I just don't get it - baffled and on the verge of uninstall - Yes I said it!

Look here FD, let me lay out some facts you already know...

The vast majority of your customers play Elite to enjoy the Milky way (FACT) you created based on 'what we know now' and what a blooming fantastic job you did! (FACT) ... some 3 years + ago...
Since then you have slowly but surely degraded your work (FACT), I would not mind if it had just stayed the same! But with each release your masterpiece gets another slice taken out of it. Please try to tread more carefully through the flowerbed you made because it's starting to look like a muddy puddle!

Now I'm a Software product manager by day and I understand the pressures of your boardroom and all the favours you have to pull to satisfy some of the big backers and investors, delivering those features you promised them and no-doubt they are still banging on the table asking when 'whatnot' and 'whatever' is going to be delivered..been there, burnt the t-shirt.

Now you have to strike a balance between what you promised the big investors and what your customers want.. because if you don't you will be delivering 'whatnot' and 'whatever' to a playerless server.. That's the tip of the iceberg though. Your once loyal player base will have gone, many trashing the reputation of FD and moving on to the competition.. Then you know what happens next right? The same investors you tried to appease in the short term will be very cross!

The answer to this problem is to tell your investors to sit the jolly well down and let you work your magic at your own speed and introduce their 'whatnots' and 'whatevers' when you are ready.

Now I understand you have to get the Thargoids out the door (2.4) so i'm not expecting any love in 2.4. But please, in 3.0 or whatever version ID comes next, can you show some love for the vast majority of your customers who backed you from day one... That's right, show some love for the explorers, because right now i'm on the edge and I'm confident i'm not alone. I Can't bear to see the exploration role get any worse, it's heart breaking.

Thanks for listening and spare a thought for the explorers in the planning of 3.0.... I hope to say 'Right on FD!'

Best regards

Nutter

o7

(EDIT) For those who know not what I speak of... Here is the poll on prefered gameplay https://forums.frontier.co.uk/showthread.php/324892-What-Profession-are-you
And here is a list of things that have got worse

Beige Bug
Terrain Nerf
Adding eye candy but no tools to find it
Not adding any new exploring tools
System Map degraded
Galaxy map degraded, verging on broken
Sky Map Degraded with 'dust'
Total lack of love for explorers

For Starters

All they need to do is change their formula. Stop giving and taking away. Instead of giving giving and challenging challenging rewarding rewarding. Its always here we are going to give you engineers .. but you need to find them, and grind for them and then roll the dice and maybe you'll get something that actually changes your gameplay 1%. That is just not fun. The only reward to me in this game so far is upgrading ships. Exploration is not rewarding hardly as there is a lack of variety of things to find. Procedurally it is very very dry and we've found Kepler showing us the galaxy is much more bizzare than we thought. Time to start taking some creative license and expanding what we can find out there. If eye candy is the only thing you will reward us with besides credits - how about making accretion disks and collided planets and dyson spheres and all sorts of crazy things. Dedicate an art team to making thousands of custom systems to find.
 
Time to start taking some creative license and expanding what we can find out there. If eye candy is the only thing you will reward us with besides credits - how about making accretion disks and collided planets and dyson spheres and all sorts of crazy things. Dedicate an art team to making thousands of custom systems to find.


While that sounds incredibly awesome, a Dyson Sphere should be something extremely rare, like maybe if they introduced a second alien race who was super advanced, or even a long dead and lost race. Accretion disks and exploded planets though would be cool, but they are just eye candy. Exploration needs some meat to it's mechanics to go along with the scenery or it will just be more of the geysers we have now, which arguably didn't do much to actually improve exploration at all. Now, if they improve scanner mechanics to implement surface heat maps to indicate search zones which can then be analyzed and searched through and eventually narrowed down to where the actual geysers are, THEN we'd have some honest to Braben exploration gameplay to indulge in! Plus new mechanics which could be utilized interactively with all manner of new surface deep space content!
 
Does anyone really do that?

I suppose if you don't know what AvGas smells like, and you don't know what colour it is, then drinking the stuff could possibly be the best thing for the rest of the pilot community.

