So... *Nervous Laughter*...

Ian Phillips

Volunteer Moderator
I had a couple of chats with MoM at Lavecon.......

Her advice?

If the thargoids turn red on your scanner (ie hostile)
.
.
.
.
.
Run
.
.
.
.
.
don't think about it
.
.
.
.
.
RUN!
 
I had a couple of chats with MoM at Lavecon.......

Her advice?

If the thargoids turn red on your scanner (ie hostile)
.
.
.
.
.
Run
.
.
.
.
.
don't think about it
.
.
.
.
.
RUN!

Because they have some invincible feature that, with the right module and only with that, makes them vulnerable? Or because they are legitimately programmed to be dangerous?

The former is artificial difficulty, and if it's just high powered weapons but otherwise able to take damage a few counter strategies are already planned out by combat wings. If the latter then things may get interesting, though they have to be tougher than the 2.0 NPCs, those were still quite beatable with even the small ships.
 
For the record, they aren't motherships. They're surface installations (complete with Skimmers and data points). But yes, it is somewhat alarming that there are so many of them so close to human-inhabited space.

I'm betting that when 2.4 drops, they'll have defenses, and maybe even ships guarding them.

but... they are called "Large Crash sites" and cannon are referring to them as "Motherships".

Also, they are kind of growing into a shape very similar to the smaller ships.
 
Nope, NPCs were nerfed before because of difficulty complaints, so I don't expect the Thargoids to be an issue against the right combat ship.

Aha!

I've recently started back again after a long while off, and I thought that NPCs were suspiciously easy given how out of practice I am.

That explains it.
 
I want to be able to trade with them, in peace as long as I don't cross them. That would be interesting especially if they offer protection from the mindless pew pew pew pew masses.
 
Aha!

I've recently started back again after a long while off, and I thought that NPCs were suspiciously easy given how out of practice I am.

That explains it.

Depends on when you left, before 2.0 and the NPCs now are slightly less dumb, they won't do the 'death roll' anymore that made them so laughable. If you left during the 2.0 NPC update, then yeah they got really dumb since it turns out upping the difficulty led to a lot of tears and rebuys for the ill prepared.
 
Interesting. However, the one thing you've failed to consider is that we haven't had that spirit here since 1969.

Don't get me wrong, massively looking forward to it. The ruins have injected a lot of 'life' into the game again and it's giving people things to do - which is grand. So frankly, the intractable? Stuff 'em. I intend to have fun. If that's changing my trousers after a close call, or running away squealing in glee because for once the game has actually put my life and ship at risk and I have like 5% hull left and the angry flower ship is chasing me down like the dog I am, then I'll be a happy little Vegemite.

I'll take what I can get at this point. In-spite of the best efforts of others. I have just accepted that in order to add spice, for something nice, frontier have to place it miles from anywhere. I'm not sure if that says more about the community, or Frontier.

I want to be able to trade with them, in peace as long as I don't cross them. That would be interesting especially if they offer protection from the mindless pew pew pew pew masses.

Cool - just note that when you become a fifth column, because that's what it is - you will not live for long. Fifth-column antics in PP were shut down, eventually. So be careful where you allegiance is. And always, always have a change of trousers, lest you accidentally bring the 'wrong' trade goods. ;)

As a side note; trading with our many-legged friends is essentially sympathiser/ fifth-column behaviour. Just, be mindful of that; historically speaking rendering aid to the enemy has been one thing; actual support? Not so much.
 
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Aha!

I've recently started back again after a long while off, and I thought that NPCs were suspiciously easy given how out of practice I am.

That explains it.

You'd have been overjoyed during 2.1 beta. MoM was permitted to 'play' with the minions. They were just grand. Shockingly, sometimes? Fighting was the bad idea as they fought back. Which meant one had to actually work to either escape, or be the victor.

They're back, essentially, to their previous rug state; now with less rolling.
 
