Anti griefer CG suicide-winder interdiction units...

That might actually be entertaining for the target, which is what these chain interdictors want to avoid at all costs.

Walt what? So you believe having griefers fail to kill your chain interdictor police ship will make the killers more happy than ignorable kamikaze Sidewinders? Common man, you know they are simply there to PVP and chalk up kills right? A sidewinder to them is a fun little snack. But a slippery target that reduces their kill tally to zero/hr is enough to break all but the most determined pirate/ganker.

And btw, you are wrong. I have been so successful with my (survival) chain interdiction technique, that PVPers have actually changed hats and joined me in policing because "if you can't beat em join em". Though most just get frustrated after an hour of being check mated and try to find a new instance.

And last night I scored my first PvP bounty hunting kill at a CG. I've come close so many times, but since it's usually me vs 3-7 pirates, the most I can usually do is knock out the shields and dent their hull on one ship before waking out to reset the cycle. And this time I did it saving a long time friend from a ganker duo, despite the fact that game netcode wouldn't let us Wing! And I had to use detective work to lighting quick ID their low wake and drop while he was hanging on with 30% hull. That little 18k bounty was the most meaningful CG turn in of my career.
 
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hink thsthat
Those all long range weapons?

Took a little longer before Engineers, but since the speed differential was lower, it was still possible:

https://www.youtube.com/watch?v=8iDkGVh417Q

Inversely... This video suggests to me that the Mosquitos, and this kind of activity has stuck a nerve in the "griefing" community. I think they rely on cmdrs remaining individual and not taking collective action in the light of there play style.
 
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This whole situation is farcical. The number of ways people can avoid others in this 'epic multiplayer' game is ridiculous especially when we consider how simple it is to escape and the infinite gameplay area.

The continuing whining over the years is nothing short of pathetic, particularly since its mostly coming from grown men.

I remember a while back we started ambushing fuel rats for the lulz.. Truly amusing moments but the backlash went beyond all expectations.. [haha]

Cosmos, like any decent fight worth engaging in, this is an idealogical battle, rather than one for mere "space".
 
Walt what? So you believe having griefers fail to kill your chain interdictor police ship will make the killers more happy than ignorable kamikaze Sidewinders? Common man, you know they are simply there to PVP and chalk up kills right? A sidewinder to them is a fun little snack. But a slippery target that reduces their kill tally to zero/hr is enough to break all but the most determined pirate/ganker.

And btw, you are wrong. I have been so successful with my (survival) chain interdiction technique, that PVPers have actually changed hats and joined me in policing because "if you can't beat em join em". Though most just get frustrated after an hour of being check mated and try to find a new instance.

And last night I scored my first PvP bounty hunting kill at a CG. I've come close so many times, but since it's usually me vs 3-7 pirates, the most I can usually do is knock out the shields and dent their hull on one ship before waking out to reset the cycle. And this time I did it saving a long time friend from a ganker duo, despite the fact that game netcode wouldn't let us Wing! And I had to use detective work to lighting quick ID their low wake and drop while he was hanging on with 30% hull. That little 18k bounty was the most meaningful CG turn in of my career.

A little birdy told me that you were winged with 12.5 last night.
 
Walt what? So you believe having griefers fail to kill your chain interdictor police ship will make the killers more happy than ignorable kamikaze Sidewinders?

I've never seen anyone use a kamikaze Sidewinder for this. Most of the time it's a Courier or iEagle with enough shielding to get out of weapons range at 820m/s+ and they pull over people not to fight them, but to deny them any enjoyment, or any kills.

Inversely... This video suggests to me that the Mosquitos, and this kind of activity has stuck a nerve in the "griefing" community.

Who is in the 'griefing community'?

The only reason I even have a bounty in that video is because I got sick of being chain interdicted and shot a few of them down.
 
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Just a couple thoughts to add to this thread:

As I said on page one, this chain interdiction idea is literally a text book example of "griefing" as Fdev defines it. Ironic, eh Willi, given your comments about how the "griefing community" perceives this topic?

