With the implementation o NEW Karma e C&P - Will the Log timer go up? 15 secs is to low!

From the OP's rant are they saying that Combat logging is rife in PvP engagements?

Does this mean that every fight PvPers engage in the loser always combat logs?

I am surprised if this is true.

Regarding menu logouts, this is an accepted method to cease play by a player, so really you should just suck it up and realise a few things.

Changing menu timers won't deter those players, they will still menu log, or more likely just kill the program, you still won't get your precious kill.

Rebuy costs are probably not an issue to these players, it's high likelihood that they have Quinced/Robigoed/Sothised there way to billionairedom so even if you enforce some sort of rebuy charge you will just perpetuate those get rich quick escapades.

Finally, I have to say to you "Really? I mean really? The fact that you can't destroy every player is so key to your enjoyment?"

Because I do find this issue pathetic.

It affects Pirates the most, since it means that we can do everything game wise possible to stop a ship, but the opponent then logs before we can get the cargo. Even when ship destruction is off the table we have loggers, who are in open, face a pirate, lose the engagement and get disabled, but decide they don't want to play by the rules of the game and either surrender the goods or have their cargo taken with force.
 
A variable timer depending on ship survivability would be nice (so a sidewinder gets just 10s, a cutter would need a full 30s), on top of adding a cooldown (say, 15 minutes or so) preventing players from logging back into the game (in all modes) after using it.
Also, for legitimate cases where the player needs to leave the computer right now (say, to answer the phone or the door), it would be nice if you could just confirm you want to quit before the timer has counted down as currently the log out timer is not all that useful for mild emergencies (of course for real emergencies you'll have more on your mind than the logout procedure, however fast and convenient it can be made).
 
Last edited:
I used this example to point out one of your favored tactics. One mea culpa gathered doesn't make for a justification. Poor try though.

You have cataloged my various forum tactics and sorted them by type and style? I'm mildly flattered, but please don't turn it all stalkery, ok? I'm pretty easy going, but I do have boundaries.
 
only that people in this thread use them as a punishment for people suspected of combat logging (and indeed menu logging)

So? I can have KOS list for people whose avatar I dont like, whats it with you and banning everyone who does things differently then you? :S Heck, I can have a KOS list with random people on it, or everyone. Or just people who's shipname starts with the letter 'R'. Its none of your business.
 
A variable timer depending on ship survivability would be nice (so a sidewinder gets just 10s, a cutter would need a full 30s), on top of adding a cooldown (say, 15 minutes or so) preventing players from logging back into the game (in all modes) after using it.
Also, for legitimate cases where the player needs to leave the computer right now (say, to answer the phone or the door), it would be nice if you could just confirm you want to quit before the timer has counted down.

I'd be ok with the cooldown at least. Not so sure about the variable timer, but it's a start.
 
So? I can have KOS list for people whose avatar I dont like, whats it with you and banning everyone who does things differently then you? :S Heck, I can have a KOS list with random people on it, or everyone. Or just people who's shipname starts with the letter 'R'. Its none of your business.

Sleutolbos has better forum goatee than me=kos
 
You have cataloged my various forum tactics and sorted them by type and style? I'm mildly flattered, but please don't turn it all stalkery, ok? I'm pretty easy going, but I do have boundaries.

No problem. Seeing trends and pointing them out take far less time than you suggest. You don't need to fear me. I didn't mean to take the Forum away, as your 'Safe Place'.
 
Sleutolbos has better forum goatee than me=kos

Personal lists is good... works as a filter, or lots of other things. Shared lists though are problematic, but I've said enough on this for now. I'll look in from time to time but I'm done contributing here - for the moment at least.
 
I referred to the part I bolded, where you didn't say such a thing. You said "people need to accept that they will face a rebuy." No, they don't. Not unless this is going to be changed ;)

No you're right, that comment in my first post was meaning if the current timer is increased as the thread is suggesting it should be because in turn, I assumed that was the context in which the player's comment to which I was replying to had been made. As a reminder, this was the overwrought nonsense in question:

Dude? Didn't you get the memo'?

Some random person's virtual Internet spaceship is far more important than the welfare of a developing, vulnerable child.

WON'T SOMEBODY THINK OF THE CHILDREN!?!?!?!1ONE!!1

That was a lovely bit of reductio ad absurdum in which someone suggested that what is happening here is people saying important life matters should be given secondary consideration to a computer game. I was trying to clarify for him that nobody is saying that at all. What they are saying is that if you do need to jump up to avert a domestic catastrophe then obviously you do that but you have to accept that there may be consequences in the game for doing it.

His comment was absurd because the only way that would present a choice to be made to the player to begin with (hmmm do I try to beat this Anaconda or check if that noise really was little Timmy giggling and the sound of my circular saw starting up..?) would be if the player placed such value on their ship that it possibly outweighed the health of their child, thereby suggesting that he might actually hold that view.

I'm currently living with my mother who is 76 and becoming more than a little absent-minded. I can assure you that if I heard something that concerned me in another room I wouldn't be worrying too much about whether my pixels were about to supercruise into a star or my ship was about to get blown up by another player as I went to investigate.

However if either of those outcomes did in fact happen, I also wouldn't be moaning about a rebuy because honestly, my domestic problems are mine, not the player I was fighting. I don't expect other players to make an allowance for them.

Computer games generally are not designed with failsafes built in to protect players in that way, in fact as I said most sever-based games that feature pvp are actually designed with the exact opposite intent - to ensure you will almost certainly lose the fight in those circumstances.

There are a hell of a lot of leisure activities that aren't particularly compatible with a lifestyle that prevents you from focusing on them to the exclusion of other things for a chunk of time. In particular with reference to parenting since that was the player's choice of reference, all of the parents that I know accept that as one of the many sacrifices of parenthood.
 
