Blocking feature being abused or was it intended to be this way? FDEV?

it spoils the very concept, yes. in a shared and competitive persistent world players do not expect other players to shift in and out of reality at ease. that way stalking up a trader is pointless for a pirate, and chasing a criminal is pointless for a bounty hunter, there is no way of having revenge nor rush to help someone in need, or defend some territory, wager high risk activities, or even winning or loosing a battle. people like that stuff.



no it's not. it is violence but violence is part of us (and is of course clearly reflected in the game's offering). gaming allows for dramatized, controlled violence and people love it and it's just one example. obsessive? you ever been to a football match? :D

it's ok if this game is not for that, and it's ok if that's not for you, just trying to explain :)

I get what you're saying. But I don't think most people need for the reality of the game to be 100% consistent in order for those things to have meaning. Human beings are pretty great at willing suspension of disbelief in the face of details that don't quite fit the fiction. The idea that there are players out there, somewhere, that are blocking other players is no more immersion-breaking than many other things.
 
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Why is it a bad thing? If someone doesn't want to instance with you, then they can block you and be less likely to instance with you. In return, you are MORE LIKELY then to be instanced with someone who is happy to share an instance with you.

Seems like a win-win to me. Unless you annoy so many people that you end up having everyone blocking you! :O

Yeah, I mean it's not like griefers will run out of noobs to kill and it's not like people will run out of worthy players to combat against.
Ps, I wish I could rep you but I have to share rep.
 
I love this kind of salt. Knowing that I'm making someone mad is half the fun of using the block feature.

As for the Open vs. Mobius argument, the math is pretty straightforward. Either I block a few hundred murderhobos in order to play cooperatively with hundereds of thousands of decent folk, or isolate myself in a group that can only ever have 20 thousand people in a galaxy of 400 billion stars. Sure, Mobius has its uses, but Open is a better social experience. There's just more people, even after blocking every single ganker and pirate out there.

Every other MMO I've played was PvE with specific areas designated for PvP, or with faction flags for PvP. Those games were great, because you could enjoy the company of other people without having to keep your finger on the trigger every time someone new showed up in the instance. I thought Mobius PvE would be like that, but it just feels so completely empty in 99% of systems I visit. In Open I see people everywhere, and 99% of them are uninterested in even trying to attack me. It just takes one to ruin my experience, so if I can just block them and leave them all alone, then it solves the problem.

If it makes them come here all salty, then that's another plus, because there is absolutely nothing they can do about it.
 
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verminstar

Banned
I'm sure you aren't using it that way mate, God knows I know you're not scared of a scrap in games (or forums, or IRL come to that lol) and like I said, obviously I don't have any issue at all with people blocking players who are genuinely griefers, that's what the function is there for.

You know my views on genuine griefers in games, people who persistently target single players and try to harrass them off the server, or who do nothing but kill noobs and try to run off at the first sign of someone who might actually give them a fight; I used to spend whole nights hanging around the noob systems in 'that other game' for the express purpose of killing noobhunters who were there to pad their stats. I was never personally bothered by getting abuse in chat either but that's mainly because I have a very high tolerance level for it and can give it back in spades as my chatban record there would testify but again, I only set my own limits of what's acceptable for that not other people's - if anyone is uncomfortable with what's coming at them over comms in any game I would always actively encourage them to block the perpetrator.

It's clear from this thread though (and not from any of the people I've replied to on this page, just to clear that up) that some people will clearly use this as a way to basically filter out anybody they think may attack them for any reason. They are the only people that my comments were addressed at.

M8 Im actually coming at this from the point of view that I do want to play in open...first few weeks there werent fun in any shape or form but after a year in solo? Frankly Im more surprised that Im still here at all...single player game experiences and all that.

Dont get me wrong, Im mostly an explorer anyway and end up seeing nobody fer months at a time, but if one gets lets say a rumour of a particular salt harvestor who kills without so much as as a hi or o7 or whatever the kids use in this game to say hello, then ye...Id rather not play with that guy but dont wanna quit the entire experience of open because of one moron.

One loss at the wrong time with a ship full of data from an explorers point of view? The loss of scan data hurts more than the loss of credits and with upto and sometimes over 6 months worth on board? Theres a difference between risk and just plain old fashioned stupidity in such cases...why take unnecessary risks when known morons are around? Why quit having the social aspect because theres a chance that one moron out of thousands of dead on guys and gals could literally ruin ye in under 30 seconds...just because?

Im a loner by nature...ye know me well enough to know that even so, Im anything but anti social...or at least I never used to be as bad once upon a time. Besides...more fun trolling peeps in the game than on the forums...in here, one is always dodging mods and they very quick in this game ^
 
You keep bringing up that "one moron" when you refer to player-killers. Perhaps you should look in the mirror.

