Your first paragraph is in the most part decent analysis but then you had to go and spoil it by falling back on the tired old tropes of people '
hiding' in solo and being '
terrified'.
It may be true for some; for me though (and many others as the forums will attest) it's really much simpler. I don't in general play games to 'meet people'. I play games to play games. Gaming is and always has been primarily some time I can spend
away from people, not because I'm socially phobic or inept but just because after a full day at work where I'm dealing with, yes you guessed it, people, I just want to switch off for a bit.
'Griefers' don't win because I decide to do what I want, they are just as irrelevant to my decisions as (no offence intended) you.
Easiest solution is to have a different style of bounty for murder and for damage. IOW, perhaps have the PF bounties reserved for the PKs and everything else as local.
Yeah they're going to have to address it in some way for sure, I mean I get OP's point completely. I've said before, space pirates are about as classical a sci-fi trope as you'll ever see and totally have a place in the game, so it's going to need some careful balancing.
One of the biggest problems comes from the sheer scale of the game world we have; traditionally you'd have the 'pirate system' with the requisite scary-looking base and the rum-guzzlers would all hang out there raiding the surrounding systems before retreating back to base for grog and booty. No not
that kind. Well Ok, some. Players of a non-piratical bent would fear the pirate system and would only venture inside in strong combat ships, looking to sweep the wretched hive of scum and villainy clean. Etc.
It worked great for Freelancer with its 20-odd systems but in this game with 20,000 systems or so in the bubble alone, it's a non-starter and we definitely can't have a situation where a player who chooses to play as a pirate finds himself only able to operate in a handful of 'super-anarchy' systems. Partly because it defeats the entire object of playing in a vast galaxy but mainly because they'd never
see a legitimate trader bumbling along waiting to be pulled over and robbed to begin with as those players wouldn't go within 10 jumps of any such system in a lightly armed trade ship.
However surely part of the experience and the appeal of playing as a pirate is being wanted by the law and evading them? Without that, a pirate is basically just a trader who doesn't bother buying stuff.
