It's pretty easy to discern between pirates and murder hobo's using a programmed system.
If(killedOtherShip() == true)
{
ApplyMurderHoboTag()
{
else
{
IsPirate = true
}
Pirates never WANT to kill someone, they want the cargo. Killing them applies a larger bounty than just assault.
It's not to say your a murder hobo if you ever kill a trader while pirating them, sometimes, people just go crazy and wont stop shooting at you, and sometimes, one too many missiles hit thier ship when your trying to take out their thrusters.
But, you should have a WAY smaller kill count than a murder hobo.
If(killedOtherShip() == true)
{
ApplyMurderHoboTag()
{
else
{
IsPirate = true
}
Pirates never WANT to kill someone, they want the cargo. Killing them applies a larger bounty than just assault.
It's not to say your a murder hobo if you ever kill a trader while pirating them, sometimes, people just go crazy and wont stop shooting at you, and sometimes, one too many missiles hit thier ship when your trying to take out their thrusters.
But, you should have a WAY smaller kill count than a murder hobo.