Anti griefer CG suicide-winder interdiction units...

People want to play in Open, but don't want their ships, their "time" and "effort" wasted by somebody who wants to blow up their ships. It's ironically funny.

Well, you miss or distort the point to get to that statement. Those that use the block list to avoid the HoBro's are using the Block list for it's intended purpose. You have absolutely no idea why anyone, individually, would choose to block someone. Just like you can't, remotely, put a judgement on why someone attacks another Commander. You would have to be able to prove someone is using it to avoid attack, to make a judgement like that. Which you positively can't do.
 
Morbad, I admire your tenacity. But you do realize that you're up against an impenetrable wall, don't you? Until Fdev runs the griefers out of the game this tool is the best thing these people have. To me it's a broken atrocity of a tool that if I had more respect for Fdev's planning and follow through I would suspect of being their Machiavellian way of corrupting Open in order to gradually ruin it in the long run. To most of the people you or I would argue with on this topic, the fact that it ruins instancing for everybody in Open is a PLUS. That's the single biggest key to understand in this debate, as in all Open PvE, flagged PvP, Blocking etc discussions: the attitude that whatever ruins Open and the ability for everybody to play the game the way they see fit is good.

Personally, I don't block anyone on the forum or the game, and my opinion of those who do would probably earn me a moderator enforced time out if I shared it.

Unfortunately you are entirely correct.
 
Another contradiction is, "I want to play in Open, so I can get to know cool people and play with them", but "me plus those cool people I've found aren't enough to antagonize one bad guy (or a wing of)".

Another good one: "it's so unfair that this guy kills me in his 5-graded, dank engineered Cutter, even if he had to Engineer the excrement out of it 24/7 for 3 weeks".
 
Another contradiction is, "I want to play in Open, so I can get to know cool people and play with them", but "me plus those cool people I've found aren't enough to antagonize one bad guy (or a wing of)".

Another good one: "it's so unfair that this guy kills me in his 5-graded, dank engineered Cutter, even if he had to Engineer the excrement out of it 24/7 for 3 weeks".

And your point would be..?
 
So, demonstrate otherwise. Words are cheap.

I wasn't aware that the basic functionality of the feature was still in dispute.

If you have me blocked, you are less likely to be placed in my instance, unless you are friended with someone in that instance and vice versa. If you doubt this, I would be happy to spend 15 minutes demonstrating it in game.

If you don't doubt this then you cannot doubt that the ability to exclude people can have implications for other players and that those implications may be meaningful.

Not more than the popular Friends does. The Friends list actually overrides the Block list if what Sandro said is still true.

On a friend for friend, block for block basis, friends seem to have more weight. This is also demonstrable and was never disputed by me.

Fact 4: A Block List of one player will affect all commanders in an instance.
Fact 5: A Friend List of one player will affect all commanders in an instance.

Your fact 4's and 5's have some pretty glaring omissions.
 
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On a friend for friend, block for block basis, friends seem to have more weight. This is also demonstrable and was never disputed by me.

However, you use one and not the other decrying that the other is "exceedingly hypocritical and counterproductive". Since they both have the same functionality with regard to their forcing choices on other players in an instance such behaviour is hypocritical.

I notice that you do not deny this.
 
Another contradiction is, "I want to play in Open, so I can get to know cool people and play with them", but "me plus those cool people I've found aren't enough to antagonize one bad guy (or a wing of)".

Another good one: "it's so unfair that this guy kills me in his 5-graded, dank engineered Cutter, even if he had to Engineer the excrement out of it 24/7 for 3 weeks".

Don't forget: "I want to trade in Open with my blockade runner to stick it to those pirates! Uh oh that pirate was better than I thought and is stealing my cargo, better block and menu log."
 
And your point would be..?

Why do I have to make a point?

Frontier forums are hilarious.

Oh wait. I know, I'm not English native speaker.

Is my English hard to understand?

Because AFAIK I've expressed my opinions. I'm actually listening to yours and everybody else's here too. So, "my point being", read it again if you need. Whatever.
 
Why do I have to make a point?

Frontier forums are hilarious.

Oh wait. I know, I'm not English native speaker.

Is my English hard to understand?

Because AFAIK I've expressed my opinions. I'm actually listening to yours and everybody else's here too. So, "my point being", read it again if you need. Whatever.

In your previous post, yes, it was confusing. All your other recent posts that I've read no, your English has been excellent.
 
you do realize that you're up against an impenetrable wall, don't you?

I do.

I'm not trying to convert any of them of my side. I'm trying to raise the profile of this thread so the generally more reasonable Frontier developers are aware of the negative impact of giving players the ability to meddle with matchmaking.

However, Fact 5 is functionality identical to Fact 4 ergo anyone saying that one is "exceedingly hypocritical and counterproductive" but not the other is being hypocritical.

This is incorrect.

