Speculation about Elite Feet / Space Legs

See, something like this could work if we were having early design discussions for an unreleased space exploration game.
But ED has been around for 2 1/2 years now, and there's a lot of other mechanics that would have to come into play in your scenario.

So you're sipping tea staring out the window in your ships lounge. When suddenly the ship alarms go off.
You drop your cup and start sprinting towards the deck. *Stop, wait for door to open, continue sprinting*
You round the next corner and get get slammed into the wall and fall as you hear the loud boom of an interdiction drop.
You get up and continue sprinting to the main deck. As you stop for the deck door to open you hear your ships computer "Shields offline."
You finally get in and sprint to your chair and sit *wait for sitting animation to complete*
Finally you get your hands on the controls, look down, and see 23% hull. You hit boost, but are greeted with a "thrusters offline" message, and a few seconds later "eject, eject, eject".
Followed by the lovely rebuy screen.

Now the first time this happens, it would be awesomely intense, and worth the rebuy.
The second time would be a little frustrating.
The third time would be worthy of menu-logging.
After which you'd probably decided you're better off manning the helm than sipping tea in the lounge.
Which will be the problem SC will encounter. They base everything on walking around in 1st/3rd person, and adding some advanced mechanics to it all too. Needing nutrition, getting exhausted, and many other things.

Speaking of that, how long before passively staring out the window gets old?
For me, probably never. I've started playing ME1 several times just to go and see the Citadel again. I start up NMS where I have a based with windows and I take a couple of minutes contemplating the view from the virtual bedroom. I hated the addition of having to have these extra aliens in the base to do things. I wanted a base in solitude, on my own, alone. So it's not as fun anymore.

I look out the window and take pictures quite a bit during my exploration right now. I've seen some interesting planets and sites, so it's not necessarily boring at all.

I'm that kind of person who likes going to a museum or art gallery, watching things and doing to introspection.


My point is, FD has built a whole bunch of combat into elite, and even more is coming in the form of some supposedly nasty aliens. You can try and have a nice calm exploration experience, but unless you're well away from the bubbles and known alien locations, then, well, you can't have it.
I hate all that combat. Every space game has space-pirates or space-zombies or both. It's such a worn out cliche. Space battles. Like NMS also had to add and expand on it because everyone wanted space pirates and large space battles. i could care less.

This is precisely why I want a deep-dive on exploration mechanics and content. Make it enjoyable and compelling to stay out in the black for extended times.
Once they've done that (and some other core elements), then sure, add walking around the ship so you can stare out the window in your lounge... if that's your thing.
Agree, there needs to be more of exploration stuff added to ED. Space legs would add something though, if it was possible to walk on a planet.
 
I thought having a communal social space in The Tower added a lot to Destiny.

Maybe Elite could do something with Community Goals whereby you have to turn something in in person. Cause that's the only time there are lots of one commanders in one place isn't it?
 
Ill try to split it up how i see it.

SPACE STATIONS: These operate like current sea ports around world. In that sailors are not allowed ashore other than to limited areas, or with special day passes out for specific community events during which they are in essence chaperoned to specific play zones.
The area they could go to would have special items to purchase that are of use in other game play activities not yet in the game. specific types of missions could be obtained on shore that are not available onboard ship and specialist items could be bought or sold such as trade data.
I see it looking like an airport departure lounge in our current society but with holographic windows of the supposed idyllic life on board the stations. This to make us envious of the unobtainable.

I think we have clues as to future combat duties on stations in the form of the local galnet posts we see now, when systems are for example in lockdown or civil war. I see a player being able to sign up as a police deputy or become a mercenary for a faction engaged in fighting. Players, would travel down a travel tube (a la moonbase alpha http://catacombs.space1999.net/main/cguide/umtravel.html )which would in reality be a screen transition to one of a number of combat arenas, whereby they could put down a riot peacefully or maybe just shoot a rival factions forces with none lethal weapons, or maybe even lethal ones earning bounties or gaining bounties.

TIONISLA GRAVEYARD & THE MISSING:This for me represents a gold mine of gameplay. Think of all those derelict ships that are flying tombs that may contain all sorts of secrets. Players could eva to space ships, then have to solve puzzles to gain access to ships and their secrets. The ships would sometimes possess booby traps and so it would involve Tomb Raider style activity. The puzzles would in some cases be quite easy and others would require group activity on the scale that Cannon operate with. We have seen this is popular with the Guardians and Thargoid sites and the mysteries and puzzles they contain.

