Frontier, what's your goal here?

Fair enough. :) I raise my offer to 5t of UL for the 'killed in 3sec by security' vid. If OP wants they may re-enact even, I dont care. :) I just checked at coriolis: my PvE FDL needs 38s to kill a cutter with 8A shields and no boosters. So unless the station security consisted of 11+ modded A-graded FdLs who fired instantly upon death, the OP is talking nonsense. Station fire doesnt reach drop-out point.

I beg to disagree about the range statement, I regularly drop out at the big Orbis stations and get the speeding no fire zone messages straight away once I dropped out and immediately collided with one of the stations habitation rings.
 
I suppose their original goal was when you get interdicted by a pirate you destroy them or secede to their demands. Whilst I have no problem with the Sir Robin in certain circumstances, I normally see pirates as beer money. Pirates can be crap at catching you and interdicting, sometimes I have to stop and let them catch me up, and yes I am in a Cutter.
 
I feel like i'm a complete failure as a pilot if i'm not full pips to engine, speeding and boosting through the slot at every station. What is this follow the speed limit nonsense you guys are on about.

Curtecy.

No actually it is because not everyone wants to do things the easy way.
 
What about this:
Someone tries to carjack you. You drive away and they shoot your car but don't stop you. They jump in their vehicle and pursue. You know there's a highway patrol station ahead, and you head there for help. The carjacker anticipates where you're going and takes a short cut. As you pull into the highway patrol station, the persistent but not very smart carjacker jumps in front of your car trying to shoot you. You accidentally (truly, there is no time to swerve) run him over, killing him. The highway patrol officers then shoot and kill you for "Murdering" the would-be carjacker.

Make sense to you? It does (apparently) to Frontier.

Different worlds different laws, after all loitering is not a capitol offence here.
 
I understand there is a bug where the ship drops right in front of you but this wasn't a small ship, it was an Anaconda. Even being rammed by a Cutter wouldn't destroy it.

Why not, there is no reason tha Anaconda had to be in top shape before the impact.
 
Whilst you are wrong OP, I would defo class this as an edge case. Mostly due to the pirate appearing where he/she did in the instance.

Contact customer support. They refund just about anything within reason.
 
ED Gameplay, Episode 277: pirate has interdicted my Cuttuer on the way to a station. I boost, boost, jump and drop into the station. Heading to the station, pirate Anaconda drops in right in front of me, collision, pirate blows up, now I'm Wanted...
...
Frontier, what is the purpose of creating gameplay that plays out as above? Why would you have station security destroy a player's ship because they unintentionally destroyed a Wanted pirate that was trying to attack them? What possible purpose does that serve? Is that 'working as intended'?

i can really understand your pain with this. i never understood why npcs able to jump beside you and not, like every other player, close to your wake. i think it was yesterday, when a npc jumped very close, when not into a stations wall. :rolleyes:

to get wanted by ramming and killing a ship would be ok, if that one isn't wanted. the whole scan to see wanted process is sadly broken by it's core.

the one big thing that breaks the whole scanning stuff:
if you shoot a wanted bevor the scanner is finished (or the game lags) you get wanted. WHY? he is wanted, so why the hell? are my scanner phoning local security and say "hey, my owner just attacked a not fully scanned wanted target, so add him to you kos-list"? rly?
or
scan with a fast scan kill warrant scanner, it's finished long bevor the crap sensors done their job, so you should already see their wanted state, but no, you have to wait for this lazy ship scanner.
or
a wing of wanteds heading in your direction, and by the formation it's clear that in a wing of 3 everyone is wanted, not only the one you just scanned. there aren't any mixed (wanted/not wanted) npc wings.
 
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When random stuff happens in FTL and your ship blows up it's gameplay.
When random stuff happens in ED, and your ship blows up, it's not gameplay.
 
Random stuff happening in game = random stuff happening in game.
Why is it accepted in FTl though not in ED?

Many pilots are overly attached to their rate of "progress", and any event that can set back the increase of numbers is evil and unwanted, despite the game at hand providing 500001 ways for setbacks to occur.
 
Random stuff happening in game = random stuff happening in game.
Why is it accepted in FTl though not in ED?

because you compare a game that only lifes off random stuff to a game with some named flaws/issues.
you compare appels and tomatoes
 
So here's one for the people talking about speed limits:

IN OPEN SPACE NO SPEED LIMIT Got it?
Pirate drops in front of me, collides with me and blows up = one week bounty with local faction........makes perfect sense, right? I'm allied with local faction and superpower, I'm on my way to deliver a load of missions at faction station, pirate- who opposes faction- causes own death, and faction wants to blow up my ship. Gotta love ED.
 
The Cutter being an Imperial ship is designed for running away. ;)

I did chuckle , thats exactly how i outfitted mine, she used to be a rez runner but got bored in the behemoth that i refitted for cargo hauling and no weapons. Its all built around surviving till the fsd charges now.

Since the change to smaller ships ive started to appreciate being able to turn a 180 in less than a fortnight.
 

NecoMachina

N
1) If the ship jumped right in front of you immediately upon dropping out, you can ticket it.
2) Neverthless, your 'killed in three seconds' is obviously nonsense. I could ask for a vid, but I'm willing to bet a few tons of UA that you (as everyone with the 'NPCs killed my cutter in 3s' and such story) happened to not be recording it. Just say "I encountered a bug, the cops attacked me, I am not very good at this game so they killed me." Its okay. No need for pointless drama-queening either. Neither strengthens your case.
Have you never been fired at by a large station? You can be flying any ship engineered to the max and be the best pilot in the game. Yes, the station will ABSOLUTELY kill you in about 3 seconds.
 
Frontier only care about selling skins and weapon/engine colors. It's why there is nothing interesting to do in this game. They could easily spend time working on fixing stuff like this and adding interesting stuff to the game but instead they throw garbage like the alien ruins @ us which do absolutely nothing.
 
Random stuff happening in game = random stuff happening in game.
Why is it accepted in FTl though not in ED?

What this person experienced was a bug. NPCs shouldn't be able to drop right on you @ a station so that you ram them immediately and kill them. I've had NPCs drop on my wake and land right in front of the mailslot before, it's extremely stupid and shows up lazy FDev is when it comes to AI.
 
I don't understand how this pirate Anaconda that you "boost, boost, jump" away from got blown up from a simple collision.
That's what I'm thinking as well. Unless he was running shieldless, though I've never seen a shieldless conda NPC.


Why not, there is no reason tha Anaconda had to be in top shape before the impact.
Sure there is. There's no NPC persistence. When's the last time you were interdicted by a NPC with low hull?

I'm not denying that the spawn-in-front-of-station thing is a bug (or at least seems to be), but a cutter popping a conda from one collision?
I'm not believing that without video evidence.
 
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