The instance effect of the former is very nearly it's sole effect. Yes, it also blocks comms, but that's of little relevance when it's excluding someone from even instancing.

The instancing effect of the later is not it's primary utility. Ease of communication, winging together, and finding eachother are.

Even if we look solely at the instancing effects, pulling someone into an instance that one or two people may have blocked is a smaller effect than excluding one person from an instance of many who have not blocked him or her.

As for my own personal use of the friend's list, it has nothing to do with manipulating instancing, and I would be perfectly happy if neither feature had any effect on matchmaking at all...indeed, this would be the ideal situation.

I notice that you do not deny this.

This is at least the third time I've denied it, you simply ignored my prior points.
 
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Robert Maynard

Volunteer Moderator
Even if we look solely at the instancing effects, pulling someone into an instance that one or two people may have blocked is a smaller effect than excluding one person from an instance of many who have not blocked him or her.

.... possibly not for the player(s) that had blocked the friend of one of the other players in the instance.
 
Your fact 4's and 5's have some pretty glaring omissions.

The only points worth considering are the ones that you are using to justify your argument. The facts of the matter are that irrespective of the type of list, they will "force" your choice on others in the instance. That is the argument you have used regarding the Block List, therefore it is the only one worth considering.
 
.... possibly not for the player(s) that had blocked the friend of one of the other players in the instance.

That is a possibility.

However, if the game is working as it should and people are following the rules, nothing can happen that isn't supposed to be able to happen.

The only points worth considering are the ones that you are using to justify your argument.

And you are making equally grave omissions in this regard.
 
I do.

I'm not trying to convert any of them of my side. I'm trying to raise the profile of this thread so the generally more reasonable Frontier developers are aware of the negative impact of giving players the ability to meddle with matchmaking.

Or in other words you are just arguing nonsense for the sake of raising the profile of this thread and what you are saying is actually rubbish?


This is incorrect.

The instance effect of the former is very nearly it's sole effect. Yes, it also blocks comms, but that's of little relevance when it's excluding someone from even instancing.

The instancing effect of the later is not it's primary utility. Ease of communication, winging together, and finding eachother are.

Even if we look solely at the instancing effects, pulling someone into an instance that one or two people may have blocked is a smaller effect than excluding one person from an instance of many who have not blocked him or her.

As for my own personal use of the friend's list, it has nothing to do with manipulating instancing, and I would be perfectly happy if neither feature had any effect on matchmaking at all...indeed, this would be the ideal situation.

Again you are ducking the issue. We are not arguing the reason for the Lists but how they affect others in the instance and in that particular case they both have the same effect of forcing choices. And your use of the Friend list is forcing your choice on others in the instance, something you decry for the Block List.


This is at least the third time I've denied it, you simply ignored my prior points.

This is the first time you have said that. Ducking the issue is not denying it.

Still since you are just arguing for the sake of arguing, I think this topic is dead.
 
Or in other words you are just arguing nonsense for the sake of raising the profile of this thread and what you are saying is actually rubbish?

No.

I believe everything I've said. I say what I mean and I mean what I say.

I'm just willing to continue correcting your misinterpretations, willful or otherwise, even though I have zero expectation of changing your mind, as doing so serves my purposes.

Again you are ducking the issue.

No.

As should be plainly evident from my posts in this thread, others on this topic, and on other topics regarding what I consider exploits going back quite some time, the premise of 'significant noninfringing use' (from US copyright law) has always been key to my stance.

The block and friend functionalities both have weight in matchmaking, and both are problematic in this regard. However, the fact that this effect on matchmaking is nearly the only use of the block feature, while the friend feature has very significant other uses, is a major justification for the latter. For precisely the same reason, I have no problem with their being a bandwidth meter, despite it's ability to be used as an early warning system (as it has numerous other uses), nor with the presence of other modes besides Open (as mode switching isn't solely used to abuse impersistence mission boards or to avoid consequences of harassing people in Open).

My post history will support all of this and your attempt to interject perceived hypocrisy into my posts here is futile, nor does attacking me do anything to refute my arguments.
 
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Morbad thinks the block function is bad at the moment, except when Mobad wants to use it then it's really good. Now that Morbad has removed the 80 players he used to have on his block list it's suddenly become an infringement of US copyright law for anyone else to do the same, according to Morbad.

If you disagree Morbad will threaten to put you on his block list, it's as yet unconfirmed as to Morbads stance on the legality of Morbad blocking people for refusing not to block people.
 
This whole situation is farcical. The number of ways people can avoid others in this 'epic multiplayer' game is ridiculous especially when we consider how simple it is to escape and the infinite gameplay area.

The continuing whining over the years is nothing short of pathetic, particularly since its mostly coming from grown men.

I remember a while back we started ambushing fuel rats for the lulz.. Truly amusing moments but the backlash went beyond all expectations.. [haha]
 
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