Make Mining Worth The Venture!

I have invested time as have alot of others, however even aftyer finding the perfect ring, using a grade 6a refinery and limpet controller with both collection and prospecting limpets its less than half the return that i could get trading in the very same ship

Well, i said "write a treasure map" so that you can reliably mine Painite only in a defined RES.

It can be done. Doesnt say that it will be as "profitable" as trading. But then this is a game and nothing is profitable, is it?

If you want money, do Quince or whatever. Otherwise, do what is fun for you.

In regards to mining, wing mining is bettet than solo, because you only mine the most profitable rocks. And treasure map mining is even better, although easier and faster with two players as well.
 
...Aren't you encouraging the use of taking advantage of a flaw in the RES generation system to get fixed results from mining everytime? Isn't that what one might call an Exploit? I doubt the system was intended to have Painite rocks end up in the same place and constantly be mined repeatedly.

Are miners taking advantage of a flaw in geology where gold ends up next to each other?

Bull....

It is hard work to get a treasure map, and even with one, you still need to fly there and mine it, and fly correctly, which is really hard as well.

And then you make less money than in Quince or at a CG.

I will not allow you to make my game smaller. Treasure maps are a hidden gameplay gem.
 
I actually like mining, didn't think I would but I do. I just cannot stick with it long because I feel the profit slipping away as I toil away and avoid the silly pirates (no matter where you drop in the ring, it seems).

.

Treasure maps are the most profitable way of mining.

It's a game. If you are entertained by mining, mine. If you want to make credits fast, dont mine.

I spend maybe 5% of my game time chasing credits. Because my time is limited, and i play for enjoyment.

Virtual credits are worthless.

Nevertheless i just equipped a mining Python. Because i LIKE mining.

Exploring, trading, bounty hunting.... whatever.... they all stink against whatever fotm mechanic is there to earn credits. You want to earn credits? Go earn credits. You want to have fun in the game? Go and do what you enjoy!
 
I have invested time as have alot of others, however even aftyer finding the perfect ring, using a grade 6a refinery

Do a lot of mining with your 6a refinery, do you?

You're mining wrong, either way. Find a metallic Haz-RES. Pristine optional, but not required. Collect massive quantities of mined materials and lots of bounties.

I've made 2mill in about 5 minutes in a Viper IV while mining in a Haz-RES - just selling my haul on the commodity market. Far more when I take something tougher, mine for longer, get into fights, and take missions.
 
other than her Armour upgrades this game literally has no reason for mining.

Sure, you can make better creditzzz elsewhere. I enjoy mining (in small doses) so I mine. Also, I've found that mining missions from allied factions often give material rewards that cannot be obtained from other sources e.g. exquisite focus crystals.

Ice mining desperately needs to have it's profit rates increased, by like a factor of 4 by my calculations to even be near to rocky mining.

The only thing I ever got from ice mining was a migrane from the glare. I suck at getting low temperature diamonds.

In VR it's amazing.

Jealous xbox player here.
 
Don't knock the Venture. It has it's uses mining, and it's cheap to replace for those high risk runs. ;)
VentureProspect2.jpg


EVE joke aside, ED's version of mining could use a lot of work. EVE gets away with it because player mining is one of the cornerstones of industry. ED has no player economy to drive prices or incentive, and could really benefit from fleshing it out more thoroughly.

ED mining is very tedious to EVE's version, which is largely considered the most boring profession in the MMO (and most other sci-fi games.)
 
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My Anaconda is full of Cannons and Multi-Cannons and the fastest way to get the materials for ammo reloads is mining, which can also be combined with Bounty Hunting. Although there are faster ways to gain pure credits this is a nice game experience.

You might wanna give it a try!
 
So im currently halfway on grinding the 500t for Selene jean when i noticed........other than her Armour upgrades this game literally has no reason for mining.

I mean you spend a good bit of playtime mining and for what? a possible 200+ ton of cargo worth maybe 50k credits. Now you can increase profit if you use prospecting limpets and by selling at better markets i know, however this also increases the time frame to do it.

Personally FDev i think you should have some sort of increase in mined ore, like lets say i buy it in the market normal price occurs, but for self mined product i think it should gain a self mined status and maybe a percentage in the 30-40% increase in profits with rare at 50%?

This way mining will actually be a thing as of right now i never see CMDR's mining and those that i have or heard of done it purely for Selene. Make this playable part of the game worthwhile, im not this type of player that will mine all day however i know alot of people who for whatever reason love it but chose not to in this title due to the insanely low profit margin. Not to mention the only profitable mining ship is the cutter with a grade 5 fsd to even return a somewhat worth it profit (The ship isnt even intended for mining), and even then your better off doing the trading runs where you can buy the same items you can mine but yet make a 600%+ profit/time margin.

