One other piece of advice I would give is your first flight out fly to an outpost and practice docking there to get use to the controls. An outpost is much easier to dock at - no mail slot, no rotation, no walls, just a floor to land on.
Are there any one of you who actually had problems landing tha craft on a landing pad.
I've been trying to get, sigh, the sidewinder from station into deep space, no problem there, finding my destination, also after a few tries, no problem, getting to a station works only with lock, sadly I tried this without lock several times until i figured that out.
In the eighties i played also Elite, and the landing was then a terrible thing, mastering it with analog joysticks, but now it seems the technique has not improved. Come on, this is almost 4 decades ago, and we still use this stupid not automated control to land? and if time runs out, the fines are bigger than your wallet. !!!!!!
Seriously, if this does not improve, because i am no robot, then i return this<Ahem> game!
Landing is easy.
Whatever you do ..... don't use the Docking Computer .... you will never make the effort to learn how to handle the ship properly in landing, and how will you take over when it goes wrong ? (They do !)
MAIN MENU
TRAINING
LANDING
Interesting. While later, still in the 8-bit version, I also used occasionally the docking computer, I lost interest for the game with the introduction of the short cut quick docking in the 16 bit versions. Sounds strange as nobody did force me to use the chicken way, the sheer existence of this cheesy shortcut made a mockery of the fairly demanding manual docking procedure. Remember: We only had 2 axis, pitch and roll - and rotating Coriolis stations like now. It's so much more easy these days...
Are there any one of you who actually had problems landing tha craft on a landing pad.
I've been trying to get, sigh, the sidewinder from station into deep space, no problem there, finding my destination, also after a few tries, no problem, getting to a station works only with lock, sadly I tried this without lock several times until i figured that out.
In the eighties i played also Elite, and the landing was then a terrible thing, mastering it with analog joysticks, but now it seems the technique has not improved. Come on, this is almost 4 decades ago, and we still use this stupid not automated control to land? and if time runs out, the fines are bigger than your wallet. !!!!!!
Seriously, if this does not improve, because i am no robot, then i return this<Ahem> game!
I don't own a joystick any longer, (thinking of getting some HOTAS for E) but this is my first space game I've ever owned being much too young to have owned the original Elite when it was new. I did start this game with mouse and keyboard and I still fly with it.
While I do have a lot of experience from regular flight sims the only thing that really carried over here was being methodical and calm so that I don't slam on the throttle for minor adjustments for example. What with having thrusters mounted all over the ship and autostabilization there is not much similarity with an aircraft in the handling, no risk of stalling out because your airspeed was too low or breaking off your gear because you put the craft down too hard.
I got a little thrown off when the slot started to rotate relative to my Sidewinder when I started out and I likely did bump into it. The first landing I did was adequate - hardly stellar, if you pardon the expression, but I didn't lose any hull as far as I can remember at least. I just simply flew in at a moderate speed, rolled to get the belly in the right direction and did a shallow dive towards the pad and put the ship down without too much of a hassle. I did overextend a little in a few directions but hardly enough to give me the impression that docking was very difficult.
As far as a point of reference goes, I understand what you mean but surely that's just an issue of opening the throttle too much or perhaps accidentally hitting the boost at the wrong time? You drop out rather far away from the station and while maneuvering towards it you should get at least some feeling for how the ship reacts. There's no reason you would fly at high speed towards a pretty small target if you weren't confident in your ability, right?
When I first started driving I took it easy because I knew I had little experience and would likely not be able to recover if something would happen and thus I tried to minimize the risk of something happening in the first place, I took more or less the same approach in here.
I see your point and I did have problems with finding the opening several times before I noticed the arrows on the hologram and tried following them instead of guessing. And while it could be hard to see where the correct pad was at times I think the landing radar is quite intuitive actually. I didn't care much about the timer as in my mind 10 minutes would be plenty to try a few times.
Regarding the controls, it probably helped that I did pay close attention to what the pre-flight checks wanted me to do in addition to being in the habit of checking out what the controls do in the settings before setting off.
Upon reading my previous post again I realise I came across as rather hostile. That was not my intention and I hope you didn't take any offense by it.
Hopefully the OP can tell the difference between someone pointing them towards a feature Frontier put into the game that will aide and address precisely the issues the OP pointed out in his original post vs someone trying to shove their well known Anti-DC agenda down their throat whether it actually helps the OP or not.
I'm basically done having this stupid debate with you. As I said, I will trust in the OP and other new players to sort out who is actually trying to help them, and who is just using this thread as another opportunity to push an agenda that is beyond tone deaf to the immediate issues new players are facing.
Are there any one of you who actually had problems landing tha craft on a landing pad.
I've been trying to get, sigh, the sidewinder from station into deep space, no problem there, finding my destination, also after a few tries, no problem, getting to a station works only with lock, sadly I tried this without lock several times until i figured that out.
In the eighties i played also Elite, and the landing was then a terrible thing, mastering it with analog joysticks, but now it seems the technique has not improved. Come on, this is almost 4 decades ago, and we still use this stupid not automated control to land? and if time runs out, the fines are bigger than your wallet. !!!!!!
Seriously, if this does not improve, because i am no robot, then i return this<Ahem> game!
For me, landing is pretty much the easiest thing there is to do. VR helps, as does years of HOTAS experience and years of playing flight sim games. I even land my Cutter manually.
I'm always baffled when people say that landing is difficult. I've sat and watched newbs in Sidewinders crash and explode on landing. I mean, really?
A lot of people get hung up on pad orientation, but to me, it was always obvious as to which way I should be pointing when coming in to dock. I think the only time I ever got turned around was on an outpost, and as soon as I saw the hologram, I turned around and landed with no issue. I usually laugh when I see people trying over and over and over and over to dock backwards. Sometimes I try to offer tips, but they're usually so new that they don't know how to use the comms window. I've actually seen at least one person log out of frustration.
Am I the only one who finds this game amazingly intuitive? It all seems perfectly logical to me.
Are there any one of you who actually had problems landing tha craft on a landing pad.
I've been trying to get, sigh, the sidewinder from station into deep space, no problem there, finding my destination, also after a few tries, no problem, getting to a station works only with lock, sadly I tried this without lock several times until i figured that out.
In the eighties i played also Elite, and the landing was then a terrible thing, mastering it with analog joysticks, but now it seems the technique has not improved. Come on, this is almost 4 decades ago, and we still use this stupid not automated control to land? and if time runs out, the fines are bigger than your wallet. !!!!!!
Seriously, if this does not improve, because i am no robot, then i return this<Ahem> game!
If you're playing on PC with a Mouse and Keyboard, my first tip is to change mouse controls to be Yaw instead of Roll, and rebind roll to A and D.
The video Fost posted was the one that I was also going to post. That's our Producer, Adam Woods, talking you through the docking procedure. It's something that I sometimes have issues with when I switch ships and forget how to use it, and sometimes just when I'm not paying attention. Once you get used to it, and start to remember the procedure, you'll be a pro in no time.![]()
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Seriously, if this does not improve, because i am no robot, then i return this<Ahem> game!
Am I the only one who finds this game amazingly intuitive? It all seems perfectly logical to me.