Last edited:
As an interested onlooker... Why can't the PvP enthusiasts do what the PvEers have already done? Accept that such things as combat logging can't be prevented in Open, allow it there, but make a private group which you can be thrown out of for logging.
 

Deleted member 110222

D
As an interested onlooker... Why can't the PvP enthusiasts do what the PvEers have already done? Accept that such things as combat logging can't be prevented in Open, allow it there, but make a private group which you can be thrown out of for logging.

That would be too much effort for them.

"We want a game where nobody logs!"

"So why not make a Mobius/Fleetcomm style group where the rule is no logging?"

"Are you kidding?! We want someone else to do all the work for us!"

This is why, especially after Engineer Day, I have a lot more respect for the PvE community in the aforementioned groups. They actually put in effort to get what they want. And it pays off.
 
That would be too much effort for them.

"We want a game where nobody logs!"

"So why not make a Mobius/Fleetcomm style group where the rule is no logging?"

"Are you kidding?! We want someone else to do all the work for us!"

This is why, especially after Engineer Day, I have a lot more respect for the PvE community in the aforementioned groups. They actually put in effort to get what they want. And it pays off.

Under that reasoning Engineer exploits and Quince should go unpunished as things that exist ingame due to flawed design.

Open shouldn't be a place for cheats, exploits, and the use of gaming the P2P system.
 

Deleted member 110222

D
Under that reasoning Engineer exploits and Quince should go unpunished as things that exist ingame due to flawed design.

Open shouldn't be a place for cheats, exploits, and the use of gaming the P2P system.

Tell me, how exactly do you plan to stop loggers?

Do you intend to hire a big scary bald man to stand behind every Elite Dangerous player?

Look, I get it, logging is bad. But you need to be realistic. There's no way Frontier can stop it.

After all these years, if there were a way, I think it would have been done by now.

And honestly? Like an earlier poster said, Elite really is the wrong game for the type of PvP so many try and find, due simply to Frontier's network choice.
 
Tell me, how exactly do you plan to stop loggers?

Do you intend to hire a big scary bald man to stand behind every Elite Dangerous player?

Look, I get it, logging is bad. But you need to be realistic. There's no way Frontier can stop it.

After all these years, if there were a way, I think it would have been done by now.

And honestly? Like an earlier poster said, Elite really is the wrong game for the type of PvP so many try and find, due simply to Frontier's network choice.

Same way FDEV intends to stop exploiters and 'gankers', karma and C&P

Log too often in combat in Open and face severe penalties.

Perhaps lighter penalty in other modes, and none in solo to accommodate situations where perhaps one has Internet trouble but wants to play a little.

Also everything you just said could be an argument for allowing exploits by replacing logging with the word exploit. But FDEV reversed the latter, all that many ask for is to act on other exploits like taskkilling and make abuse of logging punished via karma.

Edit: in fact, I would even say that routine combat loggers should be punished harder than gankers, as at the very least one has to admit that the latter actually still follow game mechanics without resorting to abusing the peer to peer system.
 
Last edited:

Deleted member 110222

D
Same way FDEV intends to stop exploiters and 'gankers', karma and C&P

Log too often in combat in Open and face severe penalties.

Perhaps lighter penalty in other modes, and none in solo to accommodate situations where perhaps one has Internet trouble but wants to play a little.

Also everything you just said could be an argument for allowing exploits by replacing logging with the word exploit. But FDEV reversed the latter, all that many ask for is to act on other exploits like taskkilling and make abuse of logging punished via karma.

Edit: in fact, I would even say that routine combat loggers should be punished harder than gankers, as at the very least one has to admit that the latter actually still follow game mechanics without resorting to abusing the peer to peer system.

If the karma works, great. I do agree that logging is a problem, do not misunderstand me. Furthermore, because I know how personally people take logging, I'm not playing in Open right now, because my Internet service has been very poor on my PC for some reason.

However, if anyone thinks that karma will be a silver bullet, they are very much mistaken. We're dealing with an issue that is out of game here, and no matter what Frontier does, they never will nor should they ever have complete control over how an individual uses their hardware and property.
 
If the karma works, great. I do agree that logging is a problem, do not misunderstand me. Furthermore, because I know how personally people take logging, I'm not playing in Open right now, because my Internet service has been very poor on my PC for some reason.

However, if anyone thinks that karma will be a silver bullet, they are very much mistaken. We're dealing with an issue that is out of game here, and no matter what Frontier does, they never will nor should they ever have complete control over how an individual uses their hardware and property.

Regulating Open to act on cheaters has no impact on your hardware or property, in fact it's not even a practical consideration anyone has mentioned.
 
Again, please note: I'm a solo player, who has never logged.

It seems to me that folks are taking this video game far too seriously. It's only a game.

Actually, it's less than a game; it's a sandbox "toy", that is: It's something you play with. A true game has winners and losers; there's no way to win this game, only an individual battle. (Although, I'll grant you that this game has plenty of "real losers". :D)

When someone logs, it has very little effect on the game itself. The effect on the background simulation is miniscule. So the logger skipped a rebuy. Big deal. I see it as no different from the many other exploits. Should the exploits be removed? Sure, but there will likely be new ones.

I just don't see this as a real problem with the game.

I'd much prefer the developers work on other things, like improving missions, improving exploration, landable atmospheric planets, more ship types, etc. It's a long list of enhancements, which will make the game better for all, instead of something that only a small group of vocal players care about.
 
Last edited:

Deleted member 110222

D
Regulating Open to act on cheaters has no impact on your hardware or property, in fact it's not even a practical consideration anyone has mentioned.

I'm going to admit that my point was very much about edge cases. However they do happen, and I do believe the rights of those unfortunate should be protected. The world is a nasty place.
 
Back
Top Bottom