Confession of a shameless Mode Switcher...

People choose to kick butt in life or kick back in life. And many shades in between. Do you spend time considering all the people you've ever dealt with in life not playing by your rules of success? That guy driving the expensive sports car, he's a doctor but he cheated on a chemistry exam in college. The cop that pulls you over, he pulled some strings to get a felony count of spousal battery reduced to harassment... so he could get hired as a cop. The guy that delivers your milk. His business license expired five years ago. Did that stop him? LoL.

While you may not fart in a crowd (yes, that made me laugh), I imagine you (and me and everyone else on earth) has done in the past or does on a regular basis , something not so polite in order to succeed.

And like in real life where I don't waste my time researching people's backgrounds to see if they lied on a resume 20 years ago, I am not going to waste my time analyzing, comparing and condemning someone because he's a harmless pilot flying a Cutter.

I AM going to waste my time posting messages on web forums, however. :)

Oh, quite, I just deal with it, what else is there to do except deal with it, then come on the forum and and moan about it? Lol.
 
Anyway, the way to get rid of mode switching for mission board refreshing is persistent mission boards over all modes.

Persistence is good. Persistence is wise.
 
Anyway, the way to get rid of mode switching for mission board refreshing is persistent mission boards over all modes.

Persistence is good. Persistence is wise.

Agreed but you can't do that without increasing the number of available missions tenfold plus. The current state is that there are not enough missions or mission variety, and I don't think they can be addressed as separate issues (the exploit and the reason it is justifiable in the minds of so many players).
 
Agreed but you can't do that without increasing the number of available missions tenfold plus. The current state is that there are not enough missions or mission variety, and I don't think they can be addressed as separate issues (the exploit and the reason it is justifiable in the minds of so many players).
I'd go the variable way. Number of missions related to population size. Create hubs where players converge because they have loads of missions. Makes growing your PMF more important because it will mean an extra incentive.

Gets some character in the galaxy as well.
 
Because we agree if it's over game mechanics. That's what I was arguing about just before you explained the word advantage to me :)

I mentioned game mechanics in my first response to you, I also mentioned it a few posts before you jumping in how FD have decided to let it slide.
So yes game Devs most definitely get a say over something being an exploit in their game (single player or multiplayer).
Frontier has abstained in this instance, so the only argument to be made for an "advantage" is over other players.
As FD clearly do not see it as an advantage over the game (or they would have done something by now like they did with Founders exploit and Engineers exploit).

Anyway, the way to get rid of mode switching for mission board refreshing is persistent mission boards over all modes.

Persistence is good. Persistence is wise.

We've asked for this before - I believe the excuse was something about our clients needing to get a file from the server..... a file that could be hacked, so it would be pointless (IIRC)
 
Agreed but you can't do that without increasing the number of available missions tenfold plus. The current state is that there are not enough missions or mission variety, and I don't think they can be addressed as separate issues (the exploit and the reason it is justifiable in the minds of so many players).
Oh noes! If they don't have the optimal mission I want, I'll have to go to another station?! Darn them! Darn them for making me play the game! \o/
The level of mission access you get when using exploits like mode switching makes the boards pointless. What you want is constant max paying missions on every station, no matter economy, state, wealth size or <insert other hidden values>. That sounds like a pretty boring game to me. :)
 
I'd go the variable way. Number of missions related to population size. Create hubs where players converge because they have loads of missions. Makes growing your PMF more important because it will mean an extra incentive.

Gets some character in the galaxy as well.

Sure, even better.
 
Oh, quite, I just deal with it, what else is there to do except deal with it, then come on the forum and and moan about it? Lol.

What else are forums for? If not moaning about things.

Oh, now I've said that there is another thing we do on the forums here - worship our Mistress of Minions.
All hail MOM!
 
Agreed but you can't do that without increasing the number of available missions tenfold plus. The current state is that there are not enough missions or mission variety, and I don't think they can be addressed as separate issues (the exploit and the reason it is justifiable in the minds of so many players).

The idea that this is all because FD doesn't offer enough mission to get rich quick is a farce. Players that put up an unsubstantiated argument that '...it takes too long', are just missing the point entirely. I don;t see it as a player's place to determine how valuable an object is, or how long it takes to get it. To justify exploiting, because not to exploit would take you longer is ridiculous. Game the game all you like. Credits are meaningless now. But, don;t justify it because you don;t feel like you should have to put in the required effort for the bit you're after.
 
Oh noes! If they don't have the optimal mission I want, I'll have to go to another station?! Darn them! Darn them for making me play the game! \o/
The level of mission access you get when using exploits like mode switching makes the boards pointless. What you want is constant max paying missions on every station, no matter economy, state, wealth size or <insert other hidden values>. That sounds like a pretty boring game to me. :)

To me it sounds like you're saying that there is currently enough variety and everything is fine? Gawd I hope not!
 