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Don't get me wrong, massively looking forward to it. The ruins have injected a lot of 'life' into the game again and it's giving people things to do - which is grand. So frankly, the intractable? Stuff 'em. I intend to have fun. If that's changing my trousers after a close call, or running away squealing in glee because for once the game has actually put my life and ship at risk and I have like 5% hull left and the angry flower ship is chasing me down like the dog I am, then I'll be a happy little Vegemite.

I'll take what I can get at this point. In-spite of the best efforts of others. I have just accepted that in order to add spice, for something nice, frontier have to place it miles from anywhere. I'm not sure if that says more about the community, or Frontier.



Cool - just note that when you become a fifth column, because that's what it is - you will not live for long. Fifth-column antics in PP were shut down, eventually. So be careful where you allegiance is. And always, always have a change of trousers, lest you accidentally bring the 'wrong' trade goods. ;)

As a side note; trading with our many-legged friends is essentially sympathiser/ fifth-column behaviour. Just, be mindful of that; historically speaking rendering aid to the enemy has been one thing; actual support? Not so much.

I'd totally pirate any CG or trade route where collaborators are trading with a species hostile to most of humanity. I also probably would skip out pirating anything contributing to a defensive measure.

(No Canonn your CG didn't count)
 
Depends on when you left, before 2.0 and the NPCs now are slightly less dumb, they won't do the 'death roll' anymore that made them so laughable. If you left during the 2.0 NPC update, then yeah they got really dumb since it turns out upping the difficulty led to a lot of tears and rebuys for the ill prepared.

Yeah, I must have left during the 2.0 NPC update. It's been... Laughably easy.

I haven't even lost an FSD Interdiction mini game since I started back up again. It's been weird. :p
 
... Anyone else worried about exactly how many of these thargoid mother ships we're finding? And how close they are?
*Gulp* [where is it]
Wait till those mother ships get a load of our mega ships and all their calamities that can be used against them!

God I miss the 2.1 NPCs. The one time I was scared of being interdicted in an A-rated Vulture. I hope the Thargoids bring some of that back (without being literally impossible.)

That week will be missed indeed. There should be one of those scan locations talking about it some where in Sol.
 
Wait till those mother ships get a load of our mega ships and all their calamities that can be used against them!



That week will be missed indeed. There should be one of those scan locations talking about it some where in Sol.
"The Week of Intelligent Pirates."
 
God I miss the 2.1 NPCs. The one time I was scared of being interdicted in an A-rated Vulture. I hope the Thargoids bring some of that back (without being literally impossible.)
TRUTH.
I remember being inderdicted right after the update, in my badass Clipper, I was so mad I came on here and complained like a baby. But after a couple hours and 2-3 rebuys, I was adjusting tactics and changing loadouts. It was awesome.

The issue with that whole whole debacle was that it was the engineer roll out, and none of us had engineered ships, but NPCs suddenly had top level grade 5 eng weapons. They should've nerfed for a week, and then rolled the NPCs right back up.
 
TRUTH.
I remember being inderdicted right after the update, in my badass Clipper, I was so mad I came on here and complained like a baby. But after a couple hours and 2-3 rebuys, I was adjusting tactics and changing loadouts. It was awesome.

The issue with that whole whole debacle was that it was the engineer roll out, and none of us had engineered ships, but NPCs suddenly had top level grade 5 eng weapons. They should've nerfed for a week, and then rolled the NPCs right back up.

Actually only a few of the NPCs in that case had bugged engineered weapons, but outside of the rare Multicannon plasma or beam railgun laser it wasn't so bad. If the NPC did have one of those, then you needed to either fly a VERY manueverable ship, a VERY well shielded ship, or a VERY high alpha ship. Unfortunately the weapons bug issues were also attributed to the NPCs, and they haven't been looked at since being switched to dumb mode.
 
that wont be enough cmdr, GLASS THE ENTIRE PLANET!!

You ordered one Exterminatus-to-go. Which variant do you want?

One with lots of smoke, gas, a Thargoid-green colour and lots of horrible Tiberium-induced death?
BqyNokz.gif


Or the classic with a beautiful orange firewave engulfing the whole planet and burning everything including the atmosphere?
iuPVTHK.gif
 
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