Not sure how you could call any of it conjecture when the functionality is demonstrable and the rest has a historical record behind it.
Convincing yourself doesn't count.
Not sure how you could call any of it conjecture when the functionality is demonstrable and the rest has a historical record behind it.
Convincing yourself doesn't count.
I have quite high standards of proof. For me to be convinced of what the block functionality is doing is pretty telling.
I've offered to demonstrate the blocking functionality to you. That offer is still open.
As soon as you can account for all of the decisions the matchmaking system has to make as we attempt to isolate the singular effects of the dreaded Block list, I'll come and have a look.
In the mean time, I'll judge the Block list against the Friends list.
And, it's obvious that the Friends list has more influence than the Block list. So, if we are going to call out the Block list, we should have to reckon with the Friends list as well.
If outside stuffs influencing instancing is a bad thing, the Friends list should be Public Enemy No. 1. Think of all the Friends list exploiting going on as players use the Friends list to improve the likelihood of instancing with specific individuals. How many times have I missed meeting a new Commander, because a friend got in the way?
A
Isolating the block list is pretty easy.
We get some people together, all meet at the same starport. Then we make sure no one is on anyone else's block lists or friends lists and have various combinations of individuals reinstance. Then we start blocking people and see how that changes matchmaking. The only new variable is that list and it's effects are dramatic.
I can, and have, told you what I've observed from tests like this, but you clearly won't take my word for it, so you'll have to show yourself.
In order to judge anything you have to have a fair idea of how it works and both features can be judged independently of the other.
I've pointed out the clear failings of this obtuse reasoning before, but to put an answer to your rhetorical question...unless someone's friend had someone blocked, someone's friend is highly unlikely to get in the way, unless you are pushing the absolute limits of instancing, which is hard to do outside massive player organized events.
This is something that can also be demonstrated.
As soon as you can account for all of the decisions the matchmaking system has to make as we attempt to isolate the singular effects of the dreaded Block list, I'll come and have a look. In the mean time, I'll judge the Block list against the Friends list. And, it's obvious that the Friends list has more influence than the Block list. So, if we are going to call out the Block list, we should have to reckon with the Friends list as well.
If outside stuffs influencing instancing is a bad thing, the Friends list should be Public Enemy No. 1. Think of all the Friends list exploiting going on as players use the Friends list to improve the likelihood of instancing with specific individuals. How many times have I missed meeting a new Commander, because a friend got in the way?
A
If any player does anything out of spite..
Don't forget wings. Winging up influences instancing more strongly than any other tool players can access. It can even be exploited by groups to gang up on individuals when the game's normal instancing rules would have produced a 1v1.
I propose that wings are changed to provide a shared comms channel by default, but only offer other features if the winged players happen to be instanced with each other organically.
Really makes me laugh people can feel "grief" from space pixals! It has to be the saddest community of gamers around.
Really makes me laugh people can feel "grief" from space pixals! It has to be the saddest community of gamers around.
Really makes me laugh people can feel "grief" from space pixals! It has to be the saddest community of gamers around.
That's wonderful except:
1. I've spent less than 0.1% of my time in this game engaged in PVP and haven't had any form of PVP encounter in over 12 months.
2. As you said there is no open PVE mode. There was no open PVE mode advertised with the game, which was the entire point I was making.
So you said you want to be able to 'play with others cooperatively in an open world', you bought a game that by your own admission does not provide a game mode in which that can happen without also allowing the possibility of playing with people who do not only want to play cooperatively because there is no PVE mode and yet as I said, you think it's everybody else who has the problem. Hell you even think it's me that has the problem, despite the fact that you agree with me 100% that the game doesn't include a mode that provides the experience you want and didn't ever advertise itself as doing and the fact that I've hardly ever bothered with PVP.
Oh and as I said, you can in fact engage in the cooperative gameplay I referred to in private group. Not every private group (nor did I say that) but private groups can be created to provide PVE mode, thereby providing your required functionality. You know, like I said.
Thanks for your utterly hilarious psychological profile of me though. Your TED talk on the abandonment of social norms on the internet was fascinating too, or would have been if it wasn't for the fact that pretty much everything you wrote was written from the (entirely false) perspective that PVP players 'do PVP' to make other people's lives a misery and that engaging in it is somehow the mark of a delinquent and neglected mind.
Just so we're absolutely clear by the way, if you were sat in front of me right now I would cheerfully tell you that to your face.
Honestly, the attitudes of some people on here towards the very concept of PVP is one of the oddest things I've seen on the internet in over 20 years of using it.
Also I've realised with this post that it is literaly impossibleto discuss this topic (OP's I mean) for any length of time without it turning into a mode debate, simply because some players seem to view the game through the prism of their hopes and dreams rather than doing what most 'sensible adults' do (since you seem quite keen on people taking a mature approach) which is to deal with things as they are, not as you wish they were.
I'm sorry was this meant to be a serious reply?
If any player does anything out of spite "'coz he sploded me / i didnt like wot he rote / dunt like his name / his youtube are carp" or ANY other pathetic reason - I WANT THEM TO BLOCK PEOPLE, so that those "other people" don't have to be in the same space as the spiteful child, who would otherwise probably go out of his/her way to "get thier own back".
And any person that reads a smear campaign that spiteful child might undertake and also blocks well - they clearly don't have the capacity to think for themselves and likewise - good riddance.
For many many years there was (and still is to some extent) a built in "natural selection" system for Eve Online. Sure it has it's griefers, but most of those are at least "Intelligent" about it. I hate the goonsquad with a passion, mostly because I think The Mittani should have been permabanned for tryign to incite a suicide - BUT, honestly, I respect them because they are not braindead greifers, they perform a function - to cull the weak and the stupid that the game's inbuilt complexity IQ test didn't remove first.
But ED isn't Eve O ans thus doesn't require such a force.
If those types in ED want the ability to block YOU "coz reasons" - trust me, they are DOING YOU A FAVOR.
Personally I think all ingame commander names should be public so you CAN make that choice, why should you have to be killed first? I'm not a carebear - I've been in Eve since '09, the harshest gaming environment currently available - but spiteful children I can do without. Block me, PLEASE.
Well, thank you for your valuable contribution.
Even if you don't believe it, it's still true!
Grief is a natural human response to loss.
Griefing on the other hand is causing irritation or frustration to another player. It's called griefing, because it comes from the informal use of the word grief, which means to annoy.
I find it funny that you think people actually felt grief.
Edit : If you actually enjoy other people being annoyed - you are a griefer. FYI
You clearly (feign you) don't understand what Griefing means in the gaming community as a whole…
You clearly (feign you) don't understand what Griefing means in the gaming community as a whole…