Yeh, I'm one of em, I prefer mmo pve working on a team with other equally skilled players who need to coordinate like ballet dancers, I'm not into facing other players who exploited the credits and rep for the corvette they used to gank me in my dbx when I least expected it, despite having half the skill and half the hours I have in the game. How I wish Ed had more of the former and less of the latter. :)

I wonder how many people bring past fighter pilot skills with them from either real life or other spacecraft/fighter jet simulations. Is everyone that starts playing in ED necessarily 'new' to piloting? Probably not. I wonder how long CCP listened to people yowling about noobs flying large battle cruisers before they implemented the skill delay time sink.
 
So yes game Devs most definitely get a say over something being an exploit in their game (single player or multiplayer).
Frontier has abstained in this instance, so the only argument to be made for an "advantage" is over other players.
You think Frontier has designed mode switching with mission board refreshing in mind?

That is harsh.
As FD clearly do not see it as an advantage over the game (or they would have done something by now like they did with Founders exploit and Engineers exploit).
They have stated in a life stream the problem isn't easily solved. Which is why they hadn't fixed it. Not because they don't realize the advantage. The advantage is clear: you get to chose from more missions.
We've asked for this before - I believe the excuse was something about our clients needing to get a file from the server..... a file that could be hacked, so it would be pointless (IIRC)
Too technical for me. :)
 
The idea that this is all because FD doesn't offer enough mission to get rich quick is a farce. Players that put up an unsubstantiated argument that '...it takes too long', are just missing the point entirely. I don;t see it as a player's place to determine how valuable an object is, or how long it takes to get it. To justify exploiting, because not to exploit would take you longer is ridiculous. Game the game all you like. Credits are meaningless now. But, don;t justify it because you don;t feel like you should have to put in the required effort for the bit you're after.

Oh dear, I'm being misunderstood, seems there's too much salt in here. You guys have read something into my post that isn't there. All I'm saying is there isn't enough quantity or variety, I don't give a single toss about the money or the reputation, make high paying jobs rare, I just want more choice of more interesting missions to do than take this here, kill this, scan this. Preferably something that might require me to have a friend along occasionally.
 
To me it sounds like you're saying that there is currently enough variety and everything is fine? Gawd I hope not!

I certainly didn't get that from his post. Why obfuscate things? It sound to me like he wants people to put in the effort FD designed for.
 
Oh dear, I'm being misunderstood, seems there's too much salt in here. You guys have read something into my post that isn't there. All I'm saying is there isn't enough quantity or variety, I don't give a single toss about the money or the reputation, make high paying jobs rare, I just want more choice of more interesting missions to do than take this here, kill this, scan this. Preferably something that might require me to have a friend along occasionally.


Changing boards does absolutely nothing for the variety of mission, just availability. The quantity available, in my view, is one of the obstacles a Commander has to face while playing. My only trouble here, is the justifications. Just admit you take advantage of a minuscule exploit, and play on.

Making the exploit FD's fault, is exactly why we got the '5 for 1' exploit. I can't stand RNG in my Engineers, so I'm going to get what I want, however it comes.
 
I certainly didn't get that from his post. Why obfuscate things? It sound to me like he wants people to put in the effort FD designed for.

Read the post of mine he quoted, none of what he wrote is in my post either. I should have added 'Touche' so people got it. Why are you on my case, I agree with everything you have said, I'm against the exploit, I just want them to fix them both at the same time, not just fix the exploit without fixing the underlying problem, that missions are just there to make cash and reputation, currently, they offer almost zero challenge (except the ones that are freakishly impossible) and not a single one requires you to bring a friend along.

Please at least admit there's a lot of room for improvement.
 
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"Daddy, I want an ice cream." "Sorry, dear. You have to wait until after dinner." "But, I'll die of old age, without an ice cream, if I have to wait that long."

Does this sound familiar to anyone, besides me?

You sound a bit...out there about a video game.
I suggest you shut down, step away from the keyboard, and go get some air eh?
Look around, talk to people, soak up some sun. Clearly it will be good for you.
 
Read the post of mine he quoted, none of what he wrote is in my post either. I should have added 'Touche' so people got it. Why are you on my case, I agree with everything you have said, I'm against the exploit, I just want them to fix them both at the same time, not just fix the exploit without fixing the underlying problem, that missions are just there to make cash and reputation, currently, they offer almost zero challenge and not a single one requires you to bring a friend along.

Please at least admit there's a lot of room for improvement.

There is always room for improvement. I don;t care about the exploit. I just have issue with justifications, or putting words in another guys mouth. I am not in favor of missions that require groups. It would exclude a great many Commanders from content. Which in my opinion is a waste of FD's resources.
 
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