OWN SHIP ACTIVITY:This is a tough one, as walking around your own ship is boring and worthless unless there is something to do. While your doing something, who is then flying the ship? Would walkabout activity require multicrew or will we just have to purchase or get auto fitted with an advanced flying module which will ensure you dont fly into a sun or crash on a planet . Would this auto flying module be usable when your sat in your cockpit or just when away from seat. This though raises all sorts of issues about such a module allowing players to basically go away from keyboard instead of flying a spaceship in a spaceship flying game.
Would having things go wrong onboard ship while doing a trade run be fun or just annoying if you have to walk down to lets say the poweplant and then play a mini game to get things working properly again. We have seen how the passenger mission wrinkles whereby passenger says to take me to such a special destination or get me three items of clothing, can be annoying rather than fun. Perhaps we may need to have to EVA from our ships to repair damage caused by Thargoid weapons.

PLANET STUFF: Just being able to walk around planets for a short period would present emergent gameplay activities particularly on low g worlds, You only have to look at the silly stuff people do with SRV's to see people trying similar stuff on foot. High G worlds i would see players requiring mech suits to get about.
I would give players only limited oxygen for walking planetary activity to build a sense of danger and stop people trying to walk around a whole planet. Instead planetary walkabout would be for searching abandoned bases or crashed ships. Maybe some Alien activity will require walkabout as it is too small for an srv to travel down. This would again be tied into Tomb raiding type activity but would also involve potential combat against unknown foes.

Base building is an area of gameplay people have asked for, and while there are fun activities to be had around such things. I do wonder if it would detract too much from the core game of flying a spaceship. It all depends on if Frontier are wanting to create a game in which you can do pretty much every type of gameplay trope in existence.

There are two options with regard to Elite Feet introduction. First is do it in stages. This is the current frontier approach of learning to walk before you run. This as we have seen causes much impatience in the community who want everything now and cant wait 6 months or 12 months to have say walking around planets opened up. It does allow things to be tested before hand and for frontier to gain feedback on what works and doesnt work for players.
Second option is to do it all in one big expansion pack fully complete. While this allows players to know what they are buying into. This would likely probably take frontier 2 years to complete if done properly. This begs the question of what would be happening in the two years we are waiting for all this walkabout gameplay. We would therefore need other additions in the meantime, otherwise just as with option one, the community would start throwing salt at Frontier.
 
You get to stand in a hole.

That at least sounds like one of the more tangible and realistic things to achieve in WASD...

Virtually every thing I read, is, 'It will be great cos you can _______________'

Insert some rather thinly thought out activity which, not only will take an huge amount of development time just to implement for WASD, but will most likely be insanely shallow unless another huge bucket load of development is thrown at it.
 
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SOME SPACELEGS STUFF.
Part 1: Stuff we need before Spacelegs release.

1. Actual AI Chat where you talk into the microphone and NPCs answer back. This would (I guess) be pretty hard to program, but it's important, because we need better NPCs to help with immersion. If we had a the ability to actually talk to NPCs, our character's faces would speech animations.

2. A better Ship AI/Galnet/Other way of telling Players things.

Part 2: Features I want in Spacelegs.

1. Walking around ship, a good chunk of the station and on planets.

2. NPC crew you can chat to, become friends with and will follow you aronud and help you. (This could be a but much to ask, but it would make Elite really immersive.) They would also need escape pods. You could also interact with your ship AI.

3. Some kind of Jetpack that you wear when you leave the ship to protect you from falling to your death. Maybe your Ship AI reminds you to wear it when you leave the ship.

4. No Immersion-breaking loading screens. For example, to change ships, you would leave your current one and wait (not very long) for your new ship to come.

5. TV. Watching GalNet TV while chilling on the sofa with my NPC co-pilot would be cool.

6. Integrating the maps into the ship HUD for maximum immersion.

7. Being able to interact with passengers. "This is your captain speaking..." or the classic "The emergency exits are located here, here, here and here."

8. MultiCrew with people physically on the same ship.

9. Black Market dealers can be found in pubs etc.

10. Boarding wrecked ships.

11. Better death. You (and your crew) escape in pods, and then a Pilot's Federation ship picks you up (and a good chunk of your ship too. This could be how engineered modules survive.) and flys you back to the nearest station, where you pay them for their efforts (rebuy). Whilst the Pilot's Federation ship is flying, you could chill, join multicrew via telepresence or play CQC. SRV death could involve your ship coming down to pick up your escape pod.

12. There was somthing else, but I forgot what it was. EDIT: I remembered - a Spacelegs Camera suite. I want to make YouTube videos including my Character walking around.

Part 3: Problems with Spacelegs.