If you don't engineer your ship to have at least some defensive capabilities, open will continue to be a frustrating place for you.

New player-killer types will be able to wipe the floor with your ship in a matter of weeks if they use all of the tools available to them.

Just take the time to do about one third of the engineering that the average player-killer does, and you'll be good to go.

Until then, don't take your valuable stuff into populated areas. And if you just can't stand solo anymore, at least be vigilant... and be prepared to high-wake if you see anyone you didn't expect.

I have a 57 LY Anaconda that never sees open. It's like flying a paper mache spaceship.

I know very well how easy those are to kill, and I like to think that I'm not a moron.

Of course we should all be playing the meta, right? I mean, it's so obvious ;)
 
I wouldn't do it personally simply because the only reason I would decide to play in open to begin with would be the increased risk from having other Commanders present, so it would be self-defeating. All other game content is available in solo or private group. As I said though, not even getting into a wider discussion of it, partly because we both know it's been done to death and partly because I always preferred Lying Eyes to Hotel California. :D


I actually agree with this. Lying Eyes is a far, far better song by the Eagles than Hotel California, both lyrically and instrumentally. [big grin]
 
I actually agree with this. Lying Eyes is a far, far better song by the Eagles than Hotel California, both lyrically and instrumentally. [big grin]

I mean, it's all the music of the Eagles though, right? That's a thin soup.
 
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verminstar

Banned
You keep bringing up that "one moron" when you refer to player-killers. Perhaps you should look in the mirror.

If you don't engineer your ship to have at least some defensive capabilities, open will continue to be a frustrating place for you.

New player-killer types will be able to wipe the floor with your ship in a matter of weeks if they use all of the tools available to them.

Just take the time to do about one third of the engineering that the average player-killer does, and you'll be good to go.

Until then, don't take your valuable stuff into populated areas. And if you just can't stand solo anymore, at least be vigilant... and be prepared to high-wake if you see anyone you didn't expect.

I have a 57 LY Anaconda that never sees open. It's like flying a paper mache spaceship.

I know very well how easy those are to kill, and I like to think that I'm not a moron.

Me? Im the biggest moron here...I laugh at meself every single day and Im absolutely sincere about admitting that. I know exactly what I am...I dont think you do though but however...lets save that one fer a second date if yer lucky [heart]

I run small fast ships which have nothing but defensive measures...they are not armed however as I dont use guns. There is a role playing reason fer that but many frown upon role play so extreme to exclude a fairly big chunk of gameplay to be intentionally unarmed. Those reasons may change if I do move to open as I also play ironman mode in that if I die, I wipe the save...thats simply not realistic in open play unless one likes the sidewinder.

Fear not my good knight...I know how to progress from a standing start and understand how the game works quite well...Im a very quick learner but know nothing of rngeers simply because I didnt make it my business to know. That situation may change...we shall see.

But as fer regarding the rest of the planet as morons...most of them are...and Im the biggest moron of all...so whats the boggle?
 
Someone starts a thread stating that people using a feature as intended are "abusing" the feature, and not only did someone bother responding, but there are now 21 pages?
 
I have zero problems with this. Why? Because I don't behave in a manner which would cause someone to decide to block me for any reason. If you're one of the people whining about this, I can only surmise that you DO behave in a manner which causes people to block you, which means you have nobody to blame but yourself.
 
I'm not at my gaming PC or I'd look myself, but is it possible to:

A) See a list of the players you've blocked
B) Unblock them?
 
If you don't engineer your ship to have at least some defensive capabilities, open will continue to be a frustrating place for you.

New player-killer types will be able to wipe the floor with your ship in a matter of weeks if they use all of the tools available to them.

Just take the time to do about one third of the engineering that the average player-killer does, and you'll be good to go.

Until then, don't take your valuable stuff into populated areas. And if you just can't stand solo anymore, at least be vigilant... and be prepared to high-wake if you see anyone you didn't expect.
There's the thing though. You're asking anyone who wants to be in Open to need to prepare the ship for combat. Just engineering won't get you there, so you'll also need skill which needs experience. Just take the time in an activity you don't like to be able to hold your own in Open. I wish every weapon upgrade had a requirement: visit Sagittarius. It's just a 26kly trip mate.

Now, what if someone doesn't like engineering or combat? Tough luck? Open isn't for you? Because Open is combat mode?

I for one would welcome a well working block feature in absence of an OpenPvE mode. And I wish I knew of it earlier so I'd be able to block the unpleasant people in their oogly FDLs and Vettes who shoot at my beautiful T-6 full o data just trying to make it back to some station to sell the data.
 
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