I had thought that a 2:15 would be possible and I'm not at all surprised to see you go below that! Congrats!!
Thanks! If nothing else, this run has given me a massive appreciation for your ability to keep it together doing neutron runs over longer jump counts... It may only have been a little over two hours but I was completely exhausted at the end of it, I think to a similar level as the 8-hour attempts. When every jump is a manual plot there's just no downtime, and that's only exacerbated by over 75% of the jumps being potentially fatal from one mistake.
Having done an initial look at the journal logs it could (should?) have been about a 2:06/2:07, had I not run into an ...
interesting ... bug in the galaxy map on two occasions.
Open map, search for system, map scrolls to system ..... no hover-panel. Not hover-panel in the wrong place, just nowhere.
Close map, reopen map, repeat process ... still no hover-panel. Well. Switch to map/realistic, no change. On a route where every jump is planned and the tolerances are pretty low, that is the textbook definition of Really Not Helpful.
The first time it happened I was in the core in the neutron fields, so I just about managed to fudge a few jumps to nearby neutrons and get back on track. The second time I was less fortunate; it was on the way up to A*, and there were no other neutrons nearby. I jumped to an M class star right next to it and used the left panel to select the neutron and jump to it ... and was rewarded with a never-ending hyperspace jump.
One client kill and restart later, I found myself in the neutron system ... 88kLs from the star.
Thanks.
Still, I'm only marginally miffed about that for two reasons. Firstly it
was my choice to try and do it on the PS4 launch day - and to Frontier's credit, the many jumps that worked properly were extremely reliable!
Secondly, going under 2 hours was never on the cards for this run. Other than some mock trials during the planning run this was my first time trying to do jet cone boosts under time pressure, and in places it showed. I think three or four times I misjudged it and had to turn back for a second pass, and I was much too timid on the approach in many more cases than that. I definitely learned a lot over the run.
Yup, that'll do it ... nice job sir! Glad to see that all the hard work at Lavecon paid off.
Cheers! I think being around fellow pilots excited about the game kinda spurred me on to get on with it.
Also, just as Drakhyr says he'll be updating the leaderboard, someone comes and tries for first place ? WITHOUT going sub-2H ? Preposterous !
Hey, don't let me stop you

I'm not sure yet whether sub-2 is plausible with my route. I think I made very few outright mistakes in the first half of the run, but could have gone a bit faster, and I wasn't far off a 2-hour pace. I'll run the numbers from the journals and see how it looks...
I can't actually post my initial response on seeing that time. The forum would censor it. Suffice to say it began with "Holy..."
Haha, thanks

You might be interested in the way I do jet cone boosting - I lovingly call it the "Jesus Take The Wheel" approach:
1. Point into the cone at a speed/angle you don't think will cause you to fly out the other side before getting a boost
2. Open galaxy map and select next system
3. Exit galaxy map, start charging the jump and accelerate out of the cone. (or swear loudly and turn around)
It's a little nerve-wracking to say the least, but it's
very fast!