Please Fdev make it worth it and if not a percentage bonus on self mined ad least have much higher drops on engineering materials that way we have a bonus of either turning a semi-decent profit from it (to make it an actual career ingame) or another way to grind mats for modifications thats worth the time involved.

Make mining more interesting with:-
  • Procedural distribution maps:-
    • Across the entire ring or surface, so you can judge where is the best location for what you're after.
    • Potentially even procedurally distribution materials around the surface of an asteroid so again, you can judge the best place(s) to mine.
  • Stateful hot spots - Allow explorers/miners to find rare hot spots of materials (in rings or on planetary surfaces) that heavily skew the dice in favour of that material. And as you mine and find it, it's reduced down until it reaches zero and is gone (forever). eg: You find a hot spot of Palladium still at 100% (ie: unmined at all). Do you mine it? Do you give its location to the "RocK Rats" for some commission?

Gold mine CGs - Imagine a CG created where some hot spots are generated in a few neighbouring systems? Imagine if one of these was in OPEN only?

Drones - Add in a module so you can fire off a done to a asteroid to mine it for you? So you can choose the best looking location on its surface for the drone(s), while you mine a neighbouring asterod. ie: So you have more to do/manage/balance.

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Yes, collect rares while doing colony runs

Sure, each to their own.

Is this game all about money? It isn't for me. It's about having fun. And for me, fun is variety. My opinion - not attempting to force it on anyone!

Mining is a wonderful, hypnotic (almost balletic) pastime which every now and again I indulge in. It pays a good decent whack in a python, collecting the three P's - or whatever takes your fancy. It's also fun to go searching for low temperature diamonds once in a while.

I wouldn't do it all the time, but I wouldn't carry passengers all the time either, nor would I do run after run after run of rare runs just because I could happen to max out on money doing this.
 
strange becuase my python can jump further without the mining equipment and limpets much further, and also instead of having to do prestine rings to a 5-6 jump market while looking at econemy i can literly do a 1-3 jump economy to colony run in 10x less time than mining for 30 minutes, already mining for 30 minutes for the panite to fill my cargo i can earn in 2-3 jumps every 5-10 minutes i can earn 30+m so explain how you can earn more than mining? on paper maybe but in time frame certainly not.

Also this isnt a post about making mining a get rich function its more to do with making it a used function other than a selene grind, i taught a a community moderator you should keep to the on topic rules on the forum......it isnt about traider i just used it as a reference but yet your here trying to tell me what i earn in it when that shouldnt even be a factor to topic on the thread.....

maybe you have to explain what you mean by "colony runs", if you don't refer to missions.

the most profitable commodity (cmm composite) has a max. profit per ton of 5400 cr/t.

to make 30 mio, you'd need to deliver 5555 tons of cmm composite. you can't deliver that in 30 minutes in a python. as well as you can't deliver >~1200 tons of rares at max profit in a python.

i fail to see how one can earn 30 mio in 30 minutes outside of missions.

assuming a trade python has double the cargo of a mining python, and that you make ~25000 cr/t profit on average mining painite (80 k cr/t), platinum (24000 cr/t) and palladium (13000 cr/t), you have a profit per ton at least 5 times higher from mining.

which means, you need to make around 3 a-b-a runs in a trade python to get the the same payout as from mining. this already takes into account the different cargo capacity.

however, once missions come into play, this might look very different.

please check your math - i made trading elite combining state depending trading and mining, and i really fail to see your claimed profit from "colony runs", if it isn't about missions (which you said it isn't).
 
My Anaconda is full of Cannons and Multi-Cannons and the fastest way to get the materials for ammo reloads is mining, which can also be combined with Bounty Hunting. Although there are faster ways to gain pure credits this is a nice game experience.

You might wanna give it a try!
And the only material for cannon ammo synthesis that you can't get from mining is antimony for the premium ammo.
 
Are miners taking advantage of a flaw in geology where gold ends up next to each other?

Bull....

It is hard work to get a treasure map, and even with one, you still need to fly there and mine it, and fly correctly, which is really hard as well.

And then you make less money than in Quince or at a CG.

I will not allow you to make my game smaller. Treasure maps are a hidden gameplay gem.

Ah the many mental gymnastics of an exploit user. Miners typically can't just mine the same spot after having already collected the ore, but taking advantage of a flawed system lets you do just that, mine the same rocks that keep restocking valuable ore.

And really you are exaggerating the difficulty of mapping and mining some rocks, though that's a common argument made by other exploit users, that what they are doing is tricky or requires some form of skill. That and how what they do isn't as bad as some other exploit.

And yet you had the nerve to mock the OP because they didn't utilize your special abuse of flawed game mechanics, which is probably the most annoying part of it all.
 
Ah the many mental gymnastics of an exploit user. Miners typically can't just mine the same spot after having already collected the ore, but taking advantage of a flawed system lets you do just that, mine the same rocks that keep restocking valuable ore.

