I wouldn't put money on that![]()
You safely can actually.
I had a thread bookmarked for a long time, but threw it out at some point because i felt it had become irrelevant.
In it there was a rather comprehensive dev post about this very topic, because people were in doubt if the block feature would merely block comms or instancing as well.
The gist of it was that, yes, it significantly decreased the likelihood of you being instanced with a blocked player, but that it was not a 100% guarantee that you wouldn't.
If i somehow manage to dig the thread up, i'll link it. It was all the way back in 2014.
EDIT: Found it.
Hello Commanders!
In this instance, blocking the Commander might prove quite useful.
When you block somebody, a couple of things should happen.
Firstly, you will receive no communications from them.
Secondly, during any transition where matchmaking is at work (so basically, hyperspace jumps, entering and exiting super cruise) you are much less likely to be matched with the blocked Commander.
Blocking becomes weaker when it comes up against friends (and next year, player wings), because if a blocked Commander is in the same session as a friend (say, because they haven't blocked the Commander, the blocking effect is overruled by the friendship matchmaking.
Outside of this case though, blocking should work fine.
Source:
https://forums.frontier.co.uk/showthread.php?t=73923&p=1219313&viewfull=1#post1219313 post #9
Of course, i don't know what changes/tweaks (if any) have been made since then, but in principle this should still be the status quo ?
Last edited: