Atmos Planets for us explorers

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Just watched this video:
[video=youtube;DbEKn6gN4Qk]https://www.youtube.com/watch?v=DbEKn6gN4Qk[/video]

When we will get some little insight of development regarding procedural atmos planets in Elite?
 
Probably not. It will take years for it to happen. Only difference with CIG is that FD is honest about it.

I dont think its that big of a development curve for Atmospheres on baren rocky worlds in ED.
Ive already visited ice worlds with foggy atmospheres deep down in craters and canyons.

Adds some thunder and lightening, Some rain effects, Dust devils, wind effects, sound effects.
Alot less advanced games than ED already do it.
 
I'm certain that FD will have done some work towards Atmo planets. Would be great if FD coupe do something like this video and like the pre-release videos showing an update where they're at and demoing the technical.

Even if it's a video to say they're years away still and they just show work towards atmospheric entry effects, I'm sure people would be generally happy with that.
 
Probably not. It will take years for it to happen. Only difference with CIG is that FD is honest about it.

I didn't know the video was fake.

Still I hope FD focus in making the gameplay mechanis more complex before they continue adding more shallow and empty stuff.
 
When we will get some little insight of development regarding procedural atmos planets in Elite?

This question keeps coming up every few weeks. The answer is "not anytime soon" by just about everyone.

I personally don't know the exact schedule but there are only two kinds of things we can land on right now:
1. Planets with no atmosphere
2. Moons with no atmosphere.

I'm sure they realize that there's two types of things:
1. Those mentioned above WITH an atmosphere.
2. Those mentioned above WITHOUT an atmosphere.

The problem: If you can land on things that HAVE an atmosphere, how do you determine which things? You can either land on all of them or none of them. If you can land on all of them, what do you do with ELW's and ammonia worlds? Can you say why you CAN'T land on either of those last two?

This is going to be tricky for them because it'll have to be introduced in some way that only certain planets get landed on. There's a lot of planets/moons that are potential gold mines of "things" (resources) but they have "a trace of atmosphere" so no landings.

Like you, I think that's such a shame. Lava worlds come to mind. I'd love to land on those, as would many of us, just for the danger of being on such a hot rock with the potential of being fried by the heat. If only that very, very thin atmosphere wasn't a problem.

The difference between ED and SC is that SC that ED is being released in pieces. Because of this, I'm patient. It'll happen eventually. SC is being worked on as a total package and as with painters (and other artists), it's never "done" until someone comes in and takes it away from the artist to be put on a wall somewhere. Every time SC gets more money, instead of using it to get the "finished" parts of the game released, they invent more nuts and bolts, then continue to work on those nuts and bolts. That's a nice idea but they just make more work for themselves. That's ok. I'm sure it'll be great once released but in the meantime I'll go with the slow-and-steady-wins-the-race philosophy.

I didn't mean for this to turn into a SC v ED post, either. Sorry.
 
I didn't know the video was fake.

Still I hope FD focus in making the gameplay mechanis more complex before they continue adding more shallow and empty stuff.

That is, according to the devs, the plan post 2.4. Improving the existing gameplay.

What that will mean for exploration, time will tell. But after the last year and a half, I'd rather keep my expectations low.
 
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I'm certain that FD will have done some work towards Atmo planets. Would be great if FD coupe do something like this video and like the pre-release videos showing an update where they're at and demoing the technical.

Even if it's a video to say they're years away still and they just show work towards atmospheric entry effects, I'm sure people would be generally happy with that.

For some reason the wording FDev (Dale) recently used suggests that it's not currently being worked upon and FDev leaves the option it might never be implemented at all (empty promises).

“Having spoken to our team at E3, atmospheric landings remains something we are still working towards and the whole studio, including David, is very keen to implement. We’d like to be able to give you an idea of the rough time frame for it, but unfortunately that’s not possible at the moment – we don’t want to make potentially empty promises to you.”
 
This question keeps coming up every few weeks. The answer is "not anytime soon" by just about everyone.

I personally don't know the exact schedule but there are only two kinds of things we can land on right now:
1. Planets with no atmosphere
2. Moons with no atmosphere.

I'm sure they realize that there's two types of things:
1. Those mentioned above WITH an atmosphere.
2. Those mentioned above WITHOUT an atmosphere.

The problem: If you can land on things that HAVE an atmosphere, how do you determine which things? You can either land on all of them or none of them. If you can land on all of them, what do you do with ELW's and ammonia worlds? Can you say why you CAN'T land on either of those last two?

This is going to be tricky for them because it'll have to be introduced in some way that only certain planets get landed on. There's a lot of planets/moons that are potential gold mines of "things" (resources) but they have "a trace of atmosphere" so no landings.

Like you, I think that's such a shame. Lava worlds come to mind. I'd love to land on those, as would many of us, just for the danger of being on such a hot rock with the potential of being fried by the heat. If only that very, very thin atmosphere wasn't a problem.