Nothing like 120 LL, duuude. :)

While that sounds incredibly awesome, a Dyson Sphere should be something extremely rare, like maybe if they introduced a second alien race who was super advanced, or even a long dead and lost race. Accretion disks and exploded planets though would be cool, but they are just eye candy. Exploration needs some meat to it's mechanics to go along with the scenery or it will just be more of the geysers we have now, which arguably didn't do much to actually improve exploration at all. Now, if they improve scanner mechanics to implement surface heat maps to indicate search zones which can then be analyzed and searched through and eventually narrowed down to where the actual geysers are, THEN we'd have some honest to Braben exploration gameplay to indulge in! Plus new mechanics which could be utilized interactively with all manner of new surface deep space content!

How about *digging* a mine?

Or SRV's that could be a construction crew.

Dropping off a Nav Buoy Naval Mission?
 
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I'll make a brief list and add it to the OP...
Beige Bug
Terrain Nerf
Adding eye candy but no tools to find it
Not adding any new exploring tools
System Map degraded
Galaxy map degraded, verging on broken
Sky Map Degraded with 'dust'
Total lack of love for explorers
ok finally some DETAILS.
if you mean the dust effect in the core around Sag A*, its apparently a bug why you dont see lots of the nearer stars, just the farther out ones merged into a light cloud.
what terrain nerf? i havent noticed one.
adding eye candy with no tools... i am not sure what eye candy. im all for more tools although plenty of tools out there flying in ships.
system map degraded? i had not noticed.
galaxy map works absolutely fine for me on my gaming laptop with ONE screen 1920x1080p. which is not to say its perfect as it is, just that it works. would be nice to be able to move fast without having to zoom right out until the stars are just dot cloud.
total lack of love? we got engineers to let us extend our drive range and jets for those who dont mind repairing the FSD after every jump. thats something we can use. surely that was meant primarily for making exploring less of a chore?

would it be nice to have more things to find on planets? yes.
would it be nice to have the honk point out strange readings and the detail scanner to localise the source as a POI so we dont have to fly randomly 2-4km above a planets surface until it goes blue? yes.

do i want ANYTHING that makes exploring more time consuming, forces me to fly to distant stars (if for example they remove the infinite range of ADS, or stop the honk revealing the planet thumbnails) - absolutely not. it aint broken, dont fix it. you make exploring require even more time in systems just to see if something interesting and valuable to detail scan exists - people will just explore systems even less fully than most do now. they wont waste time flying to a star just out of the new ADS limited range to see if it has planets. they CERTAINLY wont fly past 1500ls to see with another honk if a planet is an earth world.

beige plague? some suggestions in the thread on the front page about 'would you give up the honk' are to limit the ads range to 150000 or 200000ls, and make it so all you see is blurry planet shapes until you fly to each one and detail scan it. thats someone suggesting MORE beige on the sysmap - no more honk and 'that looks like either waterworld or elw' it will be 'ok which random brown blur do i fly to and hope its worth the scan im going to do, hell forget it lets just detail scan the primary and anything close i dont have to move to.'

i think you have overstated the case that exploration has been abandoned a little bit.
 

verminstar

Banned
Having a different set of priorities for what I believe FDev should be working on does NOT make me a white knight.

Dismissing different opinions to our own helps nobody.

I wasnt calling ye one so no need to get a bee in yer bonnet...Im not following the thread so had no idea who was on it or what has been said. I read the op, repped him because I agreed and guessed quite rightly what would happen which is why I avoided it.

Im not dismissing yer opinion because I dont know what yer opinion is, although if ye feel somehow provoked on a personal level by my off the cuff remark, I can take a fairly good guess.

And tbh I just cant be bothered arguing about it anymore...whats the point? A circular debate and one is fully aware of how frontier feels about exploration, ergo its just players arguing over something that none of us can change anyway.

Im at the point where I fully agree with the op, but Im done exploring and suicided back because my heart just aint in it anymore. Words are cheap at this p0oint...only thing that will make me less skeptical is action cos like I said, words are cheap and we really have heard it all before and beaten that horse to the point of mutilation...nothing ever changes and nobody ever agrees and Im sick of it.

