I just came from the lave radio podcast, so forgive me if this has been gone-over in the thread.
Fdev, you should take a look at
Cold Waters. It's Exploaration/Identification mechanic involves matching sonar signals to identify different classes of ships. I think Elite could use a similar mechanic. Each type of stellar body has a different signal. The closer the commander's ship is to the signal, the more clear the signal. When the commander matches the signal to the planet-type signal that is the "Default", the planet is identified. Commanders already do this with the SRV scanner. The discerning commander can tell what kind of rock by the signal, this mechanic just takes that one step farther and puts it in space.
If bodies are far away, the commander can honk to briefly spike the intensity or clarity of the signal to identify bodies that are farther away. The better class of honker, the more clear signals it gives. This will minimize the supercruise time, but still give the sense of scale to space.
Finally, this signal identification can make finding anomalies easier. If there is a signal that matches a planet type 95% but has a different spectrum line or signal spike that doesn't match any other planet or star types, then it could mean an anomaly (like a guardian or thargoid structure) is present on the planet so a commander can take a closer look and use other, shorter-range exploration tools to scan the planet in detail like probes, shuttles, or specialized surface scanners.
In summary this mechanic:
- *Adds gameplay in space
- *Rewards skill. Players more familiar with planet signals can identify planets faster and from farther away.
- *Preserves sense of scale without frustration.
- *Preserves verisimilitude, you are identifying signals from your ships insturments, not sysmap background noise!
- *Re-tools rather than removes the honk
- *Makes sure a commander only flies to a planet if they are interested in the planet in the first place. (I.E., a signal anomaly), This reduces SC travel and is satisfying when anomaly is found.
I'd say that matches up very well with Sandro's design goals:
For those curious,
here is an example of a youtuber playing cold waters using the identification mechanics to identify an enemy vessel. Look in the bottom right "signature" panel.