I know this won't be popular but some of us have small clones that often get into the wiring and mess things up, sometimes you just gotta bail. Ok I dont PVP but even still I often have to wait 15secs to quit while fuel scooping let alone really dangerous activities.
If the timer increases then I will just have to kill process more often, I know this game is important to others and is important to me but when you gotta go, you gotta go and if you have a small child you can't wait.
Indeed.
Quite often a subset of the player base forgets that there are other, much larger subsets of the player base who either play the game differently - for example, they aren't rabid PvP'ers - or have very different needs and life circumstances, whilst also trying to play the same game.
So you get threads like these. There have been many like them in the past. They're started by players who only know, care, or focus on their own little playing style, and don't take into account vast swathes of other players when they make their demands.
In this case, it's a demand to increase the logout timer.
On the face of it, it doesn't seem to be an unreasonable demand. But you only need to start thinking about the possible different types, ages, and life circumstances of other players, and all the combinations thereof, and you begin to realise that increasing or even decreasing the logout timer isn't a black and white situation.
It's a far more nuanced subject and would affect not only the rabid PvP'ers - who on the whole would see this is a positive - but would have rather large consequences for a very large swathe of non-PvP'ers, a lot of those would be negatives.
In my opinion, the current time for the logoff timer - 15 seconds - strikes a fair balance between the needs of the rabid PvP'ers, and the needs of other player types.
I will also note that I've never 'combat logged' - when it became time for me to die at the hands of other players, I took it on the chin and learned from it.
At the end of the day, different subsets of the player base's need for a 15 second logout timer (and in some respects I submit that even 15 seconds is too long for e.g. parents of young children) outweighs a rabid PvP'er's psychological need to see a ship explode.
With the future changes incoming and with the eventual addition of a Crime & Consequence and Karma system, 'combat logging' will be dealt with. There is no need to increase the logoff timer from 15 seconds in that case also.
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