Ye wanna take it as a personal jibe? Fine...I cant unsay something that wasnt directed at anyone in particular. It was an off the cuff remark...I tend to speak my mind and not pull punches ^
 
I wasnt calling ye one so no need to get a bee in yer bonnet...Im not following the thread so had no idea who was on it or what has been said. I read the op, repped him because I agreed and guessed quite rightly what would happen which is why I avoided it.

Im not dismissing yer opinion because I dont know what yer opinion is, although if ye feel somehow provoked on a personal level by my off the cuff remark, I can take a fairly good guess.

And tbh I just cant be bothered arguing about it anymore...whats the point? A circular debate and one is fully aware of how frontier feels about exploration, ergo its just players arguing over something that none of us can change anyway.

Im at the point where I fully agree with the op, but Im done exploring and suicided back because my heart just aint in it anymore. Words are cheap at this p0oint...only thing that will make me less skeptical is action cos like I said, words are cheap and we really have heard it all before and beaten that horse to the point of mutilation...nothing ever changes and nobody ever agrees and Im sick of it.

Ye wanna take it as a personal jibe? Fine...I cant unsay something that wasnt directed at anyone in particular. It was an off the cuff remark...I tend to speak my mind and not pull punches ^

I'm not one to get personally offended by some nobody on a games forum - that would just be silly.
 
- Conflict zones suck and are completely unrealistic
- The Engineers suck
- There are no NPC wingmen
- There are no real bounty hunter mechanics
- They didn't add anything meaningful to combat for the last 2 years
- etc.

This argument really goes both ways. And starting a fight between pew pew players and explorers is really stupid when we should just stay together and ask FDEV to improve the game for everyone.

And that's because all they've done is localise the client for consoles over the last two years.
 
If 2.4 doesn't bring about an improvement in the core game as promised, if existing features aren't expanded (multi-crew for explorers, engineer positions in ships etc) then FD is doomed.

The core improvements are slated for 3.0 and beyond. 2.4 is all Thargoids and Thargoid accessories. So at best case, you're not getting fundamental changes to core concepts until winter. They don't even have any announcements about 3.0 slated until the convention in October.

I worry that this game will get abandoned by large chunks of the community prematurely based on this simple misunderstanding. I concur that won't really be anyone's fault but FD's for failing to provide guidance by communicating clearly, but it will still suck.

Core improvements were promised for AFTER 2.4.
2.4 is all about the thargoids.

Well of course I was ninja'd two post down. But I think this is a point you can't hammer enough. I keep seeing "2.4 had better fix (X)" posts all over this forum.
 
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The old veterans are the clear winners here... we've waited sooooo long, who cares about a year or two now - or more if it has to be (and preferably before I die) :D

Well, Star Citizen has been in development since 2012, and they're still only in a very basic alpha state, so even if FDev take another year or two to add more content, it's still going to be quicker than SC... and more playable.
 
Well I guess they did improve a couple of aspects of exploration that got complained about the most, the payouts and the time/grind...


  • A friend of mine who brought the game on ps4 recently reached Elite in exploration after just 1 week and he's only ever visited 18 systems!

  • As for payouts, well a one way trip to Jaques used to net 13-15mil, now it's 50-55mil, quite a jump :)

Heck, for me to hit exploration elite it took a trip to the core and back, a trip to beagle point and back and quite a few runs to colonia, some 18000 systems visited over the course of a year. Now it can be done in a week while making a fortune in the process.
 
The old veterans are the clear winners here... we've waited sooooo long, who cares about a year or two now - or more if it has to be (and preferably before I die) :D

I didn't start until right around Horizons began, but I'm thoroughly hooked, I'm properly stocked for the long haul, and I think the promise and potential is going to be worth the wait.

I also think that despite shortcomings, relative emptiness and a few missteps, what we have in place now is pretty awe-inspiring from a videogame standpoint. Thought Skyrim was big? San Andreas? Here's a GALAXY. Your galaxy, in fact, with all the bits and pieces in generally the right place.

We're frightened because it's still so empty. Imagine how the people who have to fill it feel.
 
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Look here FD, let me lay out some facts you already know...