1. What happens if you die? (I suggested the Jetpack to avoid falling.)

2. Loading times could get massive.

3. Some of this stuff is very complicated and although I'm not a game developer, I think it may take a while to make.

4. Elite is a ship-centric game. Spacelegs could remove that and break the Eliteness.

That's just what I want/hope/dream about Spacelegs.
Fly/One day walk Safe Commander.
CMDR PlungedSphere34.
 
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I'm really surprised about how many people seem to be eagerly anticipating or even suggesting things like having to walk to a bar or common room of some kind to get missions rather than just pulling them from a mission board like now, strolling around their ships playing housey and admiring their Cobra Mk3 duvet covers (£2) and custom wood-panelled toilet (pre-order bonus for season 3, not available for Mac users) etc.

This is precisely why I want a deep-dive on exploration mechanics and content. Make it enjoyable and compelling to stay out in the black for extended times.
Once they've done that (and some other core elements), then sure, add walking around the ship so you can stare out the window in your lounge... if that's your thing.

You know what, I'm quite surprised myself.
I'm gonna drop in slippy territory there, by deed of comparison, but I just can't help myself.

While the "elite is a ship game, I want to pilot ships" argument is easily conceivable and comes down to different tastes...
Why do some of space-legs non-believers can't help implying how weird space-walkers must be for wanting to walk in our ships, looking at our space beds, dealing with our space systems and looking through our space windows in our space housing activities... In a world where the most crowdfunded game ever is basically just that? How niche we must be!

"Ok, back this other horse then, suit yourself", the public says. That, I can fathom.
But the frequent undermining of this kind of tastes when they literally exploded funding budget records elswhere... I just can't get that.

This is not a minority. Which in itself, does not mean it's right - but it would at least require acknowledgement and considerate neutrality.
 
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Give an example?
ok, well lets take the discovery of the generation ships. In my opinion it would be a lot more engaging to have to board the ship and find out what happened that way. Maybe having to find a way to power up the ship so you can get through the doors inside the ship and find the recordings or something like that, so it could give an hour or so of gameplay instead of a scan.
 
ok, well lets take the discovery of the generation ships. In my opinion it would be a lot more engaging to have to board the ship and find out what happened that way. Maybe having to find a way to power up the ship so you can get through the doors inside the ship and find the recordings or something like that, so it could give an hour or so of gameplay instead of a scan.

That would indeed be really engaging...

For the one commander who finds the ship. The rest of us would just be watching it on YouTube.
 
ok, well lets take the discovery of the generation ships. In my opinion it would be a lot more engaging to have to board the ship and find out what happened that way. Maybe having to find a way to power up the ship so you can get through the doors inside the ship and find the recordings or something like that, so it could give an hour or so of gameplay instead of a scan.
That would be awesome. Even now, after been to the derelicts, I wouldn't mind going back if they changed it to be that way.
 
That would indeed be really engaging...

For the one commander who finds the ship. The rest of us would just be watching it on YouTube.
The same goes for all other games. You can watch walkthrough of Halo 1, 2, 3, .. or Mass Effect, Dead Space, you name it. All of them can be "played" by watching on Youtube, still, the majority of players play the game to experience it themselves. I watched just one video explaining a little of the derelicts, then I set out to find them myself. I didn't care that there were videos of them already, or that there are videos of SagA*, or anything else. I want to experience it by doing it myself. So if the derelicts required space-legs to scan or find out the history, I would still do it. Even more, if FD changed them right now, I would go back in an instant and do it just for the experience.
 
You know what, I'm quite surprised myself.
I'm gonna drop in slippy territory there, by deed of comparison, but I just can't help myself.

While the "elite is a ship game, I want to pilot ships" argument is easily conceivable and comes down to different tastes...
Why do some of space-legs non-believers can't help implying how weird space-walkers must be for wanting to walk in our ships, looking at our space beds, dealing with our space systems and looking through our space windows in our space housing activities... In a world where the most crowdfunded game ever is basically just that? How niche we must be!

"Ok, back this other horse then, suit yourself", the public says. That, I can fathom.
But the frequent undermining of this kind of tastes when they literally exploded funding budget records elswhere... I just can't get that.

This is not a minority. Which in itself, does not mean it's right - but it would at least require acknowledgement and considerate neutrality.
You must have me confused with someone else. I don't remember implying anyone was weird for wanting space legs. I'd like to see space legs at some point too. But I'd like to see it done properly with sufficient content. More importantly, there's a ton of other non-spaceleg things i'd like to see in the game way before we get legs.
If that stance puts me in the minority, so be it. I'm fine with that.
Besides what I want doesn't matter. What FD wants is what matters. I just have to hope that they want some of what I want.
 
