I prefer my block feature.
Elite > Solo > Start
Elite > Solo > Start
it spoils the very concept, yes. in a shared and competitive persistent world players do not expect other players to shift in and out of reality at ease. that way stalking up a trader is pointless for a pirate, and chasing a criminal is pointless for a bounty hunter, there is no way of having revenge nor rush to help someone in need, or defend some territory, wager high risk activities, or even winning or loosing a battle. people like that stuff.
no it's not. it is violence but violence is part of us (and is of course clearly reflected in the game's offering). gaming allows for dramatized, controlled violence and people love it and it's just one example. obsessive? you ever been to a football match?
it's ok if this game is not for that, and it's ok if that's not for you, just trying to explain![]()
Why is it a bad thing? If someone doesn't want to instance with you, then they can block you and be less likely to instance with you. In return, you are MORE LIKELY then to be instanced with someone who is happy to share an instance with you.
Seems like a win-win to me. Unless you annoy so many people that you end up having everyone blocking you! :O
I'm sure you aren't using it that way mate, God knows I know you're not scared of a scrap in games (or forums, or IRL come to that lol) and like I said, obviously I don't have any issue at all with people blocking players who are genuinely griefers, that's what the function is there for.
You know my views on genuine griefers in games, people who persistently target single players and try to harrass them off the server, or who do nothing but kill noobs and try to run off at the first sign of someone who might actually give them a fight; I used to spend whole nights hanging around the noob systems in 'that other game' for the express purpose of killing noobhunters who were there to pad their stats. I was never personally bothered by getting abuse in chat either but that's mainly because I have a very high tolerance level for it and can give it back in spades as my chatban record there would testify but again, I only set my own limits of what's acceptable for that not other people's - if anyone is uncomfortable with what's coming at them over comms in any game I would always actively encourage them to block the perpetrator.
It's clear from this thread though (and not from any of the people I've replied to on this page, just to clear that up) that some people will clearly use this as a way to basically filter out anybody they think may attack them for any reason. They are the only people that my comments were addressed at.
You keep bringing up that "one moron" when you refer to player-killers. Perhaps you should look in the mirror.
If you don't engineer your ship to have at least some defensive capabilities, open will continue to be a frustrating place for you.
New player-killer types will be able to wipe the floor with your ship in a matter of weeks if they use all of the tools available to them.
Just take the time to do about one third of the engineering that the average player-killer does, and you'll be good to go.
Until then, don't take your valuable stuff into populated areas. And if you just can't stand solo anymore, at least be vigilant... and be prepared to high-wake if you see anyone you didn't expect.
I have a 57 LY Anaconda that never sees open. It's like flying a paper mache spaceship.
I know very well how easy those are to kill, and I like to think that I'm not a moron.
I wouldn't do it personally simply because the only reason I would decide to play in open to begin with would be the increased risk from having other Commanders present, so it would be self-defeating. All other game content is available in solo or private group. As I said though, not even getting into a wider discussion of it, partly because we both know it's been done to death and partly because I always preferred Lying Eyes to Hotel California.![]()
Just this.ED takes all of my gaming time.
I actually agree with this. Lying Eyes is a far, far better song by the Eagles than Hotel California, both lyrically and instrumentally. [big grin]
You keep bringing up that "one moron" when you refer to player-killers. Perhaps you should look in the mirror.
If you don't engineer your ship to have at least some defensive capabilities, open will continue to be a frustrating place for you.
New player-killer types will be able to wipe the floor with your ship in a matter of weeks if they use all of the tools available to them.
Just take the time to do about one third of the engineering that the average player-killer does, and you'll be good to go.
Until then, don't take your valuable stuff into populated areas. And if you just can't stand solo anymore, at least be vigilant... and be prepared to high-wake if you see anyone you didn't expect.
I have a 57 LY Anaconda that never sees open. It's like flying a paper mache spaceship.
I know very well how easy those are to kill, and I like to think that I'm not a moron.
Someone starts a thread stating that people using a feature as intended are "abusing" the feature, and not only did someone bother responding, but there are now 21 pages?
There's the thing though. You're asking anyone who wants to be in Open to need to prepare the ship for combat. Just engineering won't get you there, so you'll also need skill which needs experience. Just take the time in an activity you don't like to be able to hold your own in Open. I wish every weapon upgrade had a requirement: visit Sagittarius. It's just a 26kly trip mate.If you don't engineer your ship to have at least some defensive capabilities, open will continue to be a frustrating place for you.
New player-killer types will be able to wipe the floor with your ship in a matter of weeks if they use all of the tools available to them.
Just take the time to do about one third of the engineering that the average player-killer does, and you'll be good to go.
Until then, don't take your valuable stuff into populated areas. And if you just can't stand solo anymore, at least be vigilant... and be prepared to high-wake if you see anyone you didn't expect.