you stupid" day or something? Second thread in a row I've visited where somebody was celebrating it.

I thought that was a standing order for this forum, not a holiday.
 
My best guess is that some people see ED as something like a full RPG where you gradually progress towards having more money and better gear over the course of playing. While other people see it as more of an action game where you go spend a little while gearing up at the start and only afterwards begin getting into the meat of the game.

I can see how it would seem like a grindy game if you felt like getting a few billion credits, naval rank and a fleet of fully engineered ships was merely a preparatory phase before you could play "for real".

Can you see how realizing playing "for real" as you normally do would means litterally never having some of the relevant upgrades to your chosen gameplay might contribute to that?

That's what did it for me.
 
What grade was that? I'd guess grade one, since the increase in key stats from a grade two or higher should be enough to offset the worst of secondaries.

It was not grade one. It's possible to get almost any grade to have this happen. It's not common, but it does happen. And it makes you question everything.
 
I think people would rather have something akin to a 'real' crafting system, instead of the ridiculous RNG with Engineers. At least with a proper crafting system, you have to learn schematics, improve your 'skill', etc.. to progress to the better equipment. There's a measurable progression to the experience. With RNGineers, what you usually end up with after hours of collecting materials, etc.. is a pile of horse manure, with a side of FYVM, and a bottle of warm urine and vinegar to wash it down.

No one really enjoys that sort of 'crafting', which is why so many dislike RNGineers, and are vocal about how much it really sucks.
 
In some new 2.4 threads player are fearing they have to grind for the new modules which are coming to fight the Thargoids.

I can't understand, why grinding is branded as such a bad thing by so many players out there.

In an huge sandbox like ED, you can't generate one unique experience after another and fill hundreds if not thousands of hours with it.
If you want to be able to get the an A-rated, fully engineered Anaconda without grinding, then you would be there in 10 to 20 hours... and then what?
Grinding is the only thing to keep player occupied for long periods of time.

The same goes for the RNG at the engineers. At the first glance, I also thought that could be annoying... but since FD removed the commodities and tripled the loot, I am totally fine with it.
And if they didn't used RNG and let you simply buy the best outcomes for enough mats/money, we all had much less to do and would be bored even faster.

Many times I was going after some mats simply to try few rolls on my already top notch engineered modules because of the chance for a bonus. And it was fun, most of the times... and it was "something to do".

Sure, there are many things in ED that could be improved within these grind mechanics to make them even more fun, but the base of the game play should be always a grind with a kind of asymptotic progression where you can achieve reasonable results in not too much time but the top notch things should take a long time to keep things interesting.

just sayin... :) ...it's all IMO... but if you hate grinding, think about the alternatives.

EDIT: How about some optional "special" rolls for 3,5 or even 10 times the amount of materials or some additional very rare mats, which results are between the actual stats and the best possible outcome on an already modded Module. This should guarantee a progression and a reward feeling and would be a bit more fun and less frustrating near the top results.

You answered your own question.

People hate the grind BECAUSE there is nothing else to do. Unless you PvP then none of the mods are required. Maybe an FSD boost is useful for exploration, or more accurately for getting to Colonia faster...

But none of the other upgrades make much of a difference. They are just a really shallow form of gameplay that highlights the lack of interesting or engaging things to do in the game.
 
Yeha sure if you want to stay a pleb all of your life. Some of us want to be competitive. But it should be enjoyable.

ok so I agree progressing your career in ED should be enjoyable. however this is subjective. I would say it IS enjoyable. in a game about roleplaying the life of a space man the journey IS the game imo.

so some people want to play it as just a competetive shooter... well that is ok, FD give you some tools to do it, but it was never meant to be the core of the game, and as such it is unreasonable to demand FD shatter the rest of the game for those who just bought into a new elite game (this is the 4th of the franchise, if you want to know what elite is about just look at the 1st 3 games)
 
ok so I agree progressing your career in ED should be enjoyable. however this is subjective. I would say it IS enjoyable. in a game about roleplaying the life of a space man the journey IS the game imo.

so some people want to play it as just a competetive shooter... well that is ok, FD give you some tools to do it, but it was never meant to be the core of the game, and as such it is unreasonable to demand FD shatter the rest of the game for those who just bought into a new elite game (this is the 4th of the franchise, if you want to know what elite is about just look at the 1st 3 games)

In fact, for those who only look for the space shooter, Frontier has implemented CQC. Yeah, I know... but still. CQC has no grind.
 
The issue is, can the game provide a fun and engaging way to do it, instead?

Fun and engaging to one person is not to another. Impossible task since players will always complain.

I blame Freddie:

[video=youtube;hFDcoX7s6rE]https://www.youtube.com/watch?v=hFDcoX7s6rE[/video]
 
I think my point is this: If humanity is about to get annihilated by an alien race, and the only weapons known to fight them are holed up in some warehouse doing nothing.. then that's a bit dumb. Humanity can worry about the cost, or whatever AFTER winning the battle. If all the weapons are unreachable, and humanity loses, then nothing matters any more and everyone loses.

Take the here and now reality. Society is becoming ever more selfish and individual focused. There is less community, people help each other less, unless there is something in it for them. Another 1300 years in the future and society could be a lot worse.

Elite was always based on a dystopian future. Selfishness, the individual and the profit motive rule. There is no "for the greater good. "

How will the Thargoids be beaten? By the profit motive!
 
some value add by Vorxian:


Standing by road.
Roll a dice to decide fate
(1-4 you have to die, 5 or 6 you cross and live).

04dice.gif
............................................
dice-11895487.jpg



Doh. Suck it up dude.. it's RNG!

giphy.gif






Or.... you don't need to roll a dice at all, you just use your brain and cross when it's safe?

RNG sucks, especially when it's to do with something so trivial, but game breaking! Just let us use our own common sense to cross the road?

Metaphore done!
 
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I think my point is this: If humanity is about to get annihilated by an alien race, and the only weapons known to fight them are holed up in some warehouse doing nothing.. then that's a bit dumb. Humanity can worry about the cost, or whatever AFTER winning the battle. If all the weapons are unreachable, and humanity loses, then nothing matters any more and everyone loses.
If you give alle these weapons to everybody the costs are tremendous and only a fraction of the pilots using them effectively against the Goids.
That can be solved by selling them and rewarding the pilots in return which using them and cause an effect against the aliens. :)
I think there will be some sort of reward for killing them. :)
 
I just rolled some dice to see if I'm allowed to eat lunch today..

Nope rolled a 3.

Even though I bought lunch, and it's sitting right here next to me... RNG decided that I'm not allowed to eat it.

Annoying. Oh well.
 
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