The same goes for all other games. You can watch walkthrough of Halo 1, 2, 3, .. or Mass Effect, Dead Space, you name it. All of them can be "played" by watching on Youtube, still, the majority of players play the game to experience it themselves. I watched just one video explaining a little of the derelicts, then I set out to find them myself. I didn't care that there were videos of them already, or that there are videos of SagA*, or anything else. I want to experience it by doing it myself. So if the derelicts required space-legs to scan or find out the history, I would still do it. Even more, if FD changed them right now, I would go back in an instant and do it just for the experience.

Your list of 'all other games' is noticeably short of open-world/sandbox games.

Content needs to be procedurally-generated, not manually authored for a game of this type, because while some players will enjoy copying someone else, an awful lot of players don't. One glance at the forums will tell you that ;)
 
Would people be happy with the starting point being just a bar being available in stations where Commander avatars can walk in and socialise?

[FREELANCER]

"I haven't seen you here before. What's your name?"
"Uh... Trent."
"Well, Trent, I might have some information for you..."

[/FREELANCER]
 
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There's no game play attached to the camera suit or the holo-me. There's no game play added to naming your ship either. There are many features that are just for the looks, like paint jobs and ship kits. Walking around and looking at the mastery of the 3D object designers at FD is a thing some people would like to do, without it being a particular game play attached to it.

I wasn't hoping for a scenario in which having actual gameplay content included would preclude you from doing that.

You know what, I'm quite surprised myself.
I'm gonna drop in slippy territory there, by deed of comparison, but I just can't help myself.

While the "elite is a ship game, I want to pilot ships" argument is easily conceivable and comes down to different tastes...
Why do some of space-legs non-believers can't help implying how weird space-walkers must be for wanting to walk in our ships, looking at our space beds, dealing with our space systems and looking through our space windows in our space housing activities... In a world where the most crowdfunded game ever is basically just that? How niche we must be!

"Ok, back this other horse then, suit yourself", the public says. That, I can fathom.
But the frequent undermining of this kind of tastes when they literally exploded funding budget records elswhere... I just can't get that.

This is not a minority. Which in itself, does not mean it's right - but it would at least require acknowledgement and considerate neutrality.

I don't think you're weird, I just think that the level of experience you would be happy with isn't necessarily where a game with 2m sales would be wise to pitch itself if the above is it.

As I said to the guy above, I'm A-OK with people who want to window-gaze. Really, windows are fine. I like windows. I just want to see something more compelling (yes, to me obviously) in terms of gameplay content than merely gazing at the beauty of the game. It's not like I don't do that, I set off on an exploration trip on 1st June and I've covered just under 95,000 LY since then, I'm quite partial to a bit of gazing. I just hope for more than getting the chance to sit on my own in the cargo bay in my Python looking at a box and three barrels of turd whilst sobbing quietly because if that's what we get, I'll be needing the shop to sell bourbon and handguns.

Oh and for God's sake not a crap-tier FPS. Anything but that.
 
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Your list of 'all other games' is noticeably short of open-world/sandbox games.
Ok. What about NSM, I've seen many videos of game play in that way before I played it myself, and I still enjoyed playing it.

Or SC, there are videos of missions in the betas, still I'd like to play them myself eventually when the game comes out.

Content needs to be procedurally-generated, not manually authored for a game of this type, because while some players will enjoy copying someone else, an awful lot of players don't. One glance at the forums will tell you that ;)
So I assume that most players here, you included, never went to see the derelict ships or Sagittarius A*?

One glance at the forum is that some people enjoy exploration and discovery even after watching videos of other people done the same. And other people must have unique assignments and quests that only they can do. The impression isn't that the forum consists of a homogeneous group.

I know people here who have gone to the Rift just to check out the Zurara and the abandoned settlements, even after watched videos, so I don't believe space-legs would make this worse or different in any shape or form. The same people would still enjoy the game, and those who don't enjoy who it works now wouldn't be affected by space-legs.
 
I wasn't hoping for a scenario in which having actual gameplay content included would preclude you from doing that.
Sure, it would be nice, but it's not required.

I know of a "game" that you can buy for VR which is the Titanic. You can walk around in it, nothing else. Still, people buy it and "play" it. There's also "games" for famous places and such, and people enjoy just doing that, walking around and seeing things. It's basically a new type of gaming, where the "mission" isn't to do things, but to experience things. And I can see ED having a lot of it when it comes to exploration.
 
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