The vast majority of your customers play Elite to enjoy the Milky way (FACT) you created based on 'what we know now' and what a blooming fantastic job you did! (FACT) ... some 3 years + ago...
Since then you have slowly but surely degraded your work (FACT), I would not mind if it had just stayed the same! But with each release your masterpiece gets another slice taken out of it. Please try to tread more carefully through the flowerbed you made because it's starting to look like a muddy puddle!

Now I'm a Software product manager by day and I understand the pressures of your boardroom and all the favours you have to pull to satisfy some of the big backers and investors, delivering those features you promised them and no-doubt they are still banging on the table asking when 'whatnot' and 'whatever' is going to be delivered..been there, burnt the t-shirt.

Now you have to strike a balance between what you promised the big investors and what your customers want.. because if you don't you will be delivering 'whatnot' and 'whatever' to a playerless server.. That's the tip of the iceberg though. Your once loyal player base will have gone, many trashing the reputation of FD and moving on to the competition.. Then you know what happens next right? The same investors you tried to appease in the short term will be very cross!

The answer to this problem is to tell your investors to sit the jolly well down and let you work your magic at your own speed and introduce their 'whatnots' and 'whatevers' when you are ready.

Now I understand you have to get the Thargoids out the door (2.4) so i'm not expecting any love in 2.4. But please, in 3.0 or whatever version ID comes next, can you show some love for the vast majority of your customers who backed you from day one... That's right, show some love for the explorers, because right now i'm on the edge and I'm confident i'm not alone. I Can't bear to see the exploration role get any worse, it's heart breaking.

Thanks for listening and spare a thought for the explorers in the planning of 3.0.... I hope to say 'Right on FD!'

Best regards

Nutter

o7

(EDIT) For those who know not what I speak of... Here is the poll on prefered gameplay https://forums.frontier.co.uk/showthread.php/324892-What-Profession-are-you
And here is a list of things that have got worse

Beige Bug
Terrain Nerf
Adding eye candy but no tools to find it
Not adding any new exploring tools
System Map degraded
Galaxy map degraded, verging on broken
Sky Map Degraded with 'dust'
Total lack of love for explorers

For Starters

3 is all about the core professions, your mail is understood but way out of sync.
 
After exploration receives this dev eventual love, can I get in line for them to actually focus on PvP for a change?

Well lets be fair. Combat mechanics of PVP have received probably the most attention of any aspect of the game to date. They've gotten the lion's share of the patch notes for every major release. That being said, yes the actual reasons and theatres for PVP activity are exceedingly shallow, and virtually invisible. Thus far, (apart from Salome) PVP events have been almost entirely of the community's making.

I would love to see real ship tracking mechanics for hunting down wanted/notorious players, less buggy instancing, consequences for clogging, and community law enforcement mechanics to keep malcontents in line and living in the shadows rather than dominating the scene. Also perhaps some kind of galaxy's most wanted list, and galaxy's hottest bounty hunters too. If they combine this with a more rich and varied Power Play that actually had human incentives in mind, and/or created a BGS sim were people could align to minor factions to fight off super powers, go to war with each other, and just generally organize a system of meaningful loyalties and conflicts, then maybe, just maybe we'd have the back drop necessary for meaningful PVP conflict.
 
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There are only two reasons to uninstall anything you have installed.

1) I don't use the software that much lately and I am running out of diskspace
2) I am running out of diskspace, and I am not using that particular software much

Simple.
 
Well lets be fair. Combat mechanics of PVP have received probably the most attention of any aspect of the game to date. They've gotten the lion's share of the patch notes for every major release. That being said, yes the actual reasons and theatres for PVP activity are exceedingly shallow, and virtually invisible. Thus far, (apart from Salome) PVP events have been almost entirely of the community's making.

I would love to see real ship tracking mechanics for hunting down wanted/notorious players, less buggy instancing, consequences for clogging, and community law enforcement mechanics to keep malcontents in line and living in the shadows rather than dominating the scene. Also perhaps some kind of galaxy's most wanted list, and galaxy's hottest bounty hunters too. If they combine this with a more rich and varied Power Play that actually had human incentives in mind, and/or created a BGS sim were people could align to minor factions to fight off super powers, go to war with each other, and just generally organize a system of meaningful loyalties and conflicts, then maybe, just maybe we'd have the back drop necessary for meaningful PVP conflict.

Finally, somebody gets me:)
 
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