Which will be the problem SC will encounter. They base everything on walking around in 1st/3rd person, and adding some advanced mechanics to it all too. Needing nutrition, getting exhausted, and many other things.See, something like this could work if we were having early design discussions for an unreleased space exploration game.
But ED has been around for 2 1/2 years now, and there's a lot of other mechanics that would have to come into play in your scenario.
So you're sipping tea staring out the window in your ships lounge. When suddenly the ship alarms go off.
You drop your cup and start sprinting towards the deck. *Stop, wait for door to open, continue sprinting*
You round the next corner and get get slammed into the wall and fall as you hear the loud boom of an interdiction drop.
You get up and continue sprinting to the main deck. As you stop for the deck door to open you hear your ships computer "Shields offline."
You finally get in and sprint to your chair and sit *wait for sitting animation to complete*
Finally you get your hands on the controls, look down, and see 23% hull. You hit boost, but are greeted with a "thrusters offline" message, and a few seconds later "eject, eject, eject".
Followed by the lovely rebuy screen.
Now the first time this happens, it would be awesomely intense, and worth the rebuy.
The second time would be a little frustrating.
The third time would be worthy of menu-logging.
After which you'd probably decided you're better off manning the helm than sipping tea in the lounge.
For me, probably never. I've started playing ME1 several times just to go and see the Citadel again. I start up NMS where I have a based with windows and I take a couple of minutes contemplating the view from the virtual bedroom. I hated the addition of having to have these extra aliens in the base to do things. I wanted a base in solitude, on my own, alone. So it's not as fun anymore.Speaking of that, how long before passively staring out the window gets old?
I look out the window and take pictures quite a bit during my exploration right now. I've seen some interesting planets and sites, so it's not necessarily boring at all.
I'm that kind of person who likes going to a museum or art gallery, watching things and doing to introspection.
I hate all that combat. Every space game has space-pirates or space-zombies or both. It's such a worn out cliche. Space battles. Like NMS also had to add and expand on it because everyone wanted space pirates and large space battles. i could care less.My point is, FD has built a whole bunch of combat into elite, and even more is coming in the form of some supposedly nasty aliens. You can try and have a nice calm exploration experience, but unless you're well away from the bubbles and known alien locations, then, well, you can't have it.
Agree, there needs to be more of exploration stuff added to ED. Space legs would add something though, if it was possible to walk on a planet.This is precisely why I want a deep-dive on exploration mechanics and content. Make it enjoyable and compelling to stay out in the black for extended times.
Once they've done that (and some other core elements), then sure, add walking around the ship so you can stare out the window in your lounge... if that's your thing.