Secondly, the (further) irony here is that if Fdev implements some half baked c&p karma system to go along with their ridiculous Blocking feature, the griefers in this scenario will be under the protection of the legal system because they're in mismatched ships compared to those who they're chain interdicting.
 

Robert Maynard

Volunteer Moderator
As I said on page one, this chain interdiction idea is literally a text book example of "griefing" as Fdev defines it. Ironic, eh Willi, given your comments about how the "griefing community" perceives this topic?

What makes it different from players interdicting other players for other reasons (and having to repeatedly interdict players that escape)?
 
Just a couple thoughts to add to this thread:

As I said on page one, this chain interdiction idea is literally a text book example of "griefing" as Fdev defines it. Ironic, eh Willi, given your comments about how the "griefing community" perceives this topic?

Secondly, the (further) irony here is that if Fdev implements some half baked c&p karma system to go along with their ridiculous Blocking feature, the griefers in this scenario will be under the protection of the legal system because they're in mismatched ships compared to those who they're chain interdicting.

Look on the bright side you can combine both those issues into a single solution by blocking the chain interdictors.
 
What makes it different from players interdicting other players for other reasons (and having to repeatedly interdict players that escape)?

Setting aside that I know of no examples where this is endorsed on the forum, even if it was two wrongs still wouldn't make a right, Robert. Might be something worth considering, especially given your status.

Look on the bright side you can combine both those issues into a single solution by blocking the chain interdictors.

That's the irony, of course; all of the types who would go in for this kind of gameplay are most likely blocking every known or suspected PvPer anyway, so the point is moot.
 

Robert Maynard

Volunteer Moderator
Setting aside that I know of no examples where this is endorsed on the forum, even if it was two wrongs still wouldn't make a right, Robert. Might be something worth considering, especially given your status.

Piracy, bounty hunting?

.... and protecting other ships, in a system, by tying up potential attackers, would seem to be a form of blockade - and there are those that like to blockade systems already....
 
Piracy, bounty hunting?

.... and protecting other ships, in a system, by tying up potential attackers, would seem to be a form of blockade - and there are those that like to blockade systems already....

"Potential attackers." That's pretty funny. Well, put me on that list I guess. Getting a chance to find some of you guys actually out in the open in Open suits me just fine.
 
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Truly pathetic, especially since its mostly coming from grown men.

Thats a matter of opinion. Just because some people choose to play a certain way doesnt mean they are better than any one else.

Even the NPCs lay ambushes.

"Potential attackers." That's pretty funny. Well, put me on that list I guess. Getting a chance to find some of you guys actually out in the open in Open suits me just fine.

I very much doubt he has the courage to play in Open even with the block function.
 
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Robert Maynard

Volunteer Moderator
"Potential attackers." That's pretty funny. Well, put me on that list I guess. Getting a chance to find some of you guys actually out in the open in Open suits me just fine.

Once the word was out that one ship had made an attack on one of those being defended then they would be dealing with "known attackers". :)
 
Unlike others around here I've never maligned others for how they play the game.
Really?
Now my memory may have become erratic and I may confuse you with some other people, but I seem to recall lots of derision, ridicule, contempt, etc. from your direction towards anyone who isn't a hardcore PvP player...
 
tying up potential attackers, would seem to be a form of blockade

That's the idea, though I've never seen it applied effectively. In general, it reduces the likelihood of tying up troublemakers by creating more hostiles than there otherwise would be. It's like invading random Middle Eastern nations with no plans for a protracted occupation and no exit strategy then wondering why things get worse.

All the times I have been a victim of these system defense forces I was originally participating in the CG and was yanked as potential hostile, then because of bounties that accumulate because I'm not willing to suicidewinder (and I frequently have people demand that I do so, which is offensive in the extreme) I get whole wings chasing me around systems while actual pirates and more disruptive types get a free pass. It's really quite ridiculous.
 
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