The difference between ED and SC is that SC that ED is being released in pieces. Because of this, I'm patient. It'll happen eventually. SC is being worked on as a total package and as with painters (and other artists), it's never "done" until someone comes in and takes it away from the artist to be put on a wall somewhere. Every time SC gets more money, instead of using it to get the "finished" parts of the game released, they invent more nuts and bolts, then continue to work on those nuts and bolts. That's a nice idea but they just make more work for themselves. That's ok. I'm sure it'll be great once released but in the meantime I'll go with the slow-and-steady-wins-the-race philosophy.

I didn't mean for this to turn into a SC v ED post, either. Sorry.

I'll just come in and say that the is already a way to determine what worlds can be landed on and what ones can't. I've seen completely atmosphere-less ammonia worlds. Conventional wisdom says I should be able to land on it, but I couldn't.

They can restrict classes of planet already.

For some reason the wording FDev (Dale) recently used suggests that it's not currently being worked upon and FDev leaves the option it might never be implemented at all (empty promises).

“Having spoken to our team at E3, atmospheric landings remains something we are still working towards and the whole studio, including David, is very keen to implement. We’d like to be able to give you an idea of the rough time frame for it, but unfortunately that’s not possible at the moment – we don’t want to make potentially empty promises to you.”

That still sounds like it might be being worked on though.
 
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For some reason the wording FDev (Dale) recently used suggests that it's not currently being worked upon and FDev leaves the option it might never be implemented at all (empty promises).

“...we don’t want to make potentially empty promises to you.”

Keeping in mind that in this case, an "empty promise" could mean: "We'll have it by January 3rd, 2018" and then not make it due to "problems that cropped up, might be January 3rd, 2020".

Any time a business is asked to send you something you'll hear "It should be there in 7-10 business days." That's called "wiggle room" - if they said "It'll be there in 3 days" and it shows up in 7, you're not happy with them. If they tell you 7-10 business days and it arrives in 3, you're impressed with them beating their own estimate.

They just don't want to make a promised date (like the end of the world) and then miss it. History shows that kind of tactic generates much of this thing called "salt."
 
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As someone who has written off his nearly $4000 investment in SC, do you know you still fall through your ship when you board it(legs) in the hangar and move towards cockpit(forget which ship/ships) ? And you expect SC to do the above anytime soon?

Well isn't atmos planets meant to be coming to SC 3.0, sometime this year...I hope it happens but I would be surprised if it does, it looks massively ambitious.

Back to ED, it would be nice if they could deliver something interim - barren rocky planets with a primordial atmosphere for example.
 
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Well isn't atmos planets meant to be coming to SC 3.0, sometime this year...I hope it happens but I would be surprised if it does, it looks massively ambitious.

Back to ED, it would be nice if they could deliver something interim - barren rocky planets with a primordial atmosphere for example.

^^^ This, has been said many a time, start small FD. We can live with barren rockies with thin atmospheres.
Not a sausage of a hint,let alone a hint of when, except that they haven't started it yet(was it at LaveCon they said this or E3?)
 
I dont think its that big of a development curve for Atmospheres on baren rocky worlds in ED.
Ive already visited ice worlds with foggy atmospheres deep down in craters and canyons.

Adds some thunder and lightening, Some rain effects, Dust devils, wind effects, sound effects.
Alot less advanced games than ED already do it.

Yup!
 
Although I really want atmospheric landings, like some people have mentioned core features will definitely be FD's focus for the next year or so. The good thing about that is I probably want better core gameplay without even realising.
 
As someone who has written off his nearly $4000 investment in SC, do you know you still fall through your ship when you board it(legs) in the hangar and move towards cockpit(forget which ship/ships) ? And you expect SC to do the above anytime soon?

Do you know the game is still in alpha? Do you know what alpha is? Doesn't look like it.
 
I dont think its that big of a development curve for Atmospheres on baren rocky worlds in ED.
Ive already visited ice worlds with foggy atmospheres deep down in craters and canyons.

Adds some thunder and lightening, Some rain effects, Dust devils, wind effects, sound effects.
Alot less advanced games than ED already do it.

What about physics?
How will your ship handle re-entry?
How will your ship handle storms?
What happens if there's a super strong cross wind?
If there is a liquid in the atmosphere, how will that look on your canopy?
What does sunlight look like through ammonia clouds?
What if it's a thick atmosphere? How will the light refract?
Depending on gravitational forces around it, how will the atmosphere / clouds react to their parent body? (if a moon for example)

Those are just questions I pulled from the top of my head; but they are the types of questions Frontier will have to ask and then develop for it to be accurate; which is what Frontier are striving for in many aspects of the game.

It's most certainly not as quick, or easy, as you make it out to be.
 
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