And really you are exaggerating the difficulty of mapping and mining some rocks, though that's a common argument made by other exploit users, that what they are doing is tricky or requires some form of skill. That and how what they do isn't as bad as some other exploit.

And yet you had the nerve to mock the OP because they didn't utilize your special abuse of flawed game mechanics, which is probably the most annoying part of it all.

Shut up. Off to the ignore list with you.
 
Run rares to orion asteriod base also gives another insane amount of credits and if you have a high jump anaconda or asp its like 20 jumps but worth it trust me

Been out of the loop for a while, can someone elaborate on the above post. Haven't done rare runs in a long time, though profits are capped around 150LY. What rares are being taken to Orion?
 
Been out of the loop for a while, can someone elaborate on the above post. Haven't done rare runs in a long time, though profits are capped around 150LY. What rares are being taken to Orion?

I hope they like snails. 'CAUSE THEY'RE GONNA GET SNAILS IF I HAVE ANY SAY IN IT!
 
Shut up. Off to the ignore list with you.

Wow, that's really playing into the Alliance stereotype of not using Open and having a block list. Probably would have been smarter not to announce that.

Also consider not exploiting, FDEV cracked down on the engineer exploiters, and hopefully they'll come for the rest.
 
maybe you have to explain what you mean by "colony runs", if you don't refer to missions.

the most profitable commodity (cmm composite) has a max. profit per ton of 5400 cr/t.

to make 30 mio, you'd need to deliver 5555 tons of cmm composite. you can't deliver that in 30 minutes in a python. as well as you can't deliver >~1200 tons of rares at max profit in a python.

i fail to see how one can earn 30 mio in 30 minutes outside of missions.

assuming a trade python has double the cargo of a mining python, and that you make ~25000 cr/t profit on average mining painite (80 k cr/t), platinum (24000 cr/t) and palladium (13000 cr/t), you have a profit per ton at least 5 times higher from mining.

which means, you need to make around 3 a-b-a runs in a trade python to get the the same payout as from mining. this already takes into account the different cargo capacity.

however, once missions come into play, this might look very different.

please check your math - i made trading elite combining state depending trading and mining, and i really fail to see your claimed profit from "colony runs", if it isn't about missions (which you said it isn't).

"the most profitable commodity (cmm composite) has a max. profit per ton of 5400 cr/t." This is bull considering you can buy commodity's for 200 or less and gain 10-12k on them in huge demanding systems of said item. also most profitable commodity right now is Unknown Up-link that sell for 200k so that's also wrong.
I could gather UL's for 30 minutes and earn millions in my python also, sure even in my 32ton cargo asp i earned 5 million credits from UL's in about 15 minutes

I am not going to answer further as this thread isnt about trading, it is about mining and a possible benefit change for it, your a moderator yet you try to be-little me with wrong facts yet fail to stick to thread topic.......reported and ignored.
 
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"the most profitable commodity (cmm composite) has a max. profit per ton of 5400 cr/t." This is bull considering you can buy ommoditys for 200 or less and gain 10-12k on them in huge demanding systems of said item.

I am not going to answer further as this thread isnt about trading, it is about mining and a possible benefit change for it, your a moderator yet you try to be-little me with wrong facts yet fail to stick to thread topic.......reported.

- excuse me, but can you back this claim with any data? which commodity, sold at which station, which isn't a rare commodity can produce 10 000 - 12 000 cr/t profit? and rares have a maximum allocation, a maximum profit and a minimum distance to create their profit of ~20 000 cr/t profit. I'm genuinly interested, as i haven't seen any trading profit (things that can be bought at one station and sold at another station) like that outside of rare trading.

- you compared mining to trading in your original post:

even then your better off doing the trading runs where you can buy the same items you can mine but yet make a 600%+ profit/time margin.
, so i fail to see why questioning your own comparison from your own post should be offtopic here?
 
"the most profitable commodity (cmm composite) has a max. profit per ton of 5400 cr/t." This is bull considering you can buy commodity's for 200 or less and gain 10-12k on them in huge demanding systems of said item. also most profitable commodity right now is Unknown Up-link that sell for 200k so that's also wrong.
I could gather UL's for 30 minutes and earn millions in my python also, sure even in my 32ton cargo asp i earned 5 million credits from UL's in about 15 minutes

I am not going to answer further as this thread isnt about trading, it is about mining and a possible benefit change for it, your a moderator yet you try to be-little me with wrong facts yet fail to stick to thread topic.......reported and ignored.

At the moment https://eddb.io/commodity shows Insulating Membrane with the highest profit of 5.4k. Goemon is factually correct.

Please provide an example of a 10k-12k commodity. I am curious, since i have never seen one. What are they?

In regards to mining... Well... we will see what 3.0 brings. "Core Mechanics" and all.
 
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