Not really; it's just this topic has come up repeatedly, and the belief of 'artificial restrictions' as being a way to improve the game, is also a common justification. It's also very common to see plea-bargaining as a way to sell the idea.
I'm not attacking you; I'm taking exception to the notion that in order to improve a thing, the first step is to toss out a supposed 'crutch' and then build an entire case around how that could be offset. Rather than simply observing that exploration is essentially scenic tours of the same types of stars, repeatedly. And it's about as deep as my frying pan.
It's "intrinsically lazy" to expect the entire player base to make a sacrifice, rather than consider that options and choice are important, even if that means others may elect to do something you might not. I am, have always been, and always will be highly supportive of suggestions and improvement recommendations that give some life and soul to exploration.
I just take exception to the usual approach of picking something (such as the advanced discovery scanner) then build an entire case around why it's essentially a crutch and if it wasn't there, surely wouldn't that improve things? In a word? No. To improve a thing, you iterate the thing. And that, to me? Seems a better way to approach it.
And you could have put things like that from the get-go and that would have been a prety good way to start exposing your points, with which I kinda agree. I don't have the will to ask for sacrifices. I just like topics being discussed, and sorry if that was badly put for you. I'll keep that in mind.
But I'm sorry, your first reply was (and still is despite your additions) the forum equivalent to walking into a bar and spitting at the speaker - don't take shortcuts to someone elses' behaviour (lazy, self concerned) or flaws based on a post. I've pretty much tried to acknowledge every point of view here.
edit : and now it is less so. thanks for adressing that and the more diplomatic tone.
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