A Guide to Minor Factions and the Background Sim

If you are definitely in a war elsewhere, Then all the other systems that you are present should be none state. You should not be in boom anywhere while in war somewhere.

And yes!, While in war anywhere,,,, Only combat actions count.
 
I don't think so, as my primary flight time is in that exact window, and I can say with a fair amount of certainty that it appears to count my actions.

That said, I'd really like the Tick earlier in the evening, as the late click seems to shorten that amount of time my Faction has available for our work, what with all being in full time employment in the UK and EU (and a little bit of Wales!). 20:00 would make more sense and a little easier to plan around.

Has there been any official comment about the Tick change? Was it deliberate for some unknown reason, or is it simply the Hamster is now working to rule through lack of love?

Tick shifts usually with a patch or when some back end work.is being done. We suspect this time was related to the insertion of a big batch of pmfs. FD don't guarantee a 24 hour tick anyway. Approx every day.
 
Hi,

Our faction (HFR Corp) is in a system at war.

http://reho.st/self/0888ab6d59df3d41f752f5984b4cd135be7e2e00.jpg

If I refer to OP : Another useful thing to note about these two states is that they have the ability to interrupt economic states and wiki : Influence changes only apply to the involved parties and are only applied from combat missions or actions

Did that means BOOM state is inefective (but we can still change our influence) or any action will not change our influence ?

That only applies to the factions in war, not to all the factions. You are not in war so everything is normal for you.

Is that still the case RE: Only influence changes for the factions in war?

I was under the impression a patch (like 2.2 or something) "broke" that and influence will bleed between the fighting factions and the nonfighting factions?
 
Is that still the case RE: Only influence changes for the factions in war?

I was under the impression a patch (like 2.2 or something) "broke" that and influence will bleed between the fighting factions and the nonfighting factions?

If I understand that right, yes - working the faction out of war with missions will reduce the influence of the factions that are locked in war. But its always been like that I thought.

The most I've seen related to that is how when in a conflict if you drive the opposition to 1% and continue to fight it will bleed back from other factions as you "steal" that 1% then the tic resets to 1% minimum.
 
If I understand that right, yes - working the faction out of war with missions will reduce the influence of the factions that are locked in war. But its always been like that I thought.

The most I've seen related to that is how when in a conflict if you drive the opposition to 1% and continue to fight it will bleed back from other factions as you "steal" that 1% then the tic resets to 1% minimum.

I'll verify next time i go to war, but handing in combat bonds regardless of either sides influence levels will leech influencer from all factions, not just ones in conflict. Last war i fought started with 10% a piece, and ended on 8 vs 40 or thereabouts
 
There's no cap now on influence gains from conflicts, so given that the influences must always sum to 100, you can leech influence from non-combatant factions or, conversely, use non-combatant factions to leech influence from factions in a conflict.

It was changed then later reverted.
 
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Concur with the Cmdrs above re conflicts. Originally (if memory serves) there was no conflict lock of influence, then it changed to influence could only be swapped between the 2 factions in conflict, then it changed to influence could be swapped between all factions in conflict in the system and now we are currently at the point where influence can be leeched from any faction in system.

Except for investment. You can be in investment and any one other state.

+1 - although I've only witnessed it coinciding with a conflict state.

If in investment and war/civil war the conflict will be in ceasefire until the investment clears. I'm a little hazy on the minimum conflict period in those circumstances (not sure if the clock stops or whether there is a 3 day min after the investment clears).
 
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+1 - although I've only witnessed it coinciding with a conflict state.

If in investment and war/civil war the conflict will be in ceasefire until the investment clears. I'm a little hazy on the minimum conflict period in those circumstances (not sure if the clock stops or whether there is a 3 day min after the investment clears).

Given Expansion trumps other nonconflict states (e.g boom etc), but Expansion is overriden by a Conflict state, it seems likely Investment has the same override level as Expansion, therefore it couldn't occur with other states active.


Quick unrelated question RE: Superpower bounties... I've read a bit about how bounties confer influence to the factions who are subscribed to that superpower (seen as a nerf for independents etc)... either I've missed this in the discussions or I'm just daft.

If there's two federal factions, one with 25% inf and the other with 50% inf, and I hand in some Federal superpower bounties at a station.... how is the influence gain distributed?

Equally? i.e after tick, factions would be 27% and 52%, with reductions in all other factions;
Proportionally? i.e after tick, factions would be 26% and 53%, with reductions in all other factions; or
Reverse proportionally? i.e after tick, factions would be 28% and 51%, with reductions in all other factions
 
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If there's two federal factions, one with 25% inf and the other with 50% inf, and I hand in some Federal superpower bounties at a station.... how is the influence gain distributed?

Equally? i.e after tick, factions would be 27% and 52%, with reductions in all other factions;
Proportionally? i.e after tick, factions would be 26% and 53%, with reductions in all other factions; or
Reverse proportionally? i.e after tick, factions would be 28% and 51%, with reductions in all other factions

25% and 50% of the value - the remained is discarded. Any "reductions" in other factions would be due to normalization.
 
Given Expansion trumps other nonconflict states (e.g boom etc), but Expansion is overriden by a Conflict state, it seems likely Investment has the same override level as Expansion, therefore it couldn't occur with other states active.
Except if an expansion fails while another state is pending. I'm pretty certain that I've seen expansion and states other than war. Unfortunately, it's not an easy thing to test.
 
Given Expansion trumps other nonconflict states (e.g boom etc), but Expansion is overriden by a Conflict state, it seems likely Investment has the same override level as Expansion, therefore it couldn't occur with other states active.

investment (only) happens, if an expansion fails. it has no countdown and goes active directly, and it does not block conflicts or boom going active. whether it blocks expansion or retreat idk. its the only the state a faction can have in one system, while having another state in all other sytems.
 
My player faction has had both Expansion and Investment active at the same time. Didn't expand into two systems though, as there isn't anything left within investment range of the home system.
 
So our faction went into(not just pending) expansion today. Am I right that we will not know where we are expanding to until expansion is complete? I've looked at nearby systems and found nothing.

If that is true, do we need to keep above 75% influence for the duration of the 5-6 day expansion?

Once new system is chosen will it show up in news feed or do we have to search nearby systems?

Thank You.
 
Strange situation at elections. There are elections for control of the station and system in general the fourth day. Rivals have a lot of simple missions for delivery of data in one system. It is possible to gain 20 pieces at once, and for one flight to execute them at once. At our fraction it is much more difficult than a mission: delivery of goods, Donat of goods and etc. And any express mission. Why so? It is a bug?
 
So our faction went into(not just pending) expansion today. Am I right that we will not know where we are expanding to until expansion is complete? I've looked at nearby systems and found nothing.

If that is true, do we need to keep above 75% influence for the duration of the 5-6 day expansion?

Once new system is chosen will it show up in news feed or do we have to search nearby systems?

Thank You.

Once expansion is triggered, influence does not matter anymore. Yes you will know the target system only at the end because of course conditions could change up to the last minute, the